Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

[Development] Season XII Source Chinesse Team - based on X-TEAM

Experienced Elementalist
Joined
Apr 11, 2005
Messages
290
Reaction score
206
Howto edit client dll to fix 65536 max damage.
Can someone tell how to do in dll ? (offsets needed for main from: Client 1.18.70)
 
Last edited:
Newbie Spellweaver
Joined
May 2, 2013
Messages
29
Reaction score
1
Howto edit client dll to fix 65536 max damage.
Can someone tell how to do in dll ? (offsets needed for main from: Client 1.18.70)

My Bro,

How about remove skill effect (Blue light) during using normal skill?, it have damage. I don't like it T.T
Pls help me !
 
Newbie Spellweaver
Joined
Aug 6, 2015
Messages
59
Reaction score
3
why do not put together a new season 13 theme and upload all

 
Newbie Spellweaver
Joined
Feb 16, 2017
Messages
27
Reaction score
4
正在使用发音
I have been using vs2017, but there are still many BUGs, the database will lead to the collapse of GS, can not find the reason!
 
Junior Spellweaver
Joined
Feb 1, 2008
Messages
113
Reaction score
9
Main season 13 cracked and unpacked for who want to try !!
download:
change configs in config.ini

QWlwAKi - [Development] Season XII Source Chinesse Team - based on X-TEAM - RaGEZONE Forums



Code:
change BYTE CharSet[19] instead of BYTE CharSet[18] in all structures

MagicStoneMix number = 0xF6

4th wings charset
Code:
#if(GAMESERVER_UPDATE>=1301)
else if (TempInventory[7] >= 414 && TempInventory[7] <= 421) //Season 13
    {
  lpObj->CharSet[9] |= 0x05;
  lpObj->CharSet[16] |= ((TempInventory[7] - 414) << 2);
  
  lpObj->CharSet[18] |= Level;
 
    }
 #endif

PMSG_DAMAGE_SEND
Code:
struct PMSG_DAMAGE_SEND
{
    PBMSG_HEAD header; // C1:[PROTOCOL_CODE2]
    BYTE index[2];
    #if(GAMESERVER_UPDATE>=1301)
    DWORD damage;
    #else
    BYTE damage[2];
    #endif
    #if(GAMESERVER_UPDATE>=701)
    BYTE type[2];
    #else
    BYTE type;
    #endif
    BYTE ShieldDamage[2];
    #if(GAMESERVER_UPDATE>=701)
    BYTE attribute;
    #endif
    #if(GAMESERVER_EXTRA==1)
    DWORD ViewCurHP;
    DWORD ViewCurSD;
    DWORD ViewDamageHP;
    DWORD ViewDamageSD;
    #endif
};

PMSG_CHARACTER_LIST_SEND
Code:
struct PMSG_CHARACTER_LIST_SEND
{
    PSBMSG_HEAD header; // C1:F3:00
    #if(GAMESERVER_UPDATE>=1301)
    BYTE unk[2];
    #endif
    BYTE ClassCode;
    BYTE MoveCnt;
    BYTE count;
    #if(GAMESERVER_UPDATE>=602)
    #if(GAMESERVER_UPDATE>=1200)
    BYTE ExtWarehouse[2];
    #else
    BYTE ExtWarehouse;
    #endif
    #endif
};

Code:
struct PMSG_MONSTER_DAMAGE_SEND
{
    PSBMSG_HEAD header; // C1:F3:07
    #if(GAMESERVER_UPDATE>=1301)
    DWORD damage;
    #else
    BYTE damage[2];
    #endif
    BYTE ShieldDamage[2];
    #if(GAMESERVER_EXTRA==1)
    DWORD ViewCurHP;
    DWORD ViewCurSD;
    DWORD ViewDamageHP;
    DWORD ViewDamageSD;
    #endif
};

HackPacketCheck.txt
//Index Value Encrypt MaxDelay MinCount MaxCount
0 * 0 0 0 0 //S13
1 * 0 0 0 0
2 * 0 0 0 0
3 * 1 0 0 0
4 * 0 0 0 0
5 * 0 0 0 0
6 * 0 0 0 0
7 * 0 0 0 0
8 * 0 0 0 0
9 * 0 0 0 0
10 * 0 0 0 0
11 * 0 0 0 0
12 * 0 0 0 0
13 * 0 0 0 0
14 * 1 0 0 0
15 * 0 0 0 0
16 * 0 0 0 0
17 * 0 0 0 0
18 * 0 0 0 0
19 * 0 0 0 0
20 * 0 0 0 0
21 * 0 0 0 0
22 * 0 0 0 0
23 * 0 0 0 0
24 * 0 2000 10 15
25 * 1 0 0 0
26 * 0 0 0 0
27 * 1 0 0 0
28 * 1 0 0 0
29 * 0 0 0 0
30 * 1 0 0 0
31 * 0 0 0 0
32 * 0 0 0 0
33 * 0 0 0 0
34 * 1 0 0 0
35 * 1 0 0 0
36 * 1 0 0 0
37 * 0 0 0 0
38 * 1 0 0 0
39 * 0 0 0 0
40 * 0 0 0 0
41 * 0 0 0 0
42 * 0 0 0 0
43 * 0 0 0 0
44 * 0 0 0 0
45 * 0 0 0 0
46 * 0 0 0 0
47 * 0 0 0 0
48 * 1 0 0 0
49 * 0 0 0 0
50 * 1 0 0 0
51 * 1 0 0 0
52 * 1 0 0 0
53 * 1 0 0 0 //S13
54 * 1 0 0 0
55 * 1 0 0 0 //S13
56 * 0 0 0 0
57 * 0 0 0 0
58 * 1 0 0 0 //S13
59 * 0 0 0 0
60 * 1 0 0 0
61 * 1 0 0 0
62 * 0 0 0 0
63 * 1 0 0 0
64 * 1 0 0 0
65 * 1 0 0 0
66 * 0 0 0 0
67 * 0 0 0 0
68 * 0 0 0 0
69 * 0 0 0 0
70 * 0 0 0 0
71 * 0 0 0 0
72 * 0 0 0 0
73 * 0 0 0 0
74 * 1 0 0 0
75 * 0 0 0 0
76 * 0 0 0 0
77 0 1 0 0 0
77 1 1 0 0 0
77 15 1 0 0 0 //S13
77 16 1 0 0 0 //S13
77 17 1 0 0 0 //S13
77 18 1 0 0 0 //S13
77 19 1 0 0 0 //S13
77 20 1 0 0 0 //S13
77 21 1 0 0 0 //S13
77 35 1 0 0 0 //S13
77 36 1 0 0 0 //S13
77 37 1 0 0 0 //S13
77 39 1 0 0 0 //S13
77 40 1 0 0 0 //S13
78 0 1 0 0 0
78 1 0 0 0 0
78 8 0 0 0 0
78 9 1 0 0 0
78 17 0 0 0 0 //
78 19 0 0 0 0 //
78 35 0 0 0 0 //S13
79 * 1 0 0 0 //S13
80 * 0 0 0 0
81 * 0 0 0 0
82 * 0 0 0 0
83 * 0 0 0 0
84 * 0 0 0 0
85 * 0 0 0 0
86 * 0 0 0 0
87 * 0 0 0 0
88 * 0 0 0 0
89 * 1 0 0 0
90 * 0 0 0 0
91 * 0 0 0 0
92 * 0 0 0 0
93 * 0 0 0 0
94 * 0 0 0 0
95 * 0 0 0 0
96 * 0 0 0 0
97 * 0 0 0 0
98 * 0 0 0 0
99 * 0 0 0 0
100 * 0 0 0 0
101 * 0 0 0 0
102 * 0 0 0 0
103 * 0 0 0 0
104 * 0 0 0 0
105 * 0 0 0 0
106 * 0 0 0 0
107 * 0 0 0 0
108 * 0 0 0 0
109 * 0 0 0 0
110 * 0 0 0 0
111 * 0 0 0 0
112 * 0 0 0 0
113 * 0 0 0 0
114 * 1 0 0 0
115 * 1 0 0 0
116 * 0 0 0 0
117 * 0 0 0 0
118 * 0 0 0 0 //S13
119 * 0 0 0 0
120 * 0 0 0 0
121 * 0 0 0 0
122 * 0 0 0 0
123 * 0 0 0 0
124 * 0 0 0 0
125 * 0 0 0 0
126 * 0 0 0 0 //4th skill tree
127 * 0 0 0 0
128 * 0 0 0 0
129 * 0 0 0 0
130 * 0 0 0 0
131 * 1 0 0 0
132 * 0 0 0 0
133 * 0 0 0 0
134 * 0 0 0 0
135 * 0 0 0 0
136 * 0 0 0 0
137 * 0 0 0 0
138 * 0 0 0 0
139 * 0 0 0 0
140 * 0 0 0 0
141 * 0 0 0 0
142 * 1 0 0 0 //S13
143 * 0 0 0 0
144 * 0 0 0 0
145 * 0 0 0 0
146 * 0 0 0 0
147 * 0 0 0 0
148 * 0 0 0 0
149 * 0 0 0 0
150 * 0 0 0 0
151 * 0 0 0 0
152 * 0 0 0 0
153 * 0 0 0 0
154 * 0 0 0 0
155 * 0 0 0 0
156 * 0 0 0 0
157 * 0 0 0 0
158 * 0 0 0 0
159 * 0 0 0 0
160 * 1 0 0 0 //S13
161 * 0 0 0 0
162 * 1 0 0 0
163 * 0 0 0 0
164 * 0 0 0 0
165 * 0 0 0 0
166 * 0 0 0 0
167 * 0 0 0 0
168 * 0 0 0 0
169 * 0 0 0 0
170 * 1 0 0 0
171 * 0 0 0 0
172 * 0 0 0 0
173 * 0 0 0 0
174 * 0 0 0 0
175 * 0 0 0 0
176 * 1 0 0 0
177 * 1 0 0 0
178 * 0 0 0 0
179 * 0 0 0 0
180 * 0 0 0 0
181 * 0 0 0 0
182 * 0 0 0 0
183 * 0 0 0 0
184 * 0 0 0 0
185 * 0 0 0 0
186 * 0 0 0 0
187 * 0 0 0 0
188 * 0 0 0 0
189 * 0 0 0 0
190 * 0 0 0 0
191 * 0 0 0 0
192 * 0 0 0 0
193 * 0 0 0 0
194 * 0 0 0 0
195 * 0 0 0 0
196 * 0 0 0 0
197 * 1 0 0 0
198 * 0 0 0 0
199 * 0 0 0 0
200 * 0 0 0 0
201 * 0 0 0 0
202 * 0 0 0 0
203 * 0 0 0 0
204 * 0 0 0 0
205 * 0 0 0 0
206 * 0 0 0 0
207 * 0 0 0 0
208 * 0 0 0 0
208 7 0 0 0 0 //
208 8 0 0 0 0 //
208 242 1 0 0 0 //
208 240 1 0 0 0 //
209 * 0 0 0 0
210 * 1 0 0 0 //S13
211 * 1 0 0 0 //?enc = 0
212 * 0 0 0 0
213 * 0 0 0 0
214 * 0 0 0 0
215 * 0 0 0 0
216 * 1 0 0 0
217 * 0 0 0 0
218 * 0 0 0 0
219 * 1 0 0 0
220 * 0 0 0 0
221 * 0 0 0 0
222 * 0 0 0 0
223 * 0 0 0 0
224 * 0 0 0 0
225 * 0 0 0 0
226 * 0 0 0 0
227 * 0 0 0 0
228 * 0 0 0 0
229 * 0 0 0 0
230 * 0 0 0 0
231 * 0 0 0 0
232 * 1 0 0 0 //S13
233 * 0 0 0 0
234 * 0 0 0 0
235 * 0 0 0 0
236 0 1 0 0 0 //S13
236 1 1 0 0 0
236 2 1 0 0 0
236 3 1 0 0 0
236 5 1 0 0 0 //
236 7 0 0 0 0 // Wing 4 upgrade
236 39 0 0 0 0 //
236 49 0 0 0 0 //S13
236 51 1 0 0 0
236 80 0 0 0 0 //S13
236 81 0 0 0 0 //S13
236 82 0 0 0 0 //S13
236 84 0 0 0 0 //S13
237 * 0 0 0 0
238 * 0 0 0 0
239 * 0 0 0 0
240 * 0 0 0 0
241 * 1 0 0 0
242 * 0 0 0 0
243 * * 0 0 0
244 * 0 0 0 0
245 * 0 0 0 0
246 10 1 0 0 0 //S13
246 11 1 0 0 0 //S13
246 13 1 0 0 0 //S13
246 15 1 0 0 0 //S13
246 16 1 0 0 0 //S13
246 26 1 0 0 0 //S13
246 27 1 0 0 0 //S13
246 28 0 0 0 0 //S13
246 33 1 0 0 0 //S13
246 48 1 0 0 0 //S13
246 49 1 0 0 0 //S13
246 81 1 0 0 0 //S13
246 82 1 0 0 0 //S13
246 84 1 0 0 0 //S13
246 85 1 0 0 0 //S13
247 * 0 0 0 0
248 * 0 0 0 0
249 * 0 0 0 0
250 * 0 0 0 0
251 * 0 0 0 0
252 * 0 0 0 0
253 * 0 0 0 0
254 * 0 0 0 0
255 * 1 0 0 0 //S13
end
can you share that client too?

where do i change this ?

MagicStoneMix number = 0xF6

and this ?

4th wings charset
#if(GAMESERVER_UPDATE>=1301)
else if (TempInventory[7] >= 414 && TempInventory[7] <= 421) //Season 13
{
lpObj->CharSet[9] |= 0x05;
lpObj->CharSet[16] |= ((TempInventory[7] - 414) << 2);

lpObj->CharSet[18] |= Level;

}
#endif

thanks
 

Attachments

You must be registered for see attachments list
Newbie Spellweaver
Joined
May 2, 2013
Messages
29
Reaction score
1
4th class changing quest (the last quest : kill Cent monster) can not excuted
and after 4th master skill three are showing skills, adding points to 4th master skill tree don't have (master level not increase)

Next thing is Exp bar, its not working for me on master level and after receive 4th class (especially).
Continue master 3th point up more more .
 
Newbie Spellweaver
Joined
Feb 20, 2016
Messages
26
Reaction score
4
I do not get copile the gameserver, some one can help ?

EDIT

I already got it, Visual Basic Ultimate 2010
 
Last edited:
Newbie Spellweaver
Joined
Aug 6, 2015
Messages
59
Reaction score
3
Does anyone know how to send or where the damage bonus of Skilles Ruud?

 
Newbie Spellweaver
Joined
Feb 20, 2016
Messages
26
Reaction score
4
who knows how to fix Apostle Devin, click and nothing happen, is a bug or configuration ?
 
Back
Top