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[Tutorial] Animated Weapons

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Hey RaGEZONE members, I'm Releasing this Tutorial because I don't want it to be Private, Sharing is Ducking Caring, keeping stuff that isn't yours Private is being a Selfish spanker.

Today i'll be Teaching you how to Make an "Animated Weapon" of your choice, It could be anything and everything, a Sword, a Shotgun, and even a Medkit, You'll have to know the Basics of Blender and Photoshop before attempting to achieve a working Animated Weapon, Let's get Started.

Tools Required:
-Blender ( )
-Photoshop ( )
-DDS Plugin for Photoshop ( )
-MRS Compiler / Decompiler (Download Here)
-ELU Exporter/Importer (Download Here [URL="http://forum.ragezone.com/f496/elu-blender-exporter-501172/"]and Here[/URL])

Step #1(Decompiling your Favorite Weapon):

Decompile Model.mrs , Grab your chosen Weapon(I'll be Using a Shotgun for this Tutorial) , Once you have chosen your favorite Weapon, copy it and it's Texture into a Folder.

Step #2(Choosing your Animated Textures):

Decompile SFX.mrs, and Grab The following Files:

lightning_ani01.bmp.dds
lightning_ani02.bmp.dds
lightning_ani03.bmp.dds
lightning_ani04.bmp.dds
lightning_ani05.bmp.dds
txa 6 200 lightning_ani00.bmp.dds
ef_lighteningball.elu


Place them in the same Folder you have your Weapon in.

Step #3(Time to use Blender):

Import your chosen Weapon into Blender, have the angle set on "Side view"(NumPad 3) , Now import the file "ef_lighteningball.elu" , If you did everything right It should look something like this:

RevolutioN - [Tutorial] Animated Weapons - RaGEZONE Forums

(I am using an Edited Version of the Texture files, that's why it's all Firey red.)

Step #4(Finishing Touches):

Now, You'll need to arrange the Textures on your Shotgun so it'll look Good in-game, I'll leave that up to you since It's a matter of Taste, some like it normal, Some like it wild, Here is my Final outcome after Arranging some of them and Deleting a few:

RevolutioN - [Tutorial] Animated Weapons - RaGEZONE Forums


Step #5(Are we Satisfied with the Final Product?):

Once you're done Arranging the Files in Blender, Select Everything (A) , Export it (Version 7) , Place Everything in: "Model->Weapon->Shotgun" and by Everything I mean every single file that was in your Folder(Even the .Elu file).

Compile Model.mrs , Replace it, and Go test how it Looks in-game.

"Why does the Textures have a black Background?"

Well , that's where Photoshop kicks-in, you'll need to either Create or Edit Textures, Making them have an Alpha Channel, If You won't Be able to do so, I'll release the Textures I have which already has an Alpha channel and no Background in-game.

Final Result:

RevolutioN - [Tutorial] Animated Weapons - RaGEZONE Forums

 
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Skilled Illusionist
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good tut bro,

i agree ragezones become extremely gay everyone's keeping poop private for no reason.
 
Skilled Illusionist
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Amazing tut! xD I doubt i will be using this but i will reccomend it to other people! its amazing! woohoo!
 
Junior Spellweaver
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Amazing ^^! Thanks for sharing ;].
 
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