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- Dec 23, 2008
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So we start off with assigning the correct name to your main texture that you are going to apply on your model.
txa (number) (number ms) (name)_00
After you did that the other texture you are going to use will follow like;
(name)_01
(name)_02
and so on...
Short explanation about how the txa (texture animation) on gunz works;
Example:
txa 6 1500 test_00
test_01
test_02
test_03
test_04
test_05
This would be a model with 6 textures used for an animation on your model (a shirt for example) with 1500 ms between each texture.
There you go Rain xoxo.
Edit (Hellsniper):
[function call][framecount][frame duration in ms][filename_00]
txa (number) (number ms) (name)_00
After you did that the other texture you are going to use will follow like;
(name)_01
(name)_02
and so on...
Short explanation about how the txa (texture animation) on gunz works;
- The first number after txa is for the amount of texture you are going to use for your model.
- The second number is for the amount of ms between each texture (the higher the number, the slower the texture change aka your animation)
- The name can be random, but you have to use that same name on the other images in order to make the animation work.
- The last numbers after the _ are to assign the order, you start with 00 and work your way up, 01.. 02.. and so on.
Example:
txa 6 1500 test_00
test_01
test_02
test_03
test_04
test_05
This would be a model with 6 textures used for an animation on your model (a shirt for example) with 1500 ms between each texture.
There you go Rain xoxo.
Edit (Hellsniper):
[function call][framecount][frame duration in ms][filename_00]
Last edited: