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[Development] MHP AntiHack MU Full Source

Experienced Elementalist
Joined
Aug 14, 2014
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This is the original source (only rename) with full library, ready for development!

Download Source + Binary:

PassUnpacking: vndev.games


Dll_Client Get additional connection information to avoid bypass by replacing the DLL
CODE FOR MAIN SS6, the other MAIN change offset or delete the following code to avoid cash main!

HackClient.cpp
Code:
    // Connect Set for Main SS6
    /*
    SetByteX((PVOID)0x00E61F68,(gProtect.m_MainInfo.ClientVersion[0]+1)); // Version
    SetByteX((PVOID)0x00E61F69,(gProtect.m_MainInfo.ClientVersion[2]+2)); // Version
    SetByteX((PVOID)0x00E61F6A,(gProtect.m_MainInfo.ClientVersion[3]+3)); // Version
    SetByteX((PVOID)0x00E61F6B,(gProtect.m_MainInfo.ClientVersion[5]+4)); // Version
    SetByteX((PVOID)0x00E61F6C,(gProtect.m_MainInfo.ClientVersion[6]+5)); // Version
    SetWordX((PVOID)0x00E609E4,(gProtect.m_MainInfo.IpAddressPort)); // // Connect Port
    MemoryCpy(0x00E61F70,gProtect.m_MainInfo.ClientSerial,sizeof(gProtect.m_MainInfo.ClientSerial)); // ClientSerial
    MemoryCpy(0x00E611B2,gProtect.m_MainInfo.IpAddress,sizeof(gProtect.m_MainInfo.IpAddress)); // IpAddress
    */
 
Last edited by a moderator:
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Loyal Member
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Aug 30, 2011
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Awesome!!!. Keep up the good work!!!
 
Joined
Oct 18, 2010
Messages
558
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This is the original source (only rename) with full library, ready for development!

Download Source + Binary:

PassUnpacking: vndev.games


Dll_Client Get additional connection information to avoid bypass by replacing the DLL
CODE FOR MAIN SS6, the other MAIN change offset or delete the following code to avoid cash main!

HackClient.cpp
Code:
    // Connect Set for Main SS6
    /*
    SetByteX((PVOID)0x00E61F68,(gProtect.m_MainInfo.ClientVersion[0]+1)); // Version
    SetByteX((PVOID)0x00E61F69,(gProtect.m_MainInfo.ClientVersion[2]+2)); // Version
    SetByteX((PVOID)0x00E61F6A,(gProtect.m_MainInfo.ClientVersion[3]+3)); // Version
    SetByteX((PVOID)0x00E61F6B,(gProtect.m_MainInfo.ClientVersion[5]+4)); // Version
    SetByteX((PVOID)0x00E61F6C,(gProtect.m_MainInfo.ClientVersion[6]+5)); // Version
    SetWordX((PVOID)0x00E609E4,(gProtect.m_MainInfo.IpAddressPort)); // // Connect Port
    MemoryCpy(0x00E61F70,gProtect.m_MainInfo.ClientSerial,sizeof(gProtect.m_MainInfo.ClientSerial)); // ClientSerial
    MemoryCpy(0x00E611B2,gProtect.m_MainInfo.IpAddress,sizeof(gProtect.m_MainInfo.IpAddress)); // IpAddress
    */

hmmmm hopefully will work on other games. thanks :)
 
Joined
Apr 22, 2013
Messages
710
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This is the original source (only rename) with full library, ready for development!

Download Source + Binary:

PassUnpacking: vndev.games


Dll_Client Get additional connection information to avoid bypass by replacing the DLL
CODE FOR MAIN SS6, the other MAIN change offset or delete the following code to avoid cash main!

HackClient.cpp
Code:
    // Connect Set for Main SS6
    /*
    SetByteX((PVOID)0x00E61F68,(gProtect.m_MainInfo.ClientVersion[0]+1)); // Version
    SetByteX((PVOID)0x00E61F69,(gProtect.m_MainInfo.ClientVersion[2]+2)); // Version
    SetByteX((PVOID)0x00E61F6A,(gProtect.m_MainInfo.ClientVersion[3]+3)); // Version
    SetByteX((PVOID)0x00E61F6B,(gProtect.m_MainInfo.ClientVersion[5]+4)); // Version
    SetByteX((PVOID)0x00E61F6C,(gProtect.m_MainInfo.ClientVersion[6]+5)); // Version
    SetWordX((PVOID)0x00E609E4,(gProtect.m_MainInfo.IpAddressPort)); // // Connect Port
    MemoryCpy(0x00E61F70,gProtect.m_MainInfo.ClientSerial,sizeof(gProtect.m_MainInfo.ClientSerial)); // ClientSerial
    MemoryCpy(0x00E611B2,gProtect.m_MainInfo.IpAddress,sizeof(gProtect.m_MainInfo.IpAddress)); // IpAddress
    */

Is this compatible with any Season 6 files (1.04d)?
 
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Apr 16, 2011
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Can i use with another game ?.please show me how to fix packet
 
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