Newbie Spellweaver
- Joined
- Apr 23, 2015
- Messages
- 26
- Reaction score
- 25
Hello, first thanks for the big community since the game released and still there are People online after this years who comes with ideas, typing tutorials and posting new stuff ore just play the Game, with very impressive skills that can blow your mind!
I thank Ragezone to hold this huge community!
For the lazy people some answer;
I create a Game with the GunZ gameplay.
The Gameplay will be like in GunZ 1
Informations and Pictures below.
Sorry about my bad English i hope you understand it.
Informations:
Version 0.7
- Watch the Video
- Smoother Animations
- New Weapon System
- Physic based Ground Detection
- New Camera System
- Setting up the Updater
- Setting up the Network
- Add a Multiplayer
- Intro
- Setting up the Versions Control
- Remake the Basic Movement
Old Versions:
I thank Ragezone to hold this huge community!
For the lazy people some answer;
I create a Game with the GunZ gameplay.
The Gameplay will be like in GunZ 1
Informations and Pictures below.
Sorry about my bad English i hope you understand it.
Informations:
About me;
I´m working right now in my free time on my new Project, called Saving GunZ.
My age is 22 and i life right now in Austria, there are nice landscapes and huge mouton's who gives me inspiration all the time.
I call myself an Artist but i just like to Development and Design Games.
I work in my own Studio using Blender, Max, Photoshop and Unity Engine with MonoDevelop to get a Game to life!
About the Project;
Like the title, it will be GunZ with new Graphic, new Interface based on DX11 frame synchronization(0.02 timestep).
Real-time light and shadow system.
Realistic effects who interact with the Player and the Local map.
The basic Movements will be the same like in the original.
A full based Mechanism Movement without a root Transform.
I added Physics right now, that means you can interact with Objects.
it will be Online and Free to play.
I think about a "Server Select Screen" so you can play on every server who is available in the Network.
You can add your own Server to the Network, what you think about it?
When can i Play it?
I will release the Alpha in like a Month.
The alpha is just to test stuff and get feedback.
But finely it comes out when it comes out, but it comes to 100%.
The Download Link will be in this Thread.
Why i post this right now?
I spend a lord of time in this Project and i like to talk about it first.
What you think about it?
What will you change?
What you like in Gunz?
What you don´t like in Gunz?
You can help me to create this game!
Post your Ideas about anything what you like to see in the remake!
Just let me know.
If you want to help me in some ways, just PN me.
I´m working right now in my free time on my new Project, called Saving GunZ.
My age is 22 and i life right now in Austria, there are nice landscapes and huge mouton's who gives me inspiration all the time.
I call myself an Artist but i just like to Development and Design Games.
I work in my own Studio using Blender, Max, Photoshop and Unity Engine with MonoDevelop to get a Game to life!
About the Project;
Like the title, it will be GunZ with new Graphic, new Interface based on DX11 frame synchronization(0.02 timestep).
Real-time light and shadow system.
Realistic effects who interact with the Player and the Local map.
The basic Movements will be the same like in the original.
A full based Mechanism Movement without a root Transform.
I added Physics right now, that means you can interact with Objects.
it will be Online and Free to play.
I think about a "Server Select Screen" so you can play on every server who is available in the Network.
You can add your own Server to the Network, what you think about it?
When can i Play it?
I will release the Alpha in like a Month.
The alpha is just to test stuff and get feedback.
But finely it comes out when it comes out, but it comes to 100%.
The Download Link will be in this Thread.
Why i post this right now?
I spend a lord of time in this Project and i like to talk about it first.
What you think about it?
What will you change?
What you like in Gunz?
What you don´t like in Gunz?
You can help me to create this game!
Post your Ideas about anything what you like to see in the remake!
Just let me know.
If you want to help me in some ways, just PN me.
Version 0.7
- Watch the Video
- Smoother Animations
- New Weapon System
- Physic based Ground Detection
- New Camera System
- Setting up the Updater
- Setting up the Network
- Add a Multiplayer
- Intro
- Setting up the Versions Control
- Remake the Basic Movement
Old Versions:
Version 0.3.2
- Fixed some Wall Run Bugs
- Fixed some Gravity setups
- Added Wall Jump Forward
- Added Wall Jump Backward
- Added Wall Jump Left
- Added Wall Jump Right
Version 0.3.1
- Wall Run Forward
- Wall Run Forward Backflip cancel
- Wall Run Forward Frontflip cancel
- Fixed Wall Run Bugs
Version 0.3
Wall Run Right Start:
Wall Run Right:
Wall Run Save Right:
Wall Run Jump Right:
Version 0.2.9
- Added Camera Effects
- Added Wall Run Right
- Added Wall Run Left
- Added Wall Run Saver (See Pictures)
- Added Wall Run Jump
- Fixed Dash Bugs
- Fixed Jump Bugs
Version 0.1.1
Dash Animations(Sword):
Falling Animations(Sword):
Idle Sword:
Version 0.1;
Just a little overview:
- Added Basic Movements
- Added Basic Animations
- Added Basic Mechanism
- Created a Test level
- Created a Test Model
Just a little view:
- Fixed some Wall Run Bugs
- Fixed some Gravity setups
- Added Wall Jump Forward
You must be registered to see links
(Something is wrong with the Photo colors, idk)- Added Wall Jump Backward
- Added Wall Jump Left
- Added Wall Jump Right
Version 0.3.1
- Wall Run Forward
You must be registered to see links
- Wall Run Forward Backflip cancel
You must be registered to see links
- Wall Run Forward Frontflip cancel
You must be registered to see links
- Fixed Wall Run Bugs
Version 0.3
Wall Run Right Start:
You must be registered to see links
Wall Run Right:
You must be registered to see links
Wall Run Save Right:
You must be registered to see links
Wall Run Jump Right:
You must be registered to see links
Version 0.2.9
- Added Camera Effects
You must be registered to see links
- Added Wall Run Right
- Added Wall Run Left
- Added Wall Run Saver (See Pictures)
- Added Wall Run Jump
- Fixed Dash Bugs
- Fixed Jump Bugs
Version 0.1.1
Dash Animations(Sword):
You must be registered to see links
You must be registered to see links
You must be registered to see links
You must be registered to see links
Falling Animations(Sword):
You must be registered to see links
Idle Sword:
You must be registered to see links
Version 0.1;
Just a little overview:
- Added Basic Movements
- Added Basic Animations
- Added Basic Mechanism
- Created a Test level
- Created a Test Model
Just a little view:
You must be registered to see links
You must be registered to see links
Last edited: