Decompiled DrawObjectOnViewport Function (1.03K) JPN

Page 2 of 2 FirstFirst 12
Results 16 to 28 of 28
  1. #16
    Member NaveMu is offline
    MemberRank
    Feb 2012 Join Date
    57Posts

    Re: Decompiled DrawObjectOnViewport Function (1.03K) JPN

    Decompiled DrawObjectOnViewport Function (1.03K) JPN
    Quote Originally Posted by Pinkof View Post
    You can do it in any version. Change size rotate create own movements change color and more. First learn how work the character and later try work with items to decode struct . Both are similar
    Hello, thank you for responding, but I've already been able to move the struct quite a bit, but I never find a place where I lock the "size" of the pet, I think I only hooks the function before because always the size changes you could give me a hint A function that I might be modifying?

  2. #17
    Newbie :) Pinkof is offline
    True MemberRank
    Mar 2008 Join Date
    760Posts

    Re: Decompiled DrawObjectOnViewport Function (1.03K) JPN

    In struct of otem character and objects the size of any are in struct +0xC

    - - - Updated - - -

    In struct of otem character and objects the size of any are in struct +0xC

  3. #18
    Unknown Place MaxZeus is offline
    True MemberRank
    Mar 2013 Join Date
    592Posts

    Re: Decompiled DrawObjectOnViewport Function (1.03K) JPN

    Quote Originally Posted by Pinkof View Post
    In struct of otem character and objects the size of any are in struct +0xC

    - - - Updated - - -

    In struct of otem character and objects the size of any are in struct +0xC
    This depends of the compiler of course. Because depending on the version used, this might increase or not, like during all the updates microsoft has been doing on visual studio since the begining, by changing the size of stl containers as well. :)
    Looking for DDoS Protected: Web Hosting - Cloud Servers (VPS) - Dedicated Servers or Remote Protection Services ?
    Then, have a look at Ragezone's sponsor website: www.hyperfilter.com - quality, stability & reliability.

  4. #19
    Newbie :) Pinkof is offline
    True MemberRank
    Mar 2008 Join Date
    760Posts

    Re: Decompiled DrawObjectOnViewport Function (1.03K) JPN

    Quote Originally Posted by MaxZeus View Post
    This depends of the compiler of course. Because depending on the version used, this might increase or not, like during all the updates microsoft has been doing on visual studio since the begining, by changing the size of stl containers as well. :)
    Very bad the structure size of a app is same with all compiler.
    Struct SITEM
    Word isVisible

    Word Itemd id
    Dword unk0x4
    Dword unk0x8
    Float itemsize:size to here is 0xC

    - - - Updated - - -

    And to do some things you need know the size complete of struct

  5. #20
    Unknown Place MaxZeus is offline
    True MemberRank
    Mar 2013 Join Date
    592Posts

    Re: Decompiled DrawObjectOnViewport Function (1.03K) JPN

    Quote Originally Posted by Pinkof View Post
    Very bad the structure size of a app is same with all compiler.
    Struct SITEM
    Word isVisible

    Word Itemd id
    Dword unk0x4
    Dword unk0x8
    Float itemsize:size to here is 0xC

    - - - Updated - - -

    And to do some things you need know the size complete of struct
    Not really, it depends in memory alignment options and also in optimization options, so the size can indeed vary as I've saw it happening in many different cases, not exactly this one, but just saying it's not something static for sure.
    Looking for DDoS Protected: Web Hosting - Cloud Servers (VPS) - Dedicated Servers or Remote Protection Services ?
    Then, have a look at Ragezone's sponsor website: www.hyperfilter.com - quality, stability & reliability.

  6. #21
    Member NaveMu is offline
    MemberRank
    Feb 2012 Join Date
    57Posts

    Re: Decompiled DrawObjectOnViewport Function (1.03K) JPN

    Quote Originally Posted by MaxZeus View Post
    Not really, it depends in memory alignment options and also in optimization options, so the size can indeed vary as I've saw it happening in many different cases, not exactly this one, but just saying it's not something static for sure.
    I have already been in several places that use the same function, I went where it makes the effect of the angel, I went in the satan, horse, between several places where the struct is used I tried to change the 0xC and did not change the size of the item no time, Maybe the main has only 1 place to do this, even in the own makepreview I've tried.

  7. #22
    Newbie :) Pinkof is offline
    True MemberRank
    Mar 2008 Join Date
    760Posts

    Re: Decompiled DrawObjectOnViewport Function (1.03K) JPN

    The item need be visible and later will can change the size.

  8. #23
    Member NaveMu is offline
    MemberRank
    Feb 2012 Join Date
    57Posts

    Re: Decompiled DrawObjectOnViewport Function (1.03K) JPN

    Quote Originally Posted by Pinkof View Post
    The item need be visible and later will can change the size.
    Good I tried in several functions as I said none was successful, the one that was posted original to 1.03K I found in my main 1.02.14 but it is not used it has the calls everything ok but it does not work so I do not know what else to do but Thanks for your help :)

  9. #24
    Newbie :) Pinkof is offline
    True MemberRank
    Mar 2008 Join Date
    760Posts

    Re: Decompiled DrawObjectOnViewport Function (1.03K) JPN

    Try put it where draw the hp bar

  10. #25
    Member NaveMu is offline
    MemberRank
    Feb 2012 Join Date
    57Posts

    Re: Decompiled DrawObjectOnViewport Function (1.03K) JPN

    Quote Originally Posted by Pinkof View Post
    Try put it where draw the hp bar
    Increased character size, monsters, but not the pet; /

  11. #26
    #ChangeBrazil SmileYzn is offline
    True MemberRank
    Nov 2012 Join Date
    0x00401000Location
    918Posts

    Re: Decompiled DrawObjectOnViewport Function (1.03K) JPN

    Quote Originally Posted by NaveMu View Post
    Good I tried in several functions as I said none was successful, the one that was posted original to 1.03K I found in my main 1.02.14 but it is not used it has the calls everything ok but it does not work so I do not know what else to do but Thanks for your help :)
    Sorry, but what is the problem of understand that is designed for 1.03K JPN?
    If not work do not blame the author.

    But have this struct in any version of main is not sure that will work out of correct function of your 1.02.04 main.

  12. #27
    Member NaveMu is offline
    MemberRank
    Feb 2012 Join Date
    57Posts

    Re: Decompiled DrawObjectOnViewport Function (1.03K) JPN

    Quote Originally Posted by SmileYzn View Post
    Sorry, but what is the problem of understand that is designed for 1.03K JPN?
    If not work do not blame the author.

    But have this struct in any version of main is not sure that will work out of correct function of your 1.02.04 main.
    I'm not blaming the guy thank him for posting it always posta wonderful things and of course it will not always work on older versions

  13. #28
    Registered ciren6 is offline
    MemberRank
    Apr 2020 Join Date
    8Posts

    Re: Decompiled DrawObjectOnViewport Function (1.03K) JPN

    Can someone provide the address of IGCN 902 main.exe ,thank you



Page 2 of 2 FirstFirst 12

Advertisement