Bmd preview + Source Code

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  1. #1
    Newbie :) Pinkof is offline
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    Bmd preview + Source Code

    Bmd preview + Source Code
    Well.. i am trying make a bmd preview becouse the pentiums tool not work fine..
    i do it with a recompilation of info that i find in some sources..

    Can read files bmd,ozt and ozj to s6.


    use arrow keys to change to other bmd.
    hold click Right and left to do zoom.


    i want add support to skeleton and animation maybe somebody can help with this..

    SOURCE CODE..

    BMD_PREVIEW_SRC

    we need add skeleton support and animation support to try make a new system like pentium tools.. if somebody can help with this.. i will can help to add map support..
    Last edited by Pinkof; 01-02-17 at 03:40 AM. Reason: Updated


  2. #2
    Newbie :) Pinkof is offline
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    Re: Bmd preview testing

    first post updated.

  3. #3
    Registered elqtmete is offline
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    Re: Bmd preview testing

    Quote Originally Posted by Pinkof View Post
    Well.. i am trying make a bmd preview becouse the pentiums tool not work fine..
    i do it with a recompilation of info that i find in some sources..

    Can read files bmd,ozt and ozj to s6.


    here a link to test.. need many fix but i dont understand about opengl XD. If somebody can help me please send a MP.

    use arrow keys to change to other bmd.
    BMDVIEW
    me sale el siguiente error como lo soluciono amigo * el programa no puede iniciarce por falta de APIS-MS-WIN-CRT-RUNTIME-L1-1-0.DLL en el equipo intente descargar el programa para corregir el problema * ayuda porfaor uso windo 7

  4. #4
    Newbie :) Pinkof is offline
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    Re: Bmd preview testing

    updated
    Now can read all texture fine..
    Have visual bug with items with animations. I need learn how animate a skeleton to fix it. If somebody want help me please send mp.

  5. #5
    Account Upgraded | Title Enabled! muonlinegr2 is offline
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    Re: Bmd preview testing

    BMD_PREVIEW.exe system error The starting this program was not possible because the element api-ms-win-crt-runttime-l1-1-0.dll is missing from the computer

  6. #6
    Newbie :) Pinkof is offline
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    Re: Bmd preview testing

    Try install net framework 4.5

  7. #7
    Newbie :) Pinkof is offline
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    Re: Bmd preview + Source Code

    source code release..

    we need add skeleton support and animation support to try make a new system like pentium tools.. if somebody can help with this.. i will can help to add map support..

  8. #8

    Re: Bmd preview + Source Code

    what exactly help u need with animations and skeleton support? like what have to do.

  9. #9
    Mulegend Server Mulegend is offline
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    Re: Bmd preview + Source Code

    @Pinkof always improving man, this is very good!

    No te aburren los que se creen coders?

  10. #10
    Newbie :) Pinkof is offline
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    Re: Bmd preview + Source Code

    Quote Originally Posted by KarLi View Post
    what exactly help u need with animations and skeleton support? like what have to do.
    i need some tutorial or example how work with animation using smd files format to fix the problem when load mobs items or other things with animations. try load a bow and you can see that have bug visual.

    i have decompiled 70% the function where draw the objects in a main s3 and 99b but i cant understand how work the animation.

  11. #11
    Earth is Beautiful. vergil250493 is offline
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    Re: Bmd preview + Source Code

    I dont think this have much with it but ! here a link to a tool to viewer files .spr DCSPRITE10. http://rptd.ch/misc/games/drpgsprviewer-1.0.7z

  12. #12
    Hardcore Member BluStudio is offline
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    Re: Bmd preview + Source Code

    The guy I learnt OpenGL basics from is making a series on animations. I think he explains stuff quite well (only the first video has been released, but the 2nd one is coming soon). You can find it at https://www.youtube.com/watch?v=f3Cr8Yx3GGA

    Also, you ought to clean your code a bit as you have two classes do the same thing - parse BMD files. Good luck with the project!

    Do you know of any published file description for the other files (BMDs representing text, ATTs, etc.)?

  13. #13
    Member LordFede is offline
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    Re: Bmd preview + Source Code

    The idea behind this is awesome, but I believe it should be pointed in another direction.

    Probably something related to OpenGL/WebGL/HTML5 would be better, as more developers may get interested in the project, like me :P

  14. #14
    Member abysel is offline
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    Re: Bmd preview + Source Code

    Quote Originally Posted by Pinkof View Post
    i need some tutorial or example how work with animation using smd files format to fix the problem when load mobs items or other things with animations. try load a bow and you can see that have bug visual.

    i have decompiled 70% the function where draw the objects in a main s3 and 99b but i cant understand how work the animation.
    Almost all mu items are rigged to a skeleton.
    BMD's contain information both static and animated.
    SMD's can as well hold static and animated info.
    It all revolves around the holy mu skeleton...
    I am rigging and animating stuff in milkshape ...it's a very old and outdated 3d modeler but since it supports smd import it's more than enough for basic 3d works.
    However...creating new animations is veeeery time consuming.

  15. #15
    Account Inactive wazakai is offline
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    Sep 2016 Join Date
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    Re: Bmd preview + Source Code

    In a folder full of custom items, how do you get what are the ozj files that a bmd needs?



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