Newbie Spellweaver
- Joined
- Dec 30, 2010
- Messages
- 31
- Reaction score
- 56
Hello there some of you might of heard of Corvus MuOnline, we were a team of two dudes whom decided on making a java emu for muonline, everything went well and dandy till we just disappeared. Big surprise XD
We got really far with the previous project but.. it got really nasty till the point we weren't able to progress more. So we decided on moving working stuff from the old project to a new one, and that's how Project Vethrfolnir started. This project was meant to be released 1 year ago, but cause of some infighting with PsychoJr we went our separate ways and just forgot about Mu Online all together.
That's then, this is now, we decided that it would be a waste to just ignore the time we spent working on Corvus Mu so this is why we're continuing Project Vethrfolnir.
Right now, the project is still in its infancy, and we're working as much time we can per day.
Current Server capability:
- Auto create account
- All Lobby features
- Enter World
- Movement
- Player Chat
- Player <-> Player <- Monster information packets are done
- Map teleport (/move)
- New Player config
- All regions in my knowledge and their respective spawnlist are implemented.
- Death
- Simple Attack
- And other tuneups
- Inventory support
- Player <-> Player equipment information
- Implemented items on ground, now a player can drop & pickup items
- Party System
Our current goal is to get all the server => player <-> player features done, then we will focus on game related stuff, like stats combat and so forth.
Disclaimer: We will not share the old project sources yet, we want people to get used to the new project and help or contribute towards it, we would love to see forks of THIS project and collaboration between them, but we don't want people to take the finalized sources and run with them. Help us out here, and get your butt to work and at least try to understand this project. We will fully document this project.
I don't think there's anything more to talk about at this point, we will update this topic and the github wiki. As of coming into direct contact with us, use github. We will check github as much as we can per day.
Aw and a special thanks to wolfulus , he helped us out during Corvus Mu Project, with insight of understanding the crypt and other juicy stuff.
To import this project into eclipse, you'll need
Before opening the servers make sure u read the config's and execute the 2 sqls located in the ./sql folder.
Compiled server:
To be able to connect to the server, you can use any s6ep3 GMO client, make sure you edit your main and update the Game.properties in your GameServer/Config folder.
Repo:
We got really far with the previous project but.. it got really nasty till the point we weren't able to progress more. So we decided on moving working stuff from the old project to a new one, and that's how Project Vethrfolnir started. This project was meant to be released 1 year ago, but cause of some infighting with PsychoJr we went our separate ways and just forgot about Mu Online all together.
That's then, this is now, we decided that it would be a waste to just ignore the time we spent working on Corvus Mu so this is why we're continuing Project Vethrfolnir.
Right now, the project is still in its infancy, and we're working as much time we can per day.
Current Server capability:
- Auto create account
- All Lobby features
- Enter World
- Movement
- Player Chat
- Player <-> Player <- Monster information packets are done
- Map teleport (/move)
- New Player config
- All regions in my knowledge and their respective spawnlist are implemented.
- Death
- Simple Attack
- And other tuneups
- Inventory support
- Player <-> Player equipment information
- Implemented items on ground, now a player can drop & pickup items
- Party System
Our current goal is to get all the server => player <-> player features done, then we will focus on game related stuff, like stats combat and so forth.
Disclaimer: We will not share the old project sources yet, we want people to get used to the new project and help or contribute towards it, we would love to see forks of THIS project and collaboration between them, but we don't want people to take the finalized sources and run with them. Help us out here, and get your butt to work and at least try to understand this project. We will fully document this project.
I don't think there's anything more to talk about at this point, we will update this topic and the github wiki. As of coming into direct contact with us, use github. We will check github as much as we can per day.
Aw and a special thanks to wolfulus , he helped us out during Corvus Mu Project, with insight of understanding the crypt and other juicy stuff.
To import this project into eclipse, you'll need
You must be registered to see links
.
You must be registered to see links
, lets not forget MySQL 5.5. We are trusting that you are familiar with maven and ant, eventually the project will be fully maven but right now we are content with just running the project from eclipse. If someone is up to help us manage text stuff like this topic or our github page that would be awesome.Before opening the servers make sure u read the config's and execute the 2 sqls located in the ./sql folder.
Compiled server:
You must be registered to see links
To be able to connect to the server, you can use any s6ep3 GMO client, make sure you edit your main and update the Game.properties in your GameServer/Config folder.
Repo:
You must be registered to see links
(you can use subversion if git is not your cup of tea)
Last edited: