Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

[Dev] [SA:MP] [GM] DWM Funmode (Complete new mode)

Status
Not open for further replies.
Joined
Aug 15, 2006
Messages
944
Reaction score
53
Hello everyone

I would like to present my new developement: DWM Funmode
(maybe you think its a gayname? then suggest one yourself =p )

This is about the third day i work on it.

The gamemode is basicly a team deathmatch between 2 factions
But my point is to not only limit it to that, but to add some cool stuff too (maybe some stunt, minigames, etc.)

What i will release here now is the Alpha v0.2
It contains a basic team deathmatch script, login script, bank script, cars, makeadmin command , and thats it for the moment :p

Download: [DO NOT REDISTRIBUTE!]

The file i release here has all the serverfiles you need with it (for windows servers), so its easy to set up for new guyz who want to make theyr own server. Just extract it somewhere and run the server application. (and connect to 127.0.0.1:7777)

The files i release here are RZ-Only! Please do not release these files anywhere else. If you see these files somewhere else, then please tell me / a mod.

Suggestions are welcome.
Feel free to report bugs.

ps:thx frozen for the streamer
 
Last edited:
Joined
Aug 15, 2006
Messages
944
Reaction score
53
Re: [Dev] DWM Funmode (Complete new mode)

thanks :p
when your testing i advice to test with 2 persons, so you can see some of the tdm script too.
Ofcoarse you can already look at some things alone :p

If you guyz would like it i can make a small testserver (10 slots or smth)

i tried to make this script quit easy to understand, by putting as much comments as possible
 
Gold
Loyal Member
Joined
Apr 28, 2007
Messages
1,104
Reaction score
22
Re: [Dev] DWM Funmode (Complete new mode)

Very nice
 
Joined
Aug 15, 2006
Messages
944
Reaction score
53
Re: [Dev] DWM Funmode (Complete new mode)

Some info about the admin system i am building:

The admin system will have 4 levels:
LVL0: No admin, normal player
LVL1: Moderator
LVL2: Super Moderator
LVL3: Admin (all rights)
 
Custom Title Activated
Loyal Member
Joined
Apr 16, 2007
Messages
1,009
Reaction score
11
Re: [Dev] DWM Funmode (Complete new mode)

Hmm, I guess i'll be looking at this some more soon.
 
Joined
Aug 15, 2006
Messages
944
Reaction score
53
Re: [Dev] DWM Funmode (Complete new mode)

ok i didn't have much time so i couldn't do a lot

i just added a few more commands, ill put the full command list here now

updated files not released yet

feautures: team deathmatch, simple bank (simple for the players :p), moneydrop(like in offline game), simple antihack (still limited - needs to be improved),.. more coming soon (for example events, minimissions, improved anti-hack,...)

common commands:
-/register <password>
-/login <password>
-/help or/info
-/commands (shows all the available commands)
-/report <player> <reason> (admins get noticed, and the report is stored in "scriptfiles/report.txt")
-/bankinfo


admin commands:
-/adminhelp
-/kick <player> <reason>
-/warn <player> <reason>
-/ban <player> <reason> (ipban+nameban) (especially for hackers)
-/makeadmin <player> <adminlevel> (adminlvl should be 1 for mod, 2 for supermod, and 3 for admin)(only for admin (lvl3))
-/txt <message> Send notification to everyone (only for supermods and up (cuz some mods might use it to chat -_-")).
-/check <playername> Shows some info about the player
-/givemoney <playername> (for supermods and admins)


rcon admin commands:
-/makemeadmin (makes you admin (adminlvl3))
-all the standard rcon commands

thats about it i think :p more features and commands coming soon

also want to hear something from you guyz now :p
do you think supermoderators need to be able to make people moderator? (Yes|No)

as always, all suggestions are welcome
 
Joined
Aug 15, 2006
Messages
944
Reaction score
53
Re: [Dev] DWM Funmode (Complete new mode)

Added several commands (for example /achat), improved the script + the scripts performance

Also fixed one mayor bug: (you can check this with the released script) when a player logs out and he isn't logged in, then it will still save his info, while it shouldn't. this could people make lose all theyr money.
:fixed
 
Joined
Aug 15, 2006
Messages
944
Reaction score
53
Re: [Dev] DWM Funmode (Complete new mode)

Fixed a bug i found: if some1 logs out with 5000 $ , the player who joins next with the same id, will get 5000 $ to start --> fixed: it now gets double-checked
Added feature: score gets also saved and recovered when using /login


i will now try to add a proprety system (business)
 
Gold
Loyal Member
Joined
Apr 28, 2007
Messages
1,104
Reaction score
22
Re: [Dev] DWM Funmode (Complete new mode)

What about Teleports? i can help with them if you want? But if you want to do them yourself, then thats good :D
 
Joined
Aug 15, 2006
Messages
944
Reaction score
53
Re: [Dev] DWM Funmode (Complete new mode)

i can do them myself, you don't need to worry about that :p

just added first part of the business thing, continueing tomorrow - need some sleep.. im tired :p
 
Gold
Loyal Member
Joined
Apr 28, 2007
Messages
1,104
Reaction score
22
Re: [Dev] DWM Funmode (Complete new mode)

I'll help
;)
And hows the map?
 
Evil Scottish Overlord
Legend
Joined
May 18, 2007
Messages
5,843
Reaction score
5,249
Re: [Dev] DWM Funmode (Complete new mode)

Is this your script with the login and register system? I wanna borrow it please ^^
 
Joined
Aug 15, 2006
Messages
944
Reaction score
53
Re: [Dev] DWM Funmode (Complete new mode)

yes this is my script, and yes you can use it

just please add credits

oh and you need to take a look for these bugs / glitches in that script:
-if some1 logs out with 5000 $ , the player who joins next with the same id, will get 5000 $ to start
-when a player logs out and he isn't logged in, then it will still save his info, while it shouldn't. this could people make lose all theyr money.(i thought i placed the check on the wrong place - im not sure if its like that in this release, cuz it might have been getting buggy because i added more features, but within the check :p)

these things are easy to fix (just need to add 1 or 2 lines)

but im sure you will be able to understand the script - and see it if there are bugs
 
Last edited:
Joined
Aug 15, 2006
Messages
944
Reaction score
53
Re: [Dev] DWM Funmode (Complete new mode)

ok, yesterday i worked on the gamemode till 2 o'clock at night, and this morning another hour, and now i finally have a fully working, idiot proof, servercrash-save property system (business). Allow me to get some rest now =)

new commands:

/myproperty
/buyproperty
/sellproperty

EDIT: forgot to say, your proprety also gets saved
 
Elite Diviner
Joined
Dec 1, 2007
Messages
483
Reaction score
0
Re: [Dev] DWM Funmode (Complete new mode)

This Rocks, Great Job !

Best Regards,
Grey
 
Status
Not open for further replies.
Back
Top