Hello all, for finish 3D cam auto-research me need:
- 100% true offset of ClipGL on mains 1.03.11 (JPN) / 1.03.25 (JPN) / 1.03.28 (ENG) or any > 3.2 && < 6.0
Last edited by 2009x2014; 04-05-13 at 05:01 AM.
Hello all, for finish 3D cam auto-research me need:
- 100% true offset of ClipGL on mains 1.03.11 (JPN) / 1.03.25 (JPN) / 1.03.28 (ENG) or any > 3.2 && < 6.0
here you go DarkSim 1.03K 100%
Camera_Zoom = 006001E9
Camera_RotY = 0088BC78
Camera_RotZ = 0809F150
Camera_PosZ = 0088ACFC
Camera_ClipX = 0088BB18
Camera_ClipY = 005AB4CD
Camera_GlClip = 0088BB4C
UP:
- Added 3D Camera offsets, for now only test
In 1.04.04 (ENG) ClipX = double, don't know, maybe in all Season 6+ clients it double.
Please test on any client it and compare your offsets with results from auto-search and post result in this thread.
Those are for 1.04.04 its s6ep3 i think i have the s6ep2 so all season 6 are with double :)!
Camera_Zoom = 00D27BFC
Camera_RotY = 00D27B88
Camera_RotZ = 087933D8
Camera_PosZ = 00D255AC
Camera_ClipX = 00D2C848
Camera_ClipY = 00D2C894
Camera_GlClip = 00D2570C
Camera_ClipAUX1 = 00D2C898
Camera_ClipAUX2 = 00D2C888
Camera_ClipAUX3 = 00D2C830
Good job DarkSim! It would be cool if you could run the script with older versions to 1.03, as the season 1 or below: D
PS: Sorry for my bad language, do not speak English :/
Ghext
- Maybe will be 2 version of script - for old mains and new, but first need finish it
yeah there need to be 2 scripts for older and new mains becouse they are a little diffrent :)! like old mains s1 to s6 and new s6 and up!
-=DarkSim=-
I don't wanna spam your topic!
I sent you a pm.
Could you please help me about that :)
Thank you for all!
Last edited by quyen194; 06-05-13 at 03:26 AM.
1.08.27 kor, also known as 1.08A all offsets seems to be ok... i have a little doubt about
i haveCameraClipGL: 009282B0
but i think i have wrong offset for that...Camera_GlClip = 004A7BEA
result with this amazing script:
Version: 0097712C | ASCII "22749"
Serial: 00977134 | ASCII "xxx"
MapNumber: 0096171C
MainState: 0095CDA4
UserObjectStruct: 07BE0C4C
ObjectPreviewStruct: 07B98CB0
MasterLevel: 082293B0
MasterPoints: 082293CA
CursorX: 0822509C
CursorY: 08225098
MaxZenWidth1: 0077B1F6
MaxZenWidth2: 0077B484
MaxZenWidth3: 0077B7E7
MaxZenWidth4: 0077C376
MaxZenWidth5: 00000001
WinWidth: 00976D90
WinHeight: 00976D94
CameraZoom: 004A7959
CameraRotY: 0092797C
CameraRotZ: 082250E0
CameraPosZ: 00927354
CameraClipX: 00928284
CameraClipY: 005F43F7
CameraClipGL: 009282B0
i have true offset for glclip in: 1.03k main.exe
and for: 1.04d gmo main.exe:Code:float *Camera_Zoom = (float*) 0x006001E9; float *Camera_RotY = (float*) 0x0088BC78; float *Camera_RotZ = (float*) 0x0809F150; float *Camera_PosZ = (float*) 0x0088ACFC; float *Camera_ClipX = (float*) 0x0088BB18; float *Camera_ClipY = (float*) 0x005AB4CD; float *Camera_GlClip = (float*) 0x00600479;
my offsets are 100% correct (tested) in both versions.Code:float *Camera_Zoom = (float*) 0x00D27BFC; //FLOAT: 35.00000 float *Camera_RotY = (float*) 0x00D27B88; //FLOAT: -48.50000 float *Camera_RotZ = (float*) 0x087933D8; //FLOAT: -45.00000 double *Camera_PosZ = (double*) 0x00D255A0; //DOUBLE: 150.000000000 double *Camera_ClipU = (double*) 0x00D2C898; //DOUBLE: 580.0000000000000 double *Camera_ClipL = (double*) 0x00D2C888; //DOUBLE: 1250.00000000000 double *Camera_ClipM = (double*) 0x00D2C830; //DOUBLE: 660.0000000000000 double *Camera_ClipX = (double*) 0x00D2C848; //DOUBLE: 1190.00000000 float *Camera_ClipY = (float*) 0x00D2C894; //FLOAT: 2400.000 float *Camera_ClipZ = (float*) 0x00D27BC0; //FLOAT: 2300.000 double *Camera_ClipZ2 = (double*) 0x00D2C8D8; //DOUBLE: 3000.00000000000 float *Camera_ClipT = (float*) 0x00D2C91C; //FLOAT: -900.0000
Last edited by belial; 05-05-13 at 06:41 PM.
i am working right now with the 3D Camera of 1.03.11 True offset that i share yesterday so check you offsets :) stop posting styped things :)!
Main 1.03K Offsets here:
Camera_Zoom = 006001E9
Camera_RotY = 0088BC78
Camera_RotZ = 0809F150
Camera_PosZ = 0088ACFC
Camera_ClipX = 0088BB18
Camera_ClipY = 005AB4CD
Camera_GlClip = 0088BB4C
Last edited by zasmqniq; 05-05-13 at 06:55 PM.
yeah y are right :)! Thanks you
Oh, very strange.
In 1.04.04 i use 0x0D2570C and all work...
In 1.03.11 GLClip by belial change only one type (bcz value setuped by switch):
Everybody have own glclip![]()
Last edited by -=DarkSim=-; 05-05-13 at 08:54 PM.