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[Development] Season XII Source Chinesse Team - based on X-TEAM

Newbie Spellweaver
Joined
May 2, 2013
Messages
29
Reaction score
1
When I use meteo storm skill of DW at kanturu island. Data server crash--> disconect from server.
I check log file of data server, but no have abnormal point. Please help me find out the reason.
Thanks
 
Experienced Elementalist
Joined
Apr 11, 2005
Messages
290
Reaction score
203
Labyrinth of Dimension enter have someone some fix ?
Castle Siege are disabled ? (i can enter to Valley of Loren and Throne Room)
Crywolf are fully working ? I don't see any mobs here. (without NPC's quest givers)
 
Newbie Spellweaver
Joined
Aug 6, 2015
Messages
59
Reaction score
3
Labyrinth of Dimension enter have someone some fix ?
Castle Siege are disabled ? (i can enter to Valley of Loren and Throne Room)
Crywolf are fully working ? I don't see any mobs here. (without NPC's quest givers)
the labyrinth must be programmed all the way to the module of the istances so webzen has a separate gs

 
Experienced Elementalist
Joined
Apr 11, 2005
Messages
290
Reaction score
203
the labyrinth must be programmed all the way to the module of the istances so webzen has a separate gs

Yesterday i get into Labyrinth, just source is incomplete , someone just testing this code (labyrinth), but there was no monsters in Labyrinth, teleports was working (some are missing).
 
Newbie Spellweaver
Joined
Aug 6, 2015
Messages
59
Reaction score
3
Yesterday i get into Labyrinth, just source is incomplete , someone just testing this code (labyrinth), but there was no monsters in Labyrinth, teleports was working (some are missing).
without the istances it is impossible

 
Experienced Elementalist
Joined
Apr 11, 2005
Messages
290
Reaction score
203
without the istances it is impossible

I know, instances should be, but i will check this code, i think i saw some instance code in there, i enter into Labyrinth using portal (without fixing client disconnect and GS crash), all seems to be ok but no monsters arrived, this code should be repaired, i will check if instances are creating and try to fix this, but more strange is Crywolf with no mobs (Crywolf event are working ? Checked someone ?) and Castle Siege (without GS CS server :( )

Btw.: Ertels are bugged in these files to... but its fixable, Deep Dungeon working it's fine, some panels working, damage showing ok, but there are some other "bombs" closing GS.
 
Newbie Spellweaver
Joined
Jun 20, 2016
Messages
51
Reaction score
41
I know, instances should be, but i will check this code, i think i saw some instance code in there, i enter into Labyrinth using portal (without fixing client disconnect and GS crash), all seems to be ok but no monsters arrived, this code should be repaired, i will check if instances are creating and try to fix this, but more strange is Crywolf with no mobs (Crywolf event are working ? Checked someone ?) and Castle Siege (without GS CS server :( )

Btw.: Ertels are bugged in these files to... but its fixable, Deep Dungeon working it's fine, some panels working, damage showing ok, but there are some other "bombs" closing GS.

it is better for you to decompile the system again that uses that time bomb haha
 
Newbie Spellweaver
Joined
May 2, 2013
Messages
29
Reaction score
1
Could you help me about 4th quest? I can not do it.
My problem is 1st of 4th quest:
after join to "Space of examination"--> talking about "cent (quest)".
But the under table only indication :" Conversation is over",
Don't "How would I prove?" and then attach "Cent (monster)"
Thanks
 
Experienced Elementalist
Joined
Apr 11, 2005
Messages
290
Reaction score
203
65000 max damage client/protocol problem ?
Damage is sending with on 2 bytes to client (max 65536 value), have someone solution to enchance this packet structure (with damage on 4 bytes ), where to add this to client ? On dll somewhere ?
Could someone help ?
 
Newbie Spellweaver
Joined
May 2, 2013
Messages
29
Reaction score
1
The Mirage NPC for join "IllusionTemple mu" is not working.
When I click this NPC, always appear the notice move to "Even square" then nothing T.T
Any one fix it?
 
Experienced Elementalist
Joined
Apr 11, 2005
Messages
290
Reaction score
203
Mail posting not working corectly. Mail -> sent (with subject and message text), mail ->received: Only subject and date are visible, no portrait and message text are visible.
 
Skilled Illusionist
Joined
Jun 22, 2017
Messages
363
Reaction score
561
Main season 13 cracked and unpacked for who want to try !!
download:
change configs in config.ini

QWlwAKi - [Development] Season XII Source Chinesse Team - based on X-TEAM - RaGEZONE Forums



Code:
change BYTE CharSet[19] instead of BYTE CharSet[18] in all structures

MagicStoneMix number = 0xF6

4th wings charset
Code:
#if(GAMESERVER_UPDATE>=1301)
else if (TempInventory[7] >= 414 && TempInventory[7] <= 421) //Season 13
	{
  lpObj->CharSet[9] |= 0x05;
  lpObj->CharSet[16] |= ((TempInventory[7] - 414) << 2);
  
  lpObj->CharSet[18] |= Level;
 
	}
 #endif

PMSG_DAMAGE_SEND
Code:
struct PMSG_DAMAGE_SEND
{
	PBMSG_HEAD header; // C1:[PROTOCOL_CODE2]
	BYTE index[2];
	#if(GAMESERVER_UPDATE>=1301)
	DWORD damage;
	#else
	BYTE damage[2];
	#endif
	#if(GAMESERVER_UPDATE>=701)
	BYTE type[2];
	#else
	BYTE type;
	#endif
	BYTE ShieldDamage[2];
	#if(GAMESERVER_UPDATE>=701)
	BYTE attribute;
	#endif
	#if(GAMESERVER_EXTRA==1)
	DWORD ViewCurHP;
	DWORD ViewCurSD;
	DWORD ViewDamageHP;
	DWORD ViewDamageSD;
	#endif
};

PMSG_CHARACTER_LIST_SEND
Code:
struct PMSG_CHARACTER_LIST_SEND
{
	PSBMSG_HEAD header; // C1:F3:00
	#if(GAMESERVER_UPDATE>=1301)
	BYTE unk[2];
	#endif
	BYTE ClassCode;
	BYTE MoveCnt;
	BYTE count;
	#if(GAMESERVER_UPDATE>=602)
	#if(GAMESERVER_UPDATE>=1200)
	BYTE ExtWarehouse[2];
	#else
	BYTE ExtWarehouse;
	#endif
	#endif
};

Code:
struct PMSG_MONSTER_DAMAGE_SEND
{
	PSBMSG_HEAD header; // C1:F3:07
	#if(GAMESERVER_UPDATE>=1301)
	DWORD damage;
	#else
	BYTE damage[2];
	#endif
	BYTE ShieldDamage[2];
	#if(GAMESERVER_EXTRA==1)
	DWORD ViewCurHP;
	DWORD ViewCurSD;
	DWORD ViewDamageHP;
	DWORD ViewDamageSD;
	#endif
};

HackPacketCheck.txt
//Index Value Encrypt MaxDelay MinCount MaxCount
0 * 0 0 0 0 //S13
1 * 0 0 0 0
2 * 0 0 0 0
3 * 1 0 0 0
4 * 0 0 0 0
5 * 0 0 0 0
6 * 0 0 0 0
7 * 0 0 0 0
8 * 0 0 0 0
9 * 0 0 0 0
10 * 0 0 0 0
11 * 0 0 0 0
12 * 0 0 0 0
13 * 0 0 0 0
14 * 1 0 0 0
15 * 0 0 0 0
16 * 0 0 0 0
17 * 0 0 0 0
18 * 0 0 0 0
19 * 0 0 0 0
20 * 0 0 0 0
21 * 0 0 0 0
22 * 0 0 0 0
23 * 0 0 0 0
24 * 0 2000 10 15
25 * 1 0 0 0
26 * 0 0 0 0
27 * 1 0 0 0
28 * 1 0 0 0
29 * 0 0 0 0
30 * 1 0 0 0
31 * 0 0 0 0
32 * 0 0 0 0
33 * 0 0 0 0
34 * 1 0 0 0
35 * 1 0 0 0
36 * 1 0 0 0
37 * 0 0 0 0
38 * 1 0 0 0
39 * 0 0 0 0
40 * 0 0 0 0
41 * 0 0 0 0
42 * 0 0 0 0
43 * 0 0 0 0
44 * 0 0 0 0
45 * 0 0 0 0
46 * 0 0 0 0
47 * 0 0 0 0
48 * 1 0 0 0
49 * 0 0 0 0
50 * 1 0 0 0
51 * 1 0 0 0
52 * 1 0 0 0
53 * 1 0 0 0 //S13
54 * 1 0 0 0
55 * 1 0 0 0 //S13
56 * 0 0 0 0
57 * 0 0 0 0
58 * 1 0 0 0 //S13
59 * 0 0 0 0
60 * 1 0 0 0
61 * 1 0 0 0
62 * 0 0 0 0
63 * 1 0 0 0
64 * 1 0 0 0
65 * 1 0 0 0
66 * 0 0 0 0
67 * 0 0 0 0
68 * 0 0 0 0
69 * 0 0 0 0
70 * 0 0 0 0
71 * 0 0 0 0
72 * 0 0 0 0
73 * 0 0 0 0
74 * 1 0 0 0
75 * 0 0 0 0
76 * 0 0 0 0
77 0 1 0 0 0
77 1 1 0 0 0
77 15 1 0 0 0 //S13
77 16 1 0 0 0 //S13
77 17 1 0 0 0 //S13
77 18 1 0 0 0 //S13
77 19 1 0 0 0 //S13
77 20 1 0 0 0 //S13
77 21 1 0 0 0 //S13
77 35 1 0 0 0 //S13
77 36 1 0 0 0 //S13
77 37 1 0 0 0 //S13
77 39 1 0 0 0 //S13
77 40 1 0 0 0 //S13
78 0 1 0 0 0
78 1 0 0 0 0
78 8 0 0 0 0
78 9 1 0 0 0
78 17 0 0 0 0 //
78 19 0 0 0 0 //
78 35 0 0 0 0 //S13
79 * 1 0 0 0 //S13
80 * 0 0 0 0
81 * 0 0 0 0
82 * 0 0 0 0
83 * 0 0 0 0
84 * 0 0 0 0
85 * 0 0 0 0
86 * 0 0 0 0
87 * 0 0 0 0
88 * 0 0 0 0
89 * 1 0 0 0
90 * 0 0 0 0
91 * 0 0 0 0
92 * 0 0 0 0
93 * 0 0 0 0
94 * 0 0 0 0
95 * 0 0 0 0
96 * 0 0 0 0
97 * 0 0 0 0
98 * 0 0 0 0
99 * 0 0 0 0
100 * 0 0 0 0
101 * 0 0 0 0
102 * 0 0 0 0
103 * 0 0 0 0
104 * 0 0 0 0
105 * 0 0 0 0
106 * 0 0 0 0
107 * 0 0 0 0
108 * 0 0 0 0
109 * 0 0 0 0
110 * 0 0 0 0
111 * 0 0 0 0
112 * 0 0 0 0
113 * 0 0 0 0
114 * 1 0 0 0
115 * 1 0 0 0
116 * 0 0 0 0
117 * 0 0 0 0
118 * 0 0 0 0 //S13
119 * 0 0 0 0
120 * 0 0 0 0
121 * 0 0 0 0
122 * 0 0 0 0
123 * 0 0 0 0
124 * 0 0 0 0
125 * 0 0 0 0
126 * 0 0 0 0 //4th skill tree
127 * 0 0 0 0
128 * 0 0 0 0
129 * 0 0 0 0
130 * 0 0 0 0
131 * 1 0 0 0
132 * 0 0 0 0
133 * 0 0 0 0
134 * 0 0 0 0
135 * 0 0 0 0
136 * 0 0 0 0
137 * 0 0 0 0
138 * 0 0 0 0
139 * 0 0 0 0
140 * 0 0 0 0
141 * 0 0 0 0
142 * 1 0 0 0 //S13
143 * 0 0 0 0
144 * 0 0 0 0
145 * 0 0 0 0
146 * 0 0 0 0
147 * 0 0 0 0
148 * 0 0 0 0
149 * 0 0 0 0
150 * 0 0 0 0
151 * 0 0 0 0
152 * 0 0 0 0
153 * 0 0 0 0
154 * 0 0 0 0
155 * 0 0 0 0
156 * 0 0 0 0
157 * 0 0 0 0
158 * 0 0 0 0
159 * 0 0 0 0
160 * 1 0 0 0 //S13
161 * 0 0 0 0
162 * 1 0 0 0
163 * 0 0 0 0
164 * 0 0 0 0
165 * 0 0 0 0
166 * 0 0 0 0
167 * 0 0 0 0
168 * 0 0 0 0
169 * 0 0 0 0
170 * 1 0 0 0
171 * 0 0 0 0
172 * 0 0 0 0
173 * 0 0 0 0
174 * 0 0 0 0
175 * 0 0 0 0
176 * 1 0 0 0
177 * 1 0 0 0
178 * 0 0 0 0
179 * 0 0 0 0
180 * 0 0 0 0
181 * 0 0 0 0
182 * 0 0 0 0
183 * 0 0 0 0
184 * 0 0 0 0
185 * 0 0 0 0
186 * 0 0 0 0
187 * 0 0 0 0
188 * 0 0 0 0
189 * 0 0 0 0
190 * 0 0 0 0
191 * 0 0 0 0
192 * 0 0 0 0
193 * 0 0 0 0
194 * 0 0 0 0
195 * 0 0 0 0
196 * 0 0 0 0
197 * 1 0 0 0
198 * 0 0 0 0
199 * 0 0 0 0
200 * 0 0 0 0
201 * 0 0 0 0
202 * 0 0 0 0
203 * 0 0 0 0
204 * 0 0 0 0
205 * 0 0 0 0
206 * 0 0 0 0
207 * 0 0 0 0
208 * 0 0 0 0
208 7 0 0 0 0 //
208 8 0 0 0 0 //
208 242 1 0 0 0 //
208 240 1 0 0 0 //
209 * 0 0 0 0
210 * 1 0 0 0 //S13
211 * 1 0 0 0 //?enc = 0
212 * 0 0 0 0
213 * 0 0 0 0
214 * 0 0 0 0
215 * 0 0 0 0
216 * 1 0 0 0
217 * 0 0 0 0
218 * 0 0 0 0
219 * 1 0 0 0
220 * 0 0 0 0
221 * 0 0 0 0
222 * 0 0 0 0
223 * 0 0 0 0
224 * 0 0 0 0
225 * 0 0 0 0
226 * 0 0 0 0
227 * 0 0 0 0
228 * 0 0 0 0
229 * 0 0 0 0
230 * 0 0 0 0
231 * 0 0 0 0
232 * 1 0 0 0 //S13
233 * 0 0 0 0
234 * 0 0 0 0
235 * 0 0 0 0
236 0 1 0 0 0 //S13
236 1 1 0 0 0
236 2 1 0 0 0
236 3 1 0 0 0
236 5 1 0 0 0 //
236 7 0 0 0 0 // Wing 4 upgrade
236 39 0 0 0 0 //
236 49 0 0 0 0 //S13
236 51 1 0 0 0
236 80 0 0 0 0 //S13
236 81 0 0 0 0 //S13
236 82 0 0 0 0 //S13
236 84 0 0 0 0 //S13
237 * 0 0 0 0
238 * 0 0 0 0
239 * 0 0 0 0
240 * 0 0 0 0
241 * 1 0 0 0
242 * 0 0 0 0
243 * * 0 0 0
244 * 0 0 0 0
245 * 0 0 0 0
246 10 1 0 0 0 //S13
246 11 1 0 0 0 //S13
246 13 1 0 0 0 //S13
246 15 1 0 0 0 //S13
246 16 1 0 0 0 //S13
246 26 1 0 0 0 //S13
246 27 1 0 0 0 //S13
246 28 0 0 0 0 //S13
246 33 1 0 0 0 //S13
246 48 1 0 0 0 //S13
246 49 1 0 0 0 //S13
246 81 1 0 0 0 //S13
246 82 1 0 0 0 //S13
246 84 1 0 0 0 //S13
246 85 1 0 0 0 //S13
247 * 0 0 0 0
248 * 0 0 0 0
249 * 0 0 0 0
250 * 0 0 0 0
251 * 0 0 0 0
252 * 0 0 0 0
253 * 0 0 0 0
254 * 0 0 0 0
255 * 1 0 0 0 //S13
end
 

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Experienced Elementalist
Joined
Apr 11, 2005
Messages
290
Reaction score
203
Main season 13 cracked and unpacked for who want to try !!
download:
change configs in config.ini

QWlwAKi - [Development] Season XII Source Chinesse Team - based on X-TEAM - RaGEZONE Forums



Code:
change BYTE CharSet[19] instead of BYTE CharSet[18] in all structures

MagicStoneMix number = 0xF6

4th wings charset
Code:
#if(GAMESERVER_UPDATE>=1301)
else if (TempInventory[7] >= 414 && TempInventory[7] <= 421) //Season 13
	{
  lpObj->CharSet[9] |= 0x05;
  lpObj->CharSet[16] |= ((TempInventory[7] - 414) << 2);
  
  lpObj->CharSet[18] |= Level;
 
	}
 #endif

PMSG_DAMAGE_SEND
Code:
struct PMSG_DAMAGE_SEND
{
	PBMSG_HEAD header; // C1:[PROTOCOL_CODE2]
	BYTE index[2];
	#if(GAMESERVER_UPDATE>=1301)
	DWORD damage;
	#else
	BYTE damage[2];
	#endif
	#if(GAMESERVER_UPDATE>=701)
	BYTE type[2];
	#else
	BYTE type;
	#endif
	BYTE ShieldDamage[2];
	#if(GAMESERVER_UPDATE>=701)
	BYTE attribute;
	#endif
	#if(GAMESERVER_EXTRA==1)
	DWORD ViewCurHP;
	DWORD ViewCurSD;
	DWORD ViewDamageHP;
	DWORD ViewDamageSD;
	#endif
};

PMSG_CHARACTER_LIST_SEND
Code:
struct PMSG_CHARACTER_LIST_SEND
{
	PSBMSG_HEAD header; // C1:F3:00
	#if(GAMESERVER_UPDATE>=1301)
	BYTE unk[2];
	#endif
	BYTE ClassCode;
	BYTE MoveCnt;
	BYTE count;
	#if(GAMESERVER_UPDATE>=602)
	#if(GAMESERVER_UPDATE>=1200)
	BYTE ExtWarehouse[2];
	#else
	BYTE ExtWarehouse;
	#endif
	#endif
};

Code:
struct PMSG_MONSTER_DAMAGE_SEND
{
	PSBMSG_HEAD header; // C1:F3:07
	#if(GAMESERVER_UPDATE>=1301)
	DWORD damage;
	#else
	BYTE damage[2];
	#endif
	BYTE ShieldDamage[2];
	#if(GAMESERVER_EXTRA==1)
	DWORD ViewCurHP;
	DWORD ViewCurSD;
	DWORD ViewDamageHP;
	DWORD ViewDamageSD;
	#endif
};

HackPacketCheck.txt
//Index Value Encrypt MaxDelay MinCount MaxCount
0 * 0 0 0 0 //S13
1 * 0 0 0 0
2 * 0 0 0 0
3 * 1 0 0 0
4 * 0 0 0 0
5 * 0 0 0 0
6 * 0 0 0 0
7 * 0 0 0 0
8 * 0 0 0 0
9 * 0 0 0 0
10 * 0 0 0 0
11 * 0 0 0 0
12 * 0 0 0 0
13 * 0 0 0 0
14 * 1 0 0 0
15 * 0 0 0 0
16 * 0 0 0 0
17 * 0 0 0 0
18 * 0 0 0 0
19 * 0 0 0 0
20 * 0 0 0 0
21 * 0 0 0 0
22 * 0 0 0 0
23 * 0 0 0 0
24 * 0 2000 10 15
25 * 1 0 0 0
26 * 0 0 0 0
27 * 1 0 0 0
28 * 1 0 0 0
29 * 0 0 0 0
30 * 1 0 0 0
31 * 0 0 0 0
32 * 0 0 0 0
33 * 0 0 0 0
34 * 1 0 0 0
35 * 1 0 0 0
36 * 1 0 0 0
37 * 0 0 0 0
38 * 1 0 0 0
39 * 0 0 0 0
40 * 0 0 0 0
41 * 0 0 0 0
42 * 0 0 0 0
43 * 0 0 0 0
44 * 0 0 0 0
45 * 0 0 0 0
46 * 0 0 0 0
47 * 0 0 0 0
48 * 1 0 0 0
49 * 0 0 0 0
50 * 1 0 0 0
51 * 1 0 0 0
52 * 1 0 0 0
53 * 1 0 0 0 //S13
54 * 1 0 0 0
55 * 1 0 0 0 //S13
56 * 0 0 0 0
57 * 0 0 0 0
58 * 1 0 0 0 //S13
59 * 0 0 0 0
60 * 1 0 0 0
61 * 1 0 0 0
62 * 0 0 0 0
63 * 1 0 0 0
64 * 1 0 0 0
65 * 1 0 0 0
66 * 0 0 0 0
67 * 0 0 0 0
68 * 0 0 0 0
69 * 0 0 0 0
70 * 0 0 0 0
71 * 0 0 0 0
72 * 0 0 0 0
73 * 0 0 0 0
74 * 1 0 0 0
75 * 0 0 0 0
76 * 0 0 0 0
77 0 1 0 0 0
77 1 1 0 0 0
77 15 1 0 0 0 //S13
77 16 1 0 0 0 //S13
77 17 1 0 0 0 //S13
77 18 1 0 0 0 //S13
77 19 1 0 0 0 //S13
77 20 1 0 0 0 //S13
77 21 1 0 0 0 //S13
77 35 1 0 0 0 //S13
77 36 1 0 0 0 //S13
77 37 1 0 0 0 //S13
77 39 1 0 0 0 //S13
77 40 1 0 0 0 //S13
78 0 1 0 0 0
78 1 0 0 0 0
78 8 0 0 0 0
78 9 1 0 0 0
78 17 0 0 0 0 //
78 19 0 0 0 0 //
78 35 0 0 0 0 //S13
79 * 1 0 0 0 //S13
80 * 0 0 0 0
81 * 0 0 0 0
82 * 0 0 0 0
83 * 0 0 0 0
84 * 0 0 0 0
85 * 0 0 0 0
86 * 0 0 0 0
87 * 0 0 0 0
88 * 0 0 0 0
89 * 1 0 0 0
90 * 0 0 0 0
91 * 0 0 0 0
92 * 0 0 0 0
93 * 0 0 0 0
94 * 0 0 0 0
95 * 0 0 0 0
96 * 0 0 0 0
97 * 0 0 0 0
98 * 0 0 0 0
99 * 0 0 0 0
100 * 0 0 0 0
101 * 0 0 0 0
102 * 0 0 0 0
103 * 0 0 0 0
104 * 0 0 0 0
105 * 0 0 0 0
106 * 0 0 0 0
107 * 0 0 0 0
108 * 0 0 0 0
109 * 0 0 0 0
110 * 0 0 0 0
111 * 0 0 0 0
112 * 0 0 0 0
113 * 0 0 0 0
114 * 1 0 0 0
115 * 1 0 0 0
116 * 0 0 0 0
117 * 0 0 0 0
118 * 0 0 0 0 //S13
119 * 0 0 0 0
120 * 0 0 0 0
121 * 0 0 0 0
122 * 0 0 0 0
123 * 0 0 0 0
124 * 0 0 0 0
125 * 0 0 0 0
126 * 0 0 0 0 //4th skill tree
127 * 0 0 0 0
128 * 0 0 0 0
129 * 0 0 0 0
130 * 0 0 0 0
131 * 1 0 0 0
132 * 0 0 0 0
133 * 0 0 0 0
134 * 0 0 0 0
135 * 0 0 0 0
136 * 0 0 0 0
137 * 0 0 0 0
138 * 0 0 0 0
139 * 0 0 0 0
140 * 0 0 0 0
141 * 0 0 0 0
142 * 1 0 0 0 //S13
143 * 0 0 0 0
144 * 0 0 0 0
145 * 0 0 0 0
146 * 0 0 0 0
147 * 0 0 0 0
148 * 0 0 0 0
149 * 0 0 0 0
150 * 0 0 0 0
151 * 0 0 0 0
152 * 0 0 0 0
153 * 0 0 0 0
154 * 0 0 0 0
155 * 0 0 0 0
156 * 0 0 0 0
157 * 0 0 0 0
158 * 0 0 0 0
159 * 0 0 0 0
160 * 1 0 0 0 //S13
161 * 0 0 0 0
162 * 1 0 0 0
163 * 0 0 0 0
164 * 0 0 0 0
165 * 0 0 0 0
166 * 0 0 0 0
167 * 0 0 0 0
168 * 0 0 0 0
169 * 0 0 0 0
170 * 1 0 0 0
171 * 0 0 0 0
172 * 0 0 0 0
173 * 0 0 0 0
174 * 0 0 0 0
175 * 0 0 0 0
176 * 1 0 0 0
177 * 1 0 0 0
178 * 0 0 0 0
179 * 0 0 0 0
180 * 0 0 0 0
181 * 0 0 0 0
182 * 0 0 0 0
183 * 0 0 0 0
184 * 0 0 0 0
185 * 0 0 0 0
186 * 0 0 0 0
187 * 0 0 0 0
188 * 0 0 0 0
189 * 0 0 0 0
190 * 0 0 0 0
191 * 0 0 0 0
192 * 0 0 0 0
193 * 0 0 0 0
194 * 0 0 0 0
195 * 0 0 0 0
196 * 0 0 0 0
197 * 1 0 0 0
198 * 0 0 0 0
199 * 0 0 0 0
200 * 0 0 0 0
201 * 0 0 0 0
202 * 0 0 0 0
203 * 0 0 0 0
204 * 0 0 0 0
205 * 0 0 0 0
206 * 0 0 0 0
207 * 0 0 0 0
208 * 0 0 0 0
208 7 0 0 0 0 //
208 8 0 0 0 0 //
208 242 1 0 0 0 //
208 240 1 0 0 0 //
209 * 0 0 0 0
210 * 1 0 0 0 //S13
211 * 1 0 0 0 //?enc = 0
212 * 0 0 0 0
213 * 0 0 0 0
214 * 0 0 0 0
215 * 0 0 0 0
216 * 1 0 0 0
217 * 0 0 0 0
218 * 0 0 0 0
219 * 1 0 0 0
220 * 0 0 0 0
221 * 0 0 0 0
222 * 0 0 0 0
223 * 0 0 0 0
224 * 0 0 0 0
225 * 0 0 0 0
226 * 0 0 0 0
227 * 0 0 0 0
228 * 0 0 0 0
229 * 0 0 0 0
230 * 0 0 0 0
231 * 0 0 0 0
232 * 1 0 0 0 //S13
233 * 0 0 0 0
234 * 0 0 0 0
235 * 0 0 0 0
236 0 1 0 0 0 //S13
236 1 1 0 0 0
236 2 1 0 0 0
236 3 1 0 0 0
236 5 1 0 0 0 //
236 7 0 0 0 0 // Wing 4 upgrade
236 39 0 0 0 0 //
236 49 0 0 0 0 //S13
236 51 1 0 0 0
236 80 0 0 0 0 //S13
236 81 0 0 0 0 //S13
236 82 0 0 0 0 //S13
236 84 0 0 0 0 //S13
237 * 0 0 0 0
238 * 0 0 0 0
239 * 0 0 0 0
240 * 0 0 0 0
241 * 1 0 0 0
242 * 0 0 0 0
243 * * 0 0 0
244 * 0 0 0 0
245 * 0 0 0 0
246 10 1 0 0 0 //S13
246 11 1 0 0 0 //S13
246 13 1 0 0 0 //S13
246 15 1 0 0 0 //S13
246 16 1 0 0 0 //S13
246 26 1 0 0 0 //S13
246 27 1 0 0 0 //S13
246 28 0 0 0 0 //S13
246 33 1 0 0 0 //S13
246 48 1 0 0 0 //S13
246 49 1 0 0 0 //S13
246 81 1 0 0 0 //S13
246 82 1 0 0 0 //S13
246 84 1 0 0 0 //S13
246 85 1 0 0 0 //S13
247 * 0 0 0 0
248 * 0 0 0 0
249 * 0 0 0 0
250 * 0 0 0 0
251 * 0 0 0 0
252 * 0 0 0 0
253 * 0 0 0 0
254 * 0 0 0 0
255 * 1 0 0 0 //S13
end

Lang.mpr bugs with this main.
Could You add this working Lang.mpr file ?
 

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Last edited:
Experienced Elementalist
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Yea, but i intalled just 13.1 fresh client and add Your main + config and it show Lang.mpr error. Are You using kor client ? (i have full eng client)
 
Skilled Illusionist
Joined
Jun 22, 2017
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Yea, but i intalled just 13.1 fresh client and add Your main + config and it show Lang.mpr error. Are You using kor client ? (i have full eng client)
it not compatible with igcn lang.mpr, that why you got problems
 
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