[Development] Season XII Source Chinesse Team - based on X-TEAM

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  1. #61
    LTP-Team.com LTPTeam is online now
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    [Development] Season XII Source Chinesse Team - based on X-TEAM
    Anyone try use s13 igcn client for this gs sources? Anyone have s13 gs with pdb?

  2. #62
    Ultimate Member solarismu is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Quote Originally Posted by minhvn12 View Post
    /gpost work, /post not work

    how to both server+client side scripts bro?
    In this file (server side), they use a switch in ..\DATA\GameServerInfo - Command.dat [GameServerInfo].CommandPostType to control type of POST. type 0-3: same server. 3-7: multi(global) post.
    post command is in Message.txt (index 33).
    In both types /post /gpost... gs will send 0xF3 0xE0 to clients.

    Check on your dll protocol process... if it has 0xF3 0xE0 or not. cause main.exe does not have it by default as I think.
    If you don't have the proper dll script, you can see how igc s9 dll handle it... and do your own.
    btw, I don't use the files in this post. so I don't have any scripts realated

  3. #63
    Ultimate Member solarismu is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Why don't you think that IGC they developed their GS without PBD ?

    By their s12 files codes, I believe that, atleast They made it when they didn't have pbd yet

  4. #64
    Registered florus is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Anyone know how to unpack main.exe ? Or have good guide? OR unpacked main (1.18.70) ?
    Thanks in advance )

  5. #65
    Registered xuanthanhyt is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM


  6. #66
    Member tieugiao is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    this 1 the small of the split source will give the wait again

  7. #67
    Member Apostle is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Quote Originally Posted by tieugiao View Post
    this 1 the small of the split source will give the wait again


    Ps. I'm sorry for this but i could not resist :P
    MU-LOC known as MUOnline: Land Of Chaos (PVP) is going on!
    If you want to know more about this great project - go on - http://forums.mu-loc.com


  8. #68
    ^_^ ashlay is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    I tried to use custom post source from xteam 8.3 but not worked it receive fine on protocol but dont display in-game anyone know what is wrong?
    .h
    Code:
    #define pScaleFormAction			((void(__cdecl*)(DWORD Form, LPSTR ElementName, LPSTR Command, ...)) 0x009F4253)//ok?
    #define pMessageBoxThis			((DWORD(__cdecl*)()) 0x00A0714B)//ok?
    struct PMSG_NEW_MESSAGE_RECV
    {
    	PSBMSG_HEAD h; // C1:F3:E4
    	char message[128];
    };
    
    
    void GCNewMessageRecv(PMSG_NEW_MESSAGE_RECV* lpMsg);
    .cpp
    Code:
    __declspec(naked) void ScaleFormAction(DWORD Form, LPSTR ElementName, LPSTR Command, ...)
    {
    	__asm
    	{
    		MOV EDX, 0x009F4253; // S9
    		JMP EDX;
    	}
    }
    
    void GCNewMessageRecv(PMSG_NEW_MESSAGE_RECV* lpMsg) // OK
    {
    	wchar_t buffW[128];
    	int tmpClass = pMessageBoxThis();
    	
    	if (MultiByteToWideChar(CP_ACP, 0, lpMsg->message, sizeof(lpMsg->message), buffW, _countof(buffW)) != 0)
    	{
    		//MessageBoxA(NULL, ("%s %d", buffW), "Error", MB_OK);
    		char buffA[256];
    		if (WideCharToMultiByte(CP_UTF8, 0, buffW, _countof(buffW), buffA, sizeof(buffA), 0, 0) != 0)
    		{
    			pScaleFormAction(*(DWORD*)(tmpClass + 0x124), "SetChatLogText", "%s %d", buffA, 2);
    			//MessageBoxA(NULL, ("%s %d", buffA), "Error", MB_OK);
    			console.Log("%s %d", buffA);
    		}
    	}
    }
    Protocolcore
    Code:
    	case 0xF3:
    	{
    		PMSG_DEFAULT2 * lpMsg2 = (PMSG_DEFAULT2 *)aRecv;
    		switch (lpMsg2->subcode)
    		{
    		case 0xE0:
    			GCNewMessageRecv((PMSG_NEW_MESSAGE_RECV*)aRecv);
    			break;
    		}
    	}
    	break;

  9. #69
    Registered eduwmyun is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Quote Originally Posted by florus View Post
    Anyone know how to unpack main.exe ? Or have good guide? OR unpacked main (1.18.70) ?
    Thanks in advance )
    thank you bro!!!

    - - - Updated - - -

    Quote Originally Posted by xuanthanhyt View Post
    thank you bro!!! you are great!!!

  10. #70
    LTP-Team.com LTPTeam is online now
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Quote Originally Posted by ashlay View Post
    I tried to use custom post source from xteam 8.3 but not worked it receive fine on protocol but dont display in-game anyone know what is wrong?
    .h
    Code:
                pScaleFormAction(*(DWORD*)(tmpClass + 0x124), "SetChatLogText", "%s %d", buffA, 2);
    Not 0x124, try 0x128

  11. #71
    ^_^ ashlay is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Quote Originally Posted by LTPTeam View Post
    Not 0x124, try 0x128
    Thanks working now.

  12. #72
    Registered minhvn12 is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    server damage limit 65k. Anyone fix it?

  13. #73
    Account Upgraded | Title Enabled! walter29 is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    how do you compile the gscs?
    can not compile gs in debug mode, I do not know if it's the right one.

  14. #74
    Registered darkroh is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    how to remove skills bugs for all class ? do not displayed skills in the table, only show elf skills

  15. #75
    Registered minhvn12 is offline
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    Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Quote Originally Posted by darkroh View Post
    how to remove skills bugs for all class ? do not displayed skills in the table, only show elf skills
    your bad client, use china client to fix



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