Inspired on RenegadeZ guys work I took the last days of 2017 to see what it could be done on unreal engine in approximately two weeks.
The objective was to reproduce the original gunz game mechanics.
After almost one week spent, I finally got the assets converter (elu, ani -> fbx) working.
With only a few days left this is what I got.
Don't expect much updates as I'll be busy and I'll have no access to a dev machine (as my home computer, I'm accepting donations ::::.
The objective was to reproduce the original gunz game mechanics.
After almost one week spent, I finally got the assets converter (elu, ani -> fbx) working.
With only a few days left this is what I got.
Don't expect much updates as I'll be busy and I'll have no access to a dev machine (as my home computer, I'm accepting donations ::::.