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[GUIDE] How to build Gunz source code

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Newbie Spellweaver
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Hmm Okay..

i had visual c++ 2010 but i deleted it

because everytime when i tried to build it

it failed :S

maybe you can help me?
 
Experienced Elementalist
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Hello im new to this stuff and really dont have a clue i cant find the download for Microsoft Visual Studio 2003 including Visual C++ there i tried using 2010 version but it had errors so can you pls help me as soon as possible
 
Newbie Spellweaver
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i have Visual Studio c++ 2003 Full in W7 ._. LOL

i just have a question..... How to..: Build that project both in Debug and Release profiles
 
Newbie Spellweaver
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Ok, i make it install Visual Studio 2003 and configure the source in Windows 7 if you wanna PM me or i do a tutorial xD Sorry for my bad english...
 
Junior Spellweaver
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========== Rebuild All: 2 succeeded, 8 failed, 0 skipped ========== :////
 
Legendary Battlemage
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Dafug? I dont understand a poop from step 10 onwards. Can you at least put some pictures or maybe make a video? You dont even tell us what to press or anything. Some of us are new to Visual Studio, we dont even know what to do in the first place. Please be more SPECIFIC. Not trying to hurt you or anything. Just saying.......
 
Newbie Spellweaver
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yeah form step 10 i dont understand poop! how the hell would u build in release and debug?? cause when i build i get a debug folder but not a release help!
 
Experienced Elementalist
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What do i need to build ?? I really dont know can somebody help me ? :/
 
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Junior Spellweaver
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Sorrry Thanks emisand :3

I apologize for the image goes all right

THANKS ^^
 

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Newbie Spellweaver
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Thank you so much, I had no trobles building it! only problem i had was getting VS 2003

So i set up a thing on BM vitual box and turrent it :D.
 
Newbie Spellweaver
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Anyone have it work using the visual studio 2010 or 2012?

Please advise thanks alot =D
 
Newbie Spellweaver
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Well, i'm posting here cuz its open yeah,
Well, when i compile the source on debug mode and try to run the runnable, give me that error
emisand - [GUIDE] How to build Gunz source code - RaGEZONE Forums

Here is my mlog
Code:
GUNZ 1,0,0,290 launched. build (Jan 12 2013 18:06:37) 
Log time (01/12/13 20:30:20)
cmdline = 
CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 9 ) @ 2813 MHz
D3D_SDK_VERSION = 31 
Display Device = NVIDIA GeForce 8400GS ( vendor=10de device=10c3 subsys=13023842 revision=a2 )
Display Driver Version = 6.14.0012.6089
Windows = 5.1 Build 2600 , Service Pack 3 (2097151KB) :  Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml 
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 749.500000 
shader initialize successful : 1
main : RGetLenzFlare()->Initialize() 
Version : 0
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Driver de som primário): Hardware Mixing Not Supported
1(HD Audio rear output 2): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
cannot create sound : we_grenade_reload
cannot create sound : rebirth
cannot create sound : ricochet_concrete01
LoadWave: Error loading file
cannot create sound : if_error
cannot create sound : nice
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
cannot create sound : run_a_male
cannot create sound : we_grenade_reload_2d
cannot create sound : amb_factory
cannot create sound : amb_steam
cannot create sound : amb_fan2
cannot create sound : amb_factory_2d
cannot create sound : amb_factory2_2d
cannot create sound : amb_generator_2d
cannot create sound : amb_steam_2d
cannot create sound : amb_steam2_2d
cannot create sound : amb_fan_2d
cannot create sound : amb_fan2_2d
cannot create sound : amb_engine_2d
cannot create sound : quest/goblin/GoblinW_castFirst
cannot create sound : quest/goblin/GoblinW_castSecond
cannot create sound : quest/skeleton/SkeletonLp_neglect
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/palmpou_babymelee_attack
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/palmpou_baby_run
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/palmpou_baby_die
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/palmpo-au_die
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/palmpo-au_melee_attack
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/palmpo-au_run
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/palmpoa_special_attack
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/palmpou_special_attack
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/cpalmpoh_die
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/cpalmpoh_melee_attack
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/cpalmpoh_run
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/cpalmpoh_special_attack
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/cpalmpoa_melee_attack
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/cpalmpoa_run
LoadWave: Error creating hardware sound buffer.
cannot create sound : quest/Palmpoa/cpalmpoa_special_attack
cannot create sound : challenge_quest/guerilla_psychic/guerilla_psychic_bash2

-------------------> Sound Engine Create : 19.625999 

sound engine create.
Phoenix Client.
 
Newbie Spellweaver
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Sorry, found the answer :blush:
 
Last edited:
Newbie Spellweaver
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Please Help
Code:
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/OPT:ICF' specification
libcmtd.lib(dbgheap.obj) : error LNK2005: _malloc already defined in libcmt.lib(malloc.obj)
libcmtd.lib(dbgheap.obj) : error LNK2005: __nh_malloc already defined in libcmt.lib(malloc.obj)
libcmtd.lib(dbgheap.obj) : error LNK2005: __heap_alloc already defined in libcmt.lib(malloc.obj)
libcmtd.lib(dbgheap.obj) : error LNK2005: _calloc already defined in libcmt.lib(calloc.obj)
libcmtd.lib(dbgheap.obj) : error LNK2005: _realloc already defined in libcmt.lib(realloc.obj)
libcmtd.lib(dbgheap.obj) : error LNK2005: __expand already defined in libcmt.lib(expand.obj)
libcmtd.lib(dbgheap.obj) : error LNK2005: _free already defined in libcmt.lib(free.obj)
libcmtd.lib(dbgheap.obj) : error LNK2005: __msize already defined in libcmt.lib(msize.obj)
libcmtd.lib(sbheap.obj) : error LNK2005: __get_sbh_threshold already defined in libcmt.lib(sbheap.obj)
libcmtd.lib(sbheap.obj) : error LNK2005: __set_sbh_threshold already defined in libcmt.lib(sbheap.obj)
libcmtd.lib(sbheap.obj) : error LNK2005: ___sbh_heap_init already defined in libcmt.lib(sbheap.obj)
libcmtd.lib(sbheap.obj) : error LNK2005: ___sbh_find_block already defined in libcmt.lib(sbheap.obj)
libcmtd.lib(sbheap.obj) : error LNK2005: ___sbh_free_block already defined in libcmt.lib(sbheap.obj)
libcmtd.lib(sbheap.obj) : error LNK2005: ___sbh_alloc_block already defined in libcmt.lib(sbheap.obj)
libcmtd.lib(sbheap.obj) : error LNK2005: ___sbh_alloc_new_region already defined in libcmt.lib(sbheap.obj)
libcmtd.lib(sbheap.obj) : error LNK2005: ___sbh_alloc_new_group already defined in libcmt.lib(sbheap.obj)
libcmtd.lib(sbheap.obj) : error LNK2005: ___sbh_resize_block already defined in libcmt.lib(sbheap.obj)
libcmtd.lib(sbheap.obj) : error LNK2005: ___sbh_heapmin already defined in libcmt.lib(sbheap.obj)
libcmtd.lib(sbheap.obj) : error LNK2005: ___sbh_heap_check already defined in libcmt.lib(sbheap.obj)
libcmtd.lib(isctype.obj) : error LNK2005: __isctype already defined in libcmt.lib(isctype.obj)
libcmtd.lib(isctype.obj) : error LNK2005: ___isctype_mt already defined in libcmt.lib(isctype.obj)
libcmtd.lib(dbgheap.obj) : warning LNK4006: _malloc already defined in libcmt.lib(malloc.obj); second definition ignored
libcmtd.lib(dbgheap.obj) : warning LNK4006: __nh_malloc already defined in libcmt.lib(malloc.obj); second definition ignored
libcmtd.lib(dbgheap.obj) : warning LNK4006: __heap_alloc already defined in libcmt.lib(malloc.obj); second definition ignored
libcmtd.lib(dbgheap.obj) : warning LNK4006: _calloc already defined in libcmt.lib(calloc.obj); second definition ignored
libcmtd.lib(dbgheap.obj) : warning LNK4006: _realloc already defined in libcmt.lib(realloc.obj); second definition ignored
libcmtd.lib(dbgheap.obj) : warning LNK4006: __expand already defined in libcmt.lib(expand.obj); second definition ignored
libcmtd.lib(dbgheap.obj) : warning LNK4006: _free already defined in libcmt.lib(free.obj); second definition ignored
libcmtd.lib(dbgheap.obj) : warning LNK4006: __msize already defined in libcmt.lib(msize.obj); second definition ignored
libcmtd.lib(sbheap.obj) : warning LNK4006: __get_sbh_threshold already defined in libcmt.lib(sbheap.obj); second definition ignored
libcmtd.lib(sbheap.obj) : warning LNK4006: __set_sbh_threshold already defined in libcmt.lib(sbheap.obj); second definition ignored
libcmtd.lib(sbheap.obj) : warning LNK4006: ___sbh_heap_init already defined in libcmt.lib(sbheap.obj); second definition ignored
libcmtd.lib(sbheap.obj) : warning LNK4006: ___sbh_find_block already defined in libcmt.lib(sbheap.obj); second definition ignored
libcmtd.lib(sbheap.obj) : warning LNK4006: ___sbh_free_block already defined in libcmt.lib(sbheap.obj); second definition ignored
libcmtd.lib(sbheap.obj) : warning LNK4006: ___sbh_alloc_block already defined in libcmt.lib(sbheap.obj); second definition ignored
libcmtd.lib(sbheap.obj) : warning LNK4006: ___sbh_alloc_new_region already defined in libcmt.lib(sbheap.obj); second definition ignored
libcmtd.lib(sbheap.obj) : warning LNK4006: ___sbh_alloc_new_group already defined in libcmt.lib(sbheap.obj); second definition ignored
libcmtd.lib(sbheap.obj) : warning LNK4006: ___sbh_resize_block already defined in libcmt.lib(sbheap.obj); second definition ignored
libcmtd.lib(sbheap.obj) : warning LNK4006: ___sbh_heapmin already defined in libcmt.lib(sbheap.obj); second definition ignored
libcmtd.lib(sbheap.obj) : warning LNK4006: ___sbh_heap_check already defined in libcmt.lib(sbheap.obj); second definition ignored
libcmtd.lib(isctype.obj) : warning LNK4006: __isctype already defined in libcmt.lib(isctype.obj); second definition ignored
libcmtd.lib(isctype.obj) : warning LNK4006: ___isctype_mt already defined in libcmt.lib(isctype.obj); second definition ignored
   Creating library Runtime/Gunz.lib and object Runtime/Gunz.exp
libcmt.lib(crt0init.obj) : warning LNK4098: defaultlib 'libcmtd.lib' conflicts with use of other libs; use /NODEFAULTLIB:library
Runtime/Gunz.exe : fatal error LNK1169: one or more multiply defined symbols found
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Results
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5> </td><td width=0 bgcolor=#FFFFFF> </td><td width=*><pre>
Build log was saved at "file://c:\Users\Amin\Desktop\Gunz-Server\Source\Gunz\Stable\Gunz\KOR_Release_publish\BuildLog.htm"
Gunz - 22 error(s), 27 warning(s)</pre></table><table   width=100% height=20 bgcolor=#CFCFE5><tr><td><font face=arial size=+2>
</font></table></body></html>
i'm trying the whole day!
 
Newbie Spellweaver
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Please make video how to compile this sh.t
i have many many error ...
 
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