Skilled Illusionist
- Joined
- Jun 22, 2017
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I edited original Lang from fresh installed Mu client s13 e1 and it incompatible with main.
13-1 client is good version ?
you must encrypt it with s13 e2 function
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Join Today!I edited original Lang from fresh installed Mu client s13 e1 and it incompatible with main.
13-1 client is good version ?
you must encrypt it with s13 e2 function
Howto edit client dll to fix 65536 max damage.
Can someone tell how to do in dll ? (offsets needed for main from: Client 1.18.70)
you must encrypt it with s13 e2 function
wich version of vs should i use to compile this sources?
i'm trying with vs 2017 but i get alot of error
can you share that client too?Main season 13 cracked and unpacked for who want to try !!
download:You must be registered to see links
change configs in config.ini
Code:change BYTE CharSet[19] instead of BYTE CharSet[18] in all structures
MagicStoneMix number = 0xF6
4th wings charset
Code:#if(GAMESERVER_UPDATE>=1301) else if (TempInventory[7] >= 414 && TempInventory[7] <= 421) //Season 13 { lpObj->CharSet[9] |= 0x05; lpObj->CharSet[16] |= ((TempInventory[7] - 414) << 2); lpObj->CharSet[18] |= Level; } #endif
PMSG_DAMAGE_SEND
Code:struct PMSG_DAMAGE_SEND { PBMSG_HEAD header; // C1:[PROTOCOL_CODE2] BYTE index[2]; #if(GAMESERVER_UPDATE>=1301) DWORD damage; #else BYTE damage[2]; #endif #if(GAMESERVER_UPDATE>=701) BYTE type[2]; #else BYTE type; #endif BYTE ShieldDamage[2]; #if(GAMESERVER_UPDATE>=701) BYTE attribute; #endif #if(GAMESERVER_EXTRA==1) DWORD ViewCurHP; DWORD ViewCurSD; DWORD ViewDamageHP; DWORD ViewDamageSD; #endif };
PMSG_CHARACTER_LIST_SEND
Code:struct PMSG_CHARACTER_LIST_SEND { PSBMSG_HEAD header; // C1:F3:00 #if(GAMESERVER_UPDATE>=1301) BYTE unk[2]; #endif BYTE ClassCode; BYTE MoveCnt; BYTE count; #if(GAMESERVER_UPDATE>=602) #if(GAMESERVER_UPDATE>=1200) BYTE ExtWarehouse[2]; #else BYTE ExtWarehouse; #endif #endif };
Code:struct PMSG_MONSTER_DAMAGE_SEND { PSBMSG_HEAD header; // C1:F3:07 #if(GAMESERVER_UPDATE>=1301) DWORD damage; #else BYTE damage[2]; #endif BYTE ShieldDamage[2]; #if(GAMESERVER_EXTRA==1) DWORD ViewCurHP; DWORD ViewCurSD; DWORD ViewDamageHP; DWORD ViewDamageSD; #endif };
HackPacketCheck.txt
//Index Value Encrypt MaxDelay MinCount MaxCount
0 * 0 0 0 0 //S13
1 * 0 0 0 0
2 * 0 0 0 0
3 * 1 0 0 0
4 * 0 0 0 0
5 * 0 0 0 0
6 * 0 0 0 0
7 * 0 0 0 0
8 * 0 0 0 0
9 * 0 0 0 0
10 * 0 0 0 0
11 * 0 0 0 0
12 * 0 0 0 0
13 * 0 0 0 0
14 * 1 0 0 0
15 * 0 0 0 0
16 * 0 0 0 0
17 * 0 0 0 0
18 * 0 0 0 0
19 * 0 0 0 0
20 * 0 0 0 0
21 * 0 0 0 0
22 * 0 0 0 0
23 * 0 0 0 0
24 * 0 2000 10 15
25 * 1 0 0 0
26 * 0 0 0 0
27 * 1 0 0 0
28 * 1 0 0 0
29 * 0 0 0 0
30 * 1 0 0 0
31 * 0 0 0 0
32 * 0 0 0 0
33 * 0 0 0 0
34 * 1 0 0 0
35 * 1 0 0 0
36 * 1 0 0 0
37 * 0 0 0 0
38 * 1 0 0 0
39 * 0 0 0 0
40 * 0 0 0 0
41 * 0 0 0 0
42 * 0 0 0 0
43 * 0 0 0 0
44 * 0 0 0 0
45 * 0 0 0 0
46 * 0 0 0 0
47 * 0 0 0 0
48 * 1 0 0 0
49 * 0 0 0 0
50 * 1 0 0 0
51 * 1 0 0 0
52 * 1 0 0 0
53 * 1 0 0 0 //S13
54 * 1 0 0 0
55 * 1 0 0 0 //S13
56 * 0 0 0 0
57 * 0 0 0 0
58 * 1 0 0 0 //S13
59 * 0 0 0 0
60 * 1 0 0 0
61 * 1 0 0 0
62 * 0 0 0 0
63 * 1 0 0 0
64 * 1 0 0 0
65 * 1 0 0 0
66 * 0 0 0 0
67 * 0 0 0 0
68 * 0 0 0 0
69 * 0 0 0 0
70 * 0 0 0 0
71 * 0 0 0 0
72 * 0 0 0 0
73 * 0 0 0 0
74 * 1 0 0 0
75 * 0 0 0 0
76 * 0 0 0 0
77 0 1 0 0 0
77 1 1 0 0 0
77 15 1 0 0 0 //S13
77 16 1 0 0 0 //S13
77 17 1 0 0 0 //S13
77 18 1 0 0 0 //S13
77 19 1 0 0 0 //S13
77 20 1 0 0 0 //S13
77 21 1 0 0 0 //S13
77 35 1 0 0 0 //S13
77 36 1 0 0 0 //S13
77 37 1 0 0 0 //S13
77 39 1 0 0 0 //S13
77 40 1 0 0 0 //S13
78 0 1 0 0 0
78 1 0 0 0 0
78 8 0 0 0 0
78 9 1 0 0 0
78 17 0 0 0 0 //
78 19 0 0 0 0 //
78 35 0 0 0 0 //S13
79 * 1 0 0 0 //S13
80 * 0 0 0 0
81 * 0 0 0 0
82 * 0 0 0 0
83 * 0 0 0 0
84 * 0 0 0 0
85 * 0 0 0 0
86 * 0 0 0 0
87 * 0 0 0 0
88 * 0 0 0 0
89 * 1 0 0 0
90 * 0 0 0 0
91 * 0 0 0 0
92 * 0 0 0 0
93 * 0 0 0 0
94 * 0 0 0 0
95 * 0 0 0 0
96 * 0 0 0 0
97 * 0 0 0 0
98 * 0 0 0 0
99 * 0 0 0 0
100 * 0 0 0 0
101 * 0 0 0 0
102 * 0 0 0 0
103 * 0 0 0 0
104 * 0 0 0 0
105 * 0 0 0 0
106 * 0 0 0 0
107 * 0 0 0 0
108 * 0 0 0 0
109 * 0 0 0 0
110 * 0 0 0 0
111 * 0 0 0 0
112 * 0 0 0 0
113 * 0 0 0 0
114 * 1 0 0 0
115 * 1 0 0 0
116 * 0 0 0 0
117 * 0 0 0 0
118 * 0 0 0 0 //S13
119 * 0 0 0 0
120 * 0 0 0 0
121 * 0 0 0 0
122 * 0 0 0 0
123 * 0 0 0 0
124 * 0 0 0 0
125 * 0 0 0 0
126 * 0 0 0 0 //4th skill tree
127 * 0 0 0 0
128 * 0 0 0 0
129 * 0 0 0 0
130 * 0 0 0 0
131 * 1 0 0 0
132 * 0 0 0 0
133 * 0 0 0 0
134 * 0 0 0 0
135 * 0 0 0 0
136 * 0 0 0 0
137 * 0 0 0 0
138 * 0 0 0 0
139 * 0 0 0 0
140 * 0 0 0 0
141 * 0 0 0 0
142 * 1 0 0 0 //S13
143 * 0 0 0 0
144 * 0 0 0 0
145 * 0 0 0 0
146 * 0 0 0 0
147 * 0 0 0 0
148 * 0 0 0 0
149 * 0 0 0 0
150 * 0 0 0 0
151 * 0 0 0 0
152 * 0 0 0 0
153 * 0 0 0 0
154 * 0 0 0 0
155 * 0 0 0 0
156 * 0 0 0 0
157 * 0 0 0 0
158 * 0 0 0 0
159 * 0 0 0 0
160 * 1 0 0 0 //S13
161 * 0 0 0 0
162 * 1 0 0 0
163 * 0 0 0 0
164 * 0 0 0 0
165 * 0 0 0 0
166 * 0 0 0 0
167 * 0 0 0 0
168 * 0 0 0 0
169 * 0 0 0 0
170 * 1 0 0 0
171 * 0 0 0 0
172 * 0 0 0 0
173 * 0 0 0 0
174 * 0 0 0 0
175 * 0 0 0 0
176 * 1 0 0 0
177 * 1 0 0 0
178 * 0 0 0 0
179 * 0 0 0 0
180 * 0 0 0 0
181 * 0 0 0 0
182 * 0 0 0 0
183 * 0 0 0 0
184 * 0 0 0 0
185 * 0 0 0 0
186 * 0 0 0 0
187 * 0 0 0 0
188 * 0 0 0 0
189 * 0 0 0 0
190 * 0 0 0 0
191 * 0 0 0 0
192 * 0 0 0 0
193 * 0 0 0 0
194 * 0 0 0 0
195 * 0 0 0 0
196 * 0 0 0 0
197 * 1 0 0 0
198 * 0 0 0 0
199 * 0 0 0 0
200 * 0 0 0 0
201 * 0 0 0 0
202 * 0 0 0 0
203 * 0 0 0 0
204 * 0 0 0 0
205 * 0 0 0 0
206 * 0 0 0 0
207 * 0 0 0 0
208 * 0 0 0 0
208 7 0 0 0 0 //
208 8 0 0 0 0 //
208 242 1 0 0 0 //
208 240 1 0 0 0 //
209 * 0 0 0 0
210 * 1 0 0 0 //S13
211 * 1 0 0 0 //?enc = 0
212 * 0 0 0 0
213 * 0 0 0 0
214 * 0 0 0 0
215 * 0 0 0 0
216 * 1 0 0 0
217 * 0 0 0 0
218 * 0 0 0 0
219 * 1 0 0 0
220 * 0 0 0 0
221 * 0 0 0 0
222 * 0 0 0 0
223 * 0 0 0 0
224 * 0 0 0 0
225 * 0 0 0 0
226 * 0 0 0 0
227 * 0 0 0 0
228 * 0 0 0 0
229 * 0 0 0 0
230 * 0 0 0 0
231 * 0 0 0 0
232 * 1 0 0 0 //S13
233 * 0 0 0 0
234 * 0 0 0 0
235 * 0 0 0 0
236 0 1 0 0 0 //S13
236 1 1 0 0 0
236 2 1 0 0 0
236 3 1 0 0 0
236 5 1 0 0 0 //
236 7 0 0 0 0 // Wing 4 upgrade
236 39 0 0 0 0 //
236 49 0 0 0 0 //S13
236 51 1 0 0 0
236 80 0 0 0 0 //S13
236 81 0 0 0 0 //S13
236 82 0 0 0 0 //S13
236 84 0 0 0 0 //S13
237 * 0 0 0 0
238 * 0 0 0 0
239 * 0 0 0 0
240 * 0 0 0 0
241 * 1 0 0 0
242 * 0 0 0 0
243 * * 0 0 0
244 * 0 0 0 0
245 * 0 0 0 0
246 10 1 0 0 0 //S13
246 11 1 0 0 0 //S13
246 13 1 0 0 0 //S13
246 15 1 0 0 0 //S13
246 16 1 0 0 0 //S13
246 26 1 0 0 0 //S13
246 27 1 0 0 0 //S13
246 28 0 0 0 0 //S13
246 33 1 0 0 0 //S13
246 48 1 0 0 0 //S13
246 49 1 0 0 0 //S13
246 81 1 0 0 0 //S13
246 82 1 0 0 0 //S13
246 84 1 0 0 0 //S13
246 85 1 0 0 0 //S13
247 * 0 0 0 0
248 * 0 0 0 0
249 * 0 0 0 0
250 * 0 0 0 0
251 * 0 0 0 0
252 * 0 0 0 0
253 * 0 0 0 0
254 * 0 0 0 0
255 * 1 0 0 0 //S13
end