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Auto-search offsets for any main.exe

Skilled Illusionist
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Yes SORRY for your bad english, we know that really :)

Español :)

Tio, cierra la boca, quedate callado :), si te das cuenta eres la burla de los verdaderos programadores aqui, por tanto andar de CODER, con tu GAME ENGINE y tanta basura que solo copias codigo del resto y lo pones en tus aportes diciendo "BY NEMESIS" :) mientras que eso es basura, deja de responder los posts, deja que pase el tiempo, y deja de escribir en ingles que el traductor que usas ES MALISIMO y si lo traduces tu PEOR AUN :) deja que la gente se olvide de ti, permanece en perfil bajo, agradece los aportes de los programadores aqui y si aportas algo, pon los CREDITOS REALES y deja de poner tu nombre como si hicieras algo o menos aun "CODER" :)

Es solo un comentario que te ayudara :)

Mauro: "no body want to rob your work" EPIC!!!!!!!!!!!!!!!!!!!!!!!

good work DarkSim, nice script
 
Junior Spellweaver
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Mauro. Try to develop something by your self and radically change them mind about yourself. Good luck ;)

did you did anything by your self ? exept please yourself ?
stop flameing mauro im using some of is relesed sources .
any coder here didnt make is code the he could - mauro07 did it for you !
and he gave credit to all of this "smart" coders, bunch of idiots !!!
 
Newbie Spellweaver
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! this topic is not about " Mauro07 ' ,

It is great idea for lazy people ! :)
ask for more !!! :) and gl
 
Junior Spellweaver
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! this topic is not about " Mauro07 ' ,

It is great idea for lazy people ! :)
ask for more !!! :) and gl
saving time cold lazy ?
if its true why do you need car ? go on foot !

great script by the best : darksim!
 
Experienced Elementalist
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UP:
- Added Window width & height offsets
- Some changes in list formating, for now all with tabs
 
Experienced Elementalist
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belial
- like 1024 x 768 and etc, don't know what will if change it values, i use it for some calculations when draw custom interfaces

- yes, can be called by dword, but correct type GLsizei
 
Last edited:
Newbie Spellweaver
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OHH, thanksssss you DarkSim, this is a great work, Congratulations & Good Luck
 
Experienced Elementalist
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@DarkSlim,

Very good fking great awesome work!!!

I'm running on Main 1.14.07 and got it:

Code:
//Auto-search offset result:
#define MapNumber				*(int*)0xFA83B955
#define MainState				*(int*)0x1171B60
#define UserObjectStruct			0x0
#define ObjectPreviewStruct		0x0
#define MasterLevel				*(short*)0x8AE24A8
#define MasterPoints				*(short*)0x8AE24C2
#define CursorX        				*(int*)0x8AE22DC
#define CursorY        				*(int*)0x8AE22E0
#define MaxZenWidth1			*(BYTE*)0x7B052E
#define MaxZenWidth2			*(BYTE*)0x7B0751
#define MaxZenWidth3			*(BYTE*)0x7B0A5B
#define MaxZenWidth4			*(BYTE*)0x7B0DD2
#define MaxZenWidth5			*(BYTE*)0x1
#define Serial					0x1173100 //-> Odn62c0Tt01SzpT7
#define Version					0x11730F8 //-> 2275<
#define WinWidth				*(GLsizei*)0x0
#define WinHeight				*(GLsizei*)0x4

Stifi
- I add 3D Cam after weekend maybe, if u have offset for MuError enc - post main and offset)
Waiting for 3D Offets.....:thumbup::thumbup::thumbup:
 
Custom Title Activated
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@DarkSlim,

Very good fking great awesome work!!!

I'm running on Main 1.14.07 and got it:

Code:
//Auto-search offset result:
#define MapNumber				*(int*)0xFA83B955
#define MainState				*(int*)0x1171B60
#define UserObjectStruct			0x0
#define ObjectPreviewStruct		0x0
#define MasterLevel				*(short*)0x8AE24A8
#define MasterPoints				*(short*)0x8AE24C2
#define CursorX        				*(int*)0x8AE22DC
#define CursorY        				*(int*)0x8AE22E0
#define MaxZenWidth1			*(BYTE*)0x7B052E
#define MaxZenWidth2			*(BYTE*)0x7B0751
#define MaxZenWidth3			*(BYTE*)0x7B0A5B
#define MaxZenWidth4			*(BYTE*)0x7B0DD2
#define MaxZenWidth5			*(BYTE*)0x1
#define Serial					0x1173100 //-> Odn62c0Tt01SzpT7
#define Version					0x11730F8 //-> 2275<
#define WinWidth				*(GLsizei*)0x0
#define WinHeight				*(GLsizei*)0x4


Waiting for 3D Offets.....:thumbup::thumbup::thumbup:

Yea even on s8 main script works, but some offsets is not correct.
So it would be nice if you test offsets in-game.

but like darksim said, his aim is to be working on S3.2 -> S6.3.
 
Last edited:
Experienced Elementalist
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Hello all, for finish 3D cam auto-research me need:
- 100% true offset of ClipGL on mains 1.03.11 (JPN) / 1.03.25 (JPN) / 1.03.28 (ENG) or any > 3.2 && < 6.0
 
Elite Diviner
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here you go DarkSim 1.03K 100%

Camera_Zoom = 006001E9
Camera_RotY = 0088BC78
Camera_RotZ = 0809F150
Camera_PosZ = 0088ACFC
Camera_ClipX = 0088BB18
Camera_ClipY = 005AB4CD
Camera_GlClip = 0088BB4C
 
Experienced Elementalist
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UP:
- Added 3D Camera offsets, for now only test
In 1.04.04 (ENG) ClipX = double, don't know, maybe in all Season 6+ clients it double.

Please test on any client it and compare your offsets with results from auto-search and post result in this thread.
 
Elite Diviner
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Those are for 1.04.04 its s6ep3 i think i have the s6ep2 so all season 6 are with double :)!
Camera_Zoom = 00D27BFC
Camera_RotY = 00D27B88
Camera_RotZ = 087933D8
Camera_PosZ = 00D255AC
Camera_ClipX = 00D2C848
Camera_ClipY = 00D2C894
Camera_GlClip = 00D2570C
Camera_ClipAUX1 = 00D2C898
Camera_ClipAUX2 = 00D2C888
Camera_ClipAUX3 = 00D2C830
 
Initiate Mage
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Good job DarkSim! It would be cool if you could run the script with older versions to 1.03, as the season 1 or below: D

PS: Sorry for my bad language, do not speak English :/
 
Experienced Elementalist
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Ghext
- Maybe will be 2 version of script - for old mains and new, but first need finish it
 
Elite Diviner
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yeah there need to be 2 scripts for older and new mains becouse they are a little diffrent :)! like old mains s1 to s6 and new s6 and up!
 
Experienced Elementalist
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-=DarkSim=-
I don't wanna spam your topic!
I sent you a pm.
Could you please help me about that :)
Thank you for all!
 
Last edited:
Apprentice
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1.08.27 kor, also known as 1.08A all offsets seems to be ok... i have a little doubt about

CameraClipGL: 009282B0

i have

Camera_GlClip = 004A7BEA

but i think i have wrong offset for that...
result with this amazing script:
Version: 0097712C | ASCII "22749"
Serial: 00977134 | ASCII "xxx"
MapNumber: 0096171C
MainState: 0095CDA4
UserObjectStruct: 07BE0C4C
ObjectPreviewStruct: 07B98CB0
MasterLevel: 082293B0
MasterPoints: 082293CA
CursorX: 0822509C
CursorY: 08225098
MaxZenWidth1: 0077B1F6
MaxZenWidth2: 0077B484
MaxZenWidth3: 0077B7E7
MaxZenWidth4: 0077C376
MaxZenWidth5: 00000001
WinWidth: 00976D90
WinHeight: 00976D94
CameraZoom: 004A7959
CameraRotY: 0092797C
CameraRotZ: 082250E0
CameraPosZ: 00927354
CameraClipX: 00928284
CameraClipY: 005F43F7
CameraClipGL: 009282B0
 
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