[Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

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  1. #1
    Newbie :) Pinkof is offline
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    [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Hello Ragezone!

    Today I bring you a great development what we are working together with @SirMaster, it is a "remake" of Mu Online.

    We are developing the Client and Server from scratch, everything is made from zero.

    Our client has the same animation speeds, physics and others details as the original.

    Technologies:
    Graphic Engine: DirectX 11 (Support graphic cards with Shader Model 4.0 and greater)
    and OpenGL (For Cross Platform, not available yet)
    Audio Engine(Sounds): XAudio2
    Audio Engine(Musics): PortAudio
    Network: Elion Network(use IOCP for Windows, not available yet for others OS, it is a fully scalable network library)
    Performance:
    (Based on Core i7 7700K with GeForce GTX 1080 Ti and Enabled Advanced Shadows)
    Elion
    230+ FPS Entire Lorencia with all Objects
    Webzen
    1 FPS Entire Lorencia with all Objects

    Elion
    120+ FPS with 300 characters with different equipment
    Webzen
    1 FPS with 300 characters with different equipment

    Elion
    350+ FPS with 15 different characters
    Webzen
    16~18 FPS with 15 different characters

    Elion
    350+ FPS with full speed Twisting Slash
    Webzen
    8~12 FPS with full speed(as much it can give) Twisting Slash
    * Still working on optimizations, this mean in future will be even faster without lose quality, instead increasing it

    Special Features
    Up to 8K Textures (Of course this would be overkill for the game)
    Fully Multithreading Engine (Can choose how many cores of your Processor)
    Optimized Network System
    Native Architecture Anti-Hack (No way to do Speed Hack, One Hit Hack, Teleport Hack, Position Hack, and many more... This was the most important feature in the development, if wasn't able to do this, wouldn't continue with the project)
    Cross Platform Support
    Full 3D Camera with Smooth Movements and Unlimited vision range
    Improved Helper System with Online/Offline Mode
    Improved Shadows

    Shadows Types
    None : Disable shadows
    Original : Improved original shadows
    Original+ : Improved original shadows with terrain height support
    CHS : Advanced shadows (AAA Games shadows)
    We are still working on Season 6 Episode 3 features like events, and NPCs, and still fixing some bugs when appears.

    We know this development will take time, but we think it is going to be the best project ever!

    Here I leave some screenshots


    Full Vision of map








    Some options






    Testing HD Tiles Textures..



    https://imgur.com/a/6doqg

    The server is already working, can play without any problem, except there is missing a few events and NPCs functionality (All monsters are available, we are talking about NPCs)

    If want to test it, here is the website: https://elion.mu/

    Soon more info about this project!

    Atte: Pinkof
    Last edited by Pinkof; 02-02-18 at 03:48 AM.
    www.elion.mu -> MuOnline Re-Make DirectX11 Season 6 Episode 3


  2. #2
    Registered socolas is offline
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    (Based on Core i7 7700K with GeForce GTX 1080 Ti and Enabled Advanced Shadows) Your PC is so strong but not for all user else, who use medium or event low PC. how can run this technology smoothly ?.... I'm testing on your sv AND dont know how to use camera 3D (zoom&rotate) ?
    Native Architecture Anti-Hack => I can hack speed easily with CE.....
    Your work are so amazing, love your 3D Graphic Engine it made MU revise !!! hope this feature will be shared someday....
    Last edited by socolas; 02-02-18 at 04:27 PM.

  3. #3
    Newbie :) Pinkof is offline
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by socolas View Post
    (Based on Core i7 7700K with GeForce GTX 1080 Ti and Enabled Advanced Shadows) Your PC is so strong but not for all user else, who use medium or event low PC. how can run this technology smoothly ?.... I'm testing on your sv AND dont know how to use camera 3D (zoom&rotate) ?
    Native Architecture Anti-Hack => I can hack speed easily with CE.....
    Your work are so amazing, love your 3D Graphic Engine it made MU revise !!! hope this feature will be shared someday....
    The speed hack doesn'n work.. you just acelerate the graphics. Open 2 main 1 with speedhack and other without speedhack and move the 2 character to the same place.. will take the same time move to the point.
    All movement are synchronized with the gameserver

    To use cam 3d press and hold the key' shift 'and press and hold left click. Use the scroll to do zoom
    Last edited by Pinkof; 02-02-18 at 04:53 PM.
    www.elion.mu -> MuOnline Re-Make DirectX11 Season 6 Episode 3

  4. #4
    Developer nevS is offline
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Nice project, looks almost perfect from the surface :)

    Do you plan to release server files or is it a completely closed project?
    Do not follow where the path may lead. Go, instead, where there is no path and leave a trail. ~Ralph Waldo Emerson

    OpenMU Project: Blog - GitHub

  5. #5
    C/C++ Programmer SirMaster is online now
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by socolas View Post
    (Based on Core i7 7700K with GeForce GTX 1080 Ti and Enabled Advanced Shadows) Your PC is so strong but not for all user else, who use medium or event low PC. how can run this technology smoothly ?.... I'm testing on your sv AND dont know how to use camera 3D (zoom&rotate) ?
    Native Architecture Anti-Hack => I can hack speed easily with CE.....
    Your work are so amazing, love your 3D Graphic Engine it made MU revise !!! hope this feature will be shared someday....
    The idea isn't prohibite modify your client memory, because that is impossible, there is always a way, but instead make it useless, and that is exactly what we did with exactly no side effects, that means it won't modify clients experience at all, it works perfectly, about the performance, the idea of compare with a 7700K is to provide enough information about how bad is the webzen code and how well worked and optimized is our client, actually we tested the original webzen client(latest version) with a very low specs notebook and we got between 16~19FPS with normal camera and few monsters in Noria, but in our client we got stable 48~50 FPS with even more monsters, Noria is the most heavy map in MU since it got a lot of models with bones, of course this performance is with unlimited camera, in future we will give the option to limit it to original range, and this will help to improve performance alot since there is many things being processed internally because of unlimited camera.

    Quote Originally Posted by nevS View Post
    Nice project, looks almost perfect from the surface :)

    Do you plan to release server files or is it a completely closed project?
    It is a closed-source project, we don't know what will happen in future, but hope this will increase people hope about client performance, we know there is many problems with the original client, for example the castle siege, too many players decrease a lot the FPS, don't matter what computer you got, however with our client will be able to play it without any problem, and also would give you the extra feature of be sure there is no hackers around you, so you get performance and security at same time.

  6. #6
    Account Upgraded | Title Enabled! cadena is offline
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    why you don't go for better graphics? or better ui?
    Last edited by cadena; 07-02-18 at 06:21 PM.

  7. #7
    C/C++ Programmer SirMaster is online now
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by cadena View Post
    why you don't go for better graphics? or better ui?
    Actually we will rework everything, including GUI, after we finish the features, we will begin to rework the entire game.

  8. #8
    Account Upgraded | Title Enabled! cadena is offline
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by SirMaster View Post
    Actually we will rework everything, including GUI, after we finish the features, we will begin to rework the entire game.
    great to hear, looking forward to see more.

  9. #9
    Account Upgraded | Title Enabled! jackbot is offline
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Why dont you start with season X interface?

  10. #10
    C/C++ Programmer SirMaster is online now
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by jackbot View Post
    Why dont you start with season X interface?
    when the base of S6E3 is done, instead of upgrade to Season X interface, we will do our own interface, we are looking to improve it a lot and make it match with our future features, there is a lot of things to finish, but when reach that point of progress you will see the Evolution of Mu Online(including the Interface) ;)

  11. #11
    C# Developer Bigman is offline
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Why dont you start with season X interface?
    Because he has the original WZ client source (pre-ex700)
    MU.ToolKit.Premium - Get it NOW!


    My YT Channel: https://www.youtube.com/user/DrabanL

  12. #12
    Newbie :) Pinkof is offline
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by Bigman View Post
    Because he has the original WZ client source (pre-ex700)
    We want fix all bug first .the interface is not important for now. We can add any interface but will be in other moment. Soon we will have more info.
    www.elion.mu -> MuOnline Re-Make DirectX11 Season 6 Episode 3

  13. #13
    Member youxiwang is offline
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    hi Pinkof
    how to fix news Pet Movement??

  14. #14
    Darkness Member Kiosani is offline
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by Bigman View Post
    Because he has the original WZ client source (pre-ex700)
    Original wz src where is ?






    - - - Updated - - -

    Quote Originally Posted by youxiwang View Post
    hi Pinkof
    how to fix news Pet Movement??

  15. #15
    Newbie :) Pinkof is offline
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    Re: [Development]Mu Client Re-Make Season 6 Episode 3 DirectX 11

    Quote Originally Posted by Kiosani View Post
    Original wz src where is ?






    - - - Updated - - -



    every day posting the same images.. why? i can't understand you... and why post you a video? every days says HELP ME PINKOF! I NEED YOUR HELP... and now you come with it ? LOL

    Please dont make more spam just talk about this project.. Thanks to everybody
    www.elion.mu -> MuOnline Re-Make DirectX11 Season 6 Episode 3



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