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[Dev] [SA:MP] [GM] Lazlow's Attack & Defend

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Evil Scottish Overlord
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Ey,

I've begun to develop a script which so far has been named Lazlow's Attack & Defend, a basic two-team TDM based off of the Freighter gamemode. The objective of the game is two teams - Police and Terrorists - fight it off to stop the Terrorists from bombing the Police/Army Naval ship. The Terrorists must firstly collect a bomb from the Da Nang Cargo Ship and deliver it to the Army Naval Ship. They then must defend the bomb from being disarmed by the Police for two minutes. If the Police manage to take out the enemy, they can then proceed to disarm the bomb (will take approx 10seconds to make life more difficult). If the player disarming the bomb is disturbed disarming the bomb, it will explode killing all nearby players and resulting in the gamemode being won by the Terrorists.

Current Features:
- 3 skins per team, each skin alocated to a spawn point.
- Heavy artillery, vehicles and boats for both teams
- Bomb pickup checkpoint
- Removed the world limits
- Hidden vehicles
- More to come

~ Map Details ~

Junkers - [Dev] [SA:MP] [GM] Lazlow's Attack & Defend - RaGEZONE Forums


Still To Come:

- /pickup (bomb) command
- /disarm (bomb) command
- /bomb (start the bomb timer)
- Bomb pickup
- Bomb placement checkpoint

I'll keep you updated as progress moves on :)
 
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Re: [GM][Dev] Lazlow's Attack & Defend

Very nice, although..

When i was reading title, i thought it said Glasgow Attack And Defend

LOL :D Tht'd bee good, but very good!
 
Evil Scottish Overlord
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Re: [GM][Dev] Lazlow's Attack & Defend

we need to make a map based on Glasgow then :p Squinty Bridge could be an object to blow up xD

Yeah I need some help with a register command too :p
 
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Re: [GM][Dev] Lazlow's Attack & Defend

:eek: the wiki has the reg/login commands basics i think.
 
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Re: [GM][Dev] Lazlow's Attack & Defend

Laz-Low you can maybe use the register and login from my alpha release :p it has a lot of comments so it will be easy to understand on how to make your own login and register
 
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Re: [GM][Dev] Lazlow's Attack & Defend

Mad
 
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Re: [GM][Dev] Lazlow's Attack & Defend

Looks Sweet ;) looking foward to it
 
Evil Scottish Overlord
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Re: [GM][Dev] Lazlow's Attack & Defend

I'm changing the bomb pickup point and placing it further away from the two spawns to make things more long distanced and harder ^^ Game rounds have also been extended to 20mins
 
Evil Scottish Overlord
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Re: [GM][Dev] Lazlow's Attack & Defend

Bram I may need your help with the /register stuff, I'll send you the .pwn file tomorrow.
 
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Re: [GM][Dev] Lazlow's Attack & Defend

I need help with that too, Bram. I'll just talk to you on MSN tho.
 
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Re: [GM][Dev] Lazlow's Attack & Defend

It looks nice Laz, Congrats on your release.
 
Evil Scottish Overlord
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Re: [GM][Dev] Lazlow's Attack & Defend

Frozen could you perhaps help me out with a register function? I'm gonna get an admin filterscript soon and I need a register function so people can make admins :)
 
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Re: [GM][Dev] Lazlow's Attack & Defend

Yeah gratz Laz, I thought bram said you were using his register/login?
 
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Re: [GM][Dev] Lazlow's Attack & Defend

Alright, use it one TheHoodz on completion? Sounds way cool ^^

I'm putting TheHoodz back up btw.
 
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