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3ds max map making [Redone&Video]

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Ninja Goblin
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I recorded a video a while ago once i had everything fully figured out (unlike my first thread).
Not everything might be explained correctly & i never really recorded a tutorial so i trip over some words and stuff.
So anyways, heres the video.


If you didnt quite understand something i did in the video just post the question in this thread.
Ill see to explain it in text form.

Example pictures of stuff.
Map visual mesh
HellSniper - 3ds max map making [Redone&Video] - RaGEZONE Forums


Map collision mesh
HellSniper - 3ds max map making [Redone&Video] - RaGEZONE Forums


Both visible at the same time
HellSniper - 3ds max map making [Redone&Video] - RaGEZONE Forums


Bonus example collision mesh of a different map
HellSniper - 3ds max map making [Redone&Video] - RaGEZONE Forums
 
Newbie Spellweaver
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Thanks HellSniper,

I've read / seen the posts of yours and Wucas, after this I still don't have a clue what I'm doing wrong.

My map... 3 minute vid!
 
Ninja Goblin
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Well you say you theres something wrong but never say/show what exactly is wrong.
Since theres only so much to see in a video my guess is the plugin for 13-14 might still be faulty, despite the fixing linear did based on sotp's initial release.
I dont have 14 installed so i cant just ask for the max file and look at things (max isnt downwards compatible with max files).
Are your vertices properly merged?
Did you make sure everything else is named properly?
Whats the log saying after you export?
You could export it out and upload the bsp/rs/xml/col file and i look at the data with worldedit.
 
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Thanks for commenting, I've connected everything properly so far I know.


WeTransfer download link



BeLog
Code:
RSBSP Exporter Modded by Linear88 (Build Apr 30 2014)Starting BSP Export...
object pass_spawn_fig : pass_spawn_fig: 8 ver / 6 face 
object hide_0 : hide_0: 136 ver / 128 face 
object hide_copyhouse_002 : hide_copyhouse_002: 16 ver / 14 face 
object hide_copyhouse_003 : hide_copyhouse_003: 60 ver / 58 face 
object pass_house_01_chamber_walls : pass_house_01_chamber_walls: 44 ver / 30 face 
object pass_house_01_roof : pass_house_01_roof: 4 ver / 1 face 
object pass_house_01_walloutside : pass_house_01_walloutside: 64 ver / 46 face 
object Object002 : Object002: 12 ver / 5 face 
object pass_house_01_chamber_plafond : pass_house_01_chamber_plafond: 4 ver / 1 face 
object pass_house_01_chamber_floor : pass_house_01_chamber_floor: 4 ver / 1 face 
RSBsp Info : 90 faces
Scene Dimension ( 1620.0 2000.0 1620.0 )
Export description.. 
Saving Source Data.
CSG union - 4 objects
construct object subtree hide_0 ( 128 source polygon ) : total 72 faces splitted 46 leaf nodes 192 nodes 404 polygons
construct object subtree hide_copyhouse_002 ( 14 source polygon ) : total 0 faces splitted 6 leaf nodes 12 nodes 28 polygons
construct object subtree hide_copyhouse_003 ( 58 source polygon ) : total 0 faces splitted 6 leaf nodes 12 nodes 116 polygons
construct object subtree Object002 ( 5 source polygon ) : total 0 faces splitted 1 leaf nodes 2 nodes 10 polygons
0 faces eliminated. (solid)
0 source polygons remain
optimized 0 polygons remain
Generating Convex polygons...
Optimize Polygon 90 -> 52 
Constructing Collision BspTree. ( 0 source polygons )
Collision Bsp Info : total 0 faces splitted 0 leaf nodes 1 nodes 12 polygons
Constructing OcTree. ( 52 source polygons )
Octree Info : total 0 faces splitted 1 leaf nodes 1 nodes 52 polygons
Constructing BspTree. ( 52 source polygons )
RSBsp Info : total 57 faces splitted 55 leaf nodes 109 nodes 109 polygons
Constructing Bsp Bounding Volumes.
Saving Bsp information.
I:\Maarten\9 GunZ MAP DEV\MAPS\VENICE REMAKE\export\Venice_remake_duster_01.RS file saved
I:\Maarten\9 GunZ MAP DEV\MAPS\VENICE REMAKE\export\Venice_remake_duster_01.RS.bsp file saved
I:\Maarten\9 GunZ MAP DEV\MAPS\VENICE REMAKE\export\Venice_remake_duster_01.RS.col file saved
Exporting takes 0 minutes and      1 seconds.
Done.

No collision is made.


Allready got ya on Skype ( Brood aka DusteR /irl twin brother )


Greets,
Maarten


// EDIT
Is there any working 64x plug for 2011 version?
 
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Newbie Spellweaver
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Thomas is my twinbrother, both DusteR (shared acc & game acc) and both mappers. He was always the one at gzmap forum, other forums and 'The DusteR' here on Ragezone. We both made maps together and or seperated. And released it under the same name ;-)


Thanks in advance!
 
Ninja Goblin
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OT: I know about that, i didnt mean it that way, i meant that skype account, oh well.

I was able to export the collision without big problems.
It might really just be the plugins.
Try to delete your collision and import the obj and try to export everything again.
Might be something odd you did with the object that doesnt bother max but the plugin cant handle.
 
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