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[Release] [SA:MP] [FS] In-Game Object Editor

Junior Spellweaver
Joined
Apr 12, 2008
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This is an ingame object editor filterscript maked by breadfish and edited by me.

This is basically an extended Version of the object editor script seen on youtube video maked by breadfish (Version Original!):

[nomedia]http://www.youtube.com/watch?v=vYu1Okk_STA[/nomedia]

Uses IsPlayerAdmin(playerid), so you need to be logged into rcon.

--------------------------------------


cmdlist:

* /oadd [modelid] [name] - Adds a new object next to the player and selects it
* /ocopy [name] - Creates a copy of currently selected object*
* /odel - Deletes currently selected object and clears selection*
* /omode [m_xy|m_z|r_xy|r_z] - Selects editing mode of currently selected object (move on map-X/Y Axis, move on map-Z-Axis, rotate on object-X/Y-Axis, rotate on object-Z-AXis*
* /onext - List the objects next to player (broken for some reason, i fix it in next version)
* /osel [object name] - Select object by name (the name you enterd for creating/copying an object)
* /ostick <distance> - Stick currently selected object to player to place it via player movement*
* /orelease - Detach an object sticked to the player*
* /ofaktor [faktor] - Set movement/rotation speed multiplier*
/ohelp - display all commands into filter - by me
/osaveall - save all objects into file BREAD_OED.TXT - by me
/odesel - Deselect any object selected - by me

Commands marked with a * can also be accessed via a menu, you open it with the "Walk" key (Shift for me)

Commands fixed:

-/oadd - adds varios object with same name.
-/odel - crash others objects into system

System fixed:

-Save and Load system for better permorface and secure.

You start editing your selected object with the crouch-key (C for me), the camera then faces to the object and keeps tracking it when you move/rotate the object with your default Forward/Back/Left/Right Keys (or W,A,S,D)

Standing up again with pressing C again stops editing the objeckt with arrow keys and you can walk with your player to another position.


Download:






New mirror by Justas [SiJ] - Broken

http://sa-mp.UrArcade.net/oed_rev3.zip

New mirror by Klutty



If you found a bug or have a suggestion, please post here!
Sorry for My ENGLISH!​

Code:
Originally released by [BR]Allan on SA-MP forums
 
Re: [Release] [FS] [SA:MP] In-Game Object Editor

Here is error Help me!!! What i to do?

filterscripts\oed.pwn(7) : fatal error 100: cannot read from file: "dutils"

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
 
Re: [Release] [FS] [SA:MP] In-Game Object Editor

Here is error Help me!!! What i to do?

filterscripts\oed.pwn(7) : fatal error 100: cannot read from file: "dutils"

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
I think you need a certain file. Google it.
 
Re: [Release] [FS] [SA:MP] In-Game Object Editor

I want a gate like in the airport for a house and i have put it in the game.
How can i now make a command for it like /openmaingate or somthing like that for that gate?:?:
 
Re: [Release] [FS] [SA:MP] In-Game Object Editor

You need to create the gate yourself by getting the coordinates for the closed gate, then for where the gate is to be positioned when it's opened, and I believe the SA:MP forums have a tutorial on making gates and the commands for them.
 
Re: [Release] [FS] [SA:MP] In-Game Object Editor

Here is error Help me!!! What i to do?

filterscripts\oed.pwn(7) : fatal error 100: cannot read from file: "dutils"

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Error.


YOu Need To download the dutils.inc and put it on your pawnofolder/includes put there!! THAT IS IT !!HEHE:w00t:
 
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