So we pushed some commits, gonna commit the inventory in the following days. :)
So we pushed some commits, gonna commit the inventory in the following days. :)
items & inventory implementation part 1
a compiled version next week.
I think its gonna end up different, everything is modular and things can be swapped, like implement ur own combat system or combat/character stats & formulas, one could do a lot here, it only takes some time to learn it and you'll be neck deep in possibilities XD Another cool thing here is that we don't treat anything from the client as legit, we always question the client's request and the way we handle our data and the packets guarantees theres not gonna be any data loss, or dupe crap or even a need to have client side "protections" to deal with packet hacks. If only we had some devoted ppl with knowledge of java to help us out here, we'd be done in no time.
Implemented items on ground, now a player can drop & pickup items. Also some minor fixes.
Next is Party & Guilds.
Thumbs Up !
As promised, party system (+ party chat) implemented and commited.
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Last edited by PsychoJr; 13-02-15 at 01:11 PM.
Cant wait to see this finished already :$
Best Luck!
pushed a new commit, implementing Groovy scripting and npc controllers.
Vault, Merchant and guild npc support will follow.
Hello! Guys any news?
Hi,please,add setup guide. Thnx
An interesting project, and I am glad that the magnificent Java, it will be necessary to take free the development. I think it would be better for Season 8, as if once in the future. After the holidays begin customized client 8 season for this project.