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The 'Show Off' topic

Slothstronaut
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Re: The 'Show Off' thread - Part 2

Small map i made today -qq

WorldEdit view:
Phoenix - The 'Show Off' topic - RaGEZONE Forums


Ingame pics:
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums



The only decent Map that I've seen for quite a while. Nice.
 
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Re: The 'Show Off' thread - Part 2

Small map i made today -qq

WorldEdit view:
Phoenix - The 'Show Off' topic - RaGEZONE Forums


Ingame pics:
Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums

Phoenix - The 'Show Off' topic - RaGEZONE Forums



To me it is too small for a nice playable map and don't like the sky (and some other things).
But gj.. better as those bad-butt horrible radiant half done maps lol :D.
 
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Re: The 'Show Off' thread - Part 2

rofl k, here u go: - first time tying to make something like this lol (i know it ez but, who cares? It looks cool ;D)
 
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Re: The 'Show Off' thread - Part 2

I developed with someone VIP WALL (can do every one hour wall), VIP can enter to full rooms, and custom mrs encryption for 1.5 and anti hack.
 
2D > 3D
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Re: The 'Show Off' thread - Part 2

i like ur sky animations in every map hope you release it or send it to me if u can

The rotating sky was developed by Hellsniper and it is really simple....

rofl k, here u go: - first time tying to make something like this lol (i know it ez but, who cares? It looks cool ;D)


Talk about resource consuming x.x. I am afraid to even add birds and things into my maps, a Heli is overkill.
 
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Re: The 'Show Off' thread - Part 2

Hexablade (remodel of )

Phoenix - The 'Show Off' topic - RaGEZONE Forums
 
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Re: The 'Show Off' thread - Part 2

Phoenix - The 'Show Off' topic - RaGEZONE Forums
 
2D > 3D
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Re: The 'Show Off' thread - Part 2


There is no way that polycount is in Realspace 2's limits o.o.

Just your buttons on the sleeves is roughly 1/5 of the normal base model, and that is just viewing the front. If the same design is on the back, you almost reach 1/2 of the normal base models polycount
x.x
 
Ninja Goblin
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Re: The 'Show Off' thread - Part 2

Looks like a ripp from a other game tbh.
Also, whats the point of the max render?
Rig that thing, give it working softbodies and show ingame footage, anything else doesnt impress people at all.
 
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Re: The 'Show Off' thread - Part 2

Looks like a ripp from a other game tbh.
Also, whats the point of the max render?
Rig that thing, give it working softbodies and show ingame footage, anything else doesnt impress people at all.

Meh, rigging and getting something in game really isnt all that difficult... the fact is this just couldnt be used for Gunz. If I had 7000 polys to mess with I would do stuff like this too, but in the end you have at max like 1-2k

If you look at it from a texture standpoint they are all fairly simple textures, its just the added meshes that make it look good, stuff you would have to hand paint when designing stuff for Gunz.

=/

It still is a cool design, but the resources taken up by this would be extravagant
 
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Re: The 'Show Off' thread - Part 2

Didn't really release anything in a while. I'm currently making this interface (see pics) It took me around 20 minutes, I was aiming for something clean and neat.

I made it to match a vBulletin skin, i think it was called DarkCore? (DG and EG use it both) Made one to match the blue skin and one to match the red one. As you can see its not done ofcourse.

Red:
e30Mf - The 'Show Off' topic - RaGEZONE Forums

Blue:
NdhKQ - The 'Show Off' topic - RaGEZONE Forums

Will be released soon.
 

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Junior Spellweaver
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Re: The 'Show Off' thread - Part 2

There is no way that polycount is in Realspace 2's limits o.o.

Just your buttons on the sleeves is roughly 1/5 of the normal base model, and that is just viewing the front. If the same design is on the back, you almost reach 1/2 of the normal base models polycount
x.x

just out of curiosity what is the max poly count in RS2? and with the source code wouldn't be easy change it?
 
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Re: The 'Show Off' thread - Part 2

just out of curiosity what is the max poly count in RS2? and with the source code wouldn't be easy change it?

Not without updating the Game Engine to Realspace 3 or remove Realspace altogether and work with an entirely new gaming engine. Many have tried, I worked a long side with a few we all have failed (as far as I know of).
 
Junior Spellweaver
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Re: The 'Show Off' thread - Part 2

Not without updating the Game Engine to Realspace 3 or remove Realspace altogether and work with an entirely new gaming engine. Many have tried, I worked a long side with a few we all have failed (as far as I know of).
nice to know
 
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Re: The 'Show Off' thread - Part 2

Looks like a ripp from a other game tbh.Also, whats the point of the max render?Rig that thing, give it working softbodies and show ingame footage, anything else doesnt impress people at all.
Ye, you right. Its a directly rip from Half Life.Like i said, it was just a test.Tbh I'm still trying to understand how Max works :X
 
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