[Development] Season XIII Source Chinesse Team - based on X-TEAM

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  1. #1
    Member king548962 is offline
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    [Development] Season XIII Source Chinesse Team - based on X-TEAM

    [Development] Season XIII Source Chinesse Team - based on X-TEAM
    I want to publish my latest work:
    1. XT-S12 based on LST-TEAM
    2. Draw lessons from MUTEAM's S6 source code.
    3. Draw lessons from 802 source code of China Happy Team
    4. The login structure uses MyHeart's S13 releaseCreativity is borrowed from China Hand Tour King's Glory and Hero Alliance.

    The following is my own reference to add custom functions:
    1. Absolute Survival Task (from MUTEAM's S6 source code)
    2. Custom pet enhancements, including Y-key pet bar (from MUTEAM's S6 source code)
    3. Customize equipment attributes (expanding support for maximum and minimum level control)
    4. Custom Title System (Only Server-side Added)
    5. Add my own detailed control

    The following are the details of the control:
    1. Custom Enhanced Basic Property Control for Monsters
    2. Customized Gemstone Exchange Points
    3. Custom Skill Effects (Control Effects)
    4. Custom Equipments Special Effects (Various Magic Effects)

    Following are the effects of custom equipment: (learn from LOL)
    1. Ring Suit (wearing two specific rings at the same time, triggering maximum blood volume, attacking time-varying angels or demons, increasing 100% double probability and ignorance probability, plus vertigo effects)
    2. Wearing a specific necklace to be attacked has a certain probability of eliminating its negative effects, and has a certain probability of triggering stealth and accelerating special effects.
    3. Cutting attributes: Adding cutting attributes (similar to heavenly penalties) to specific equipment will add a certain percentage of the current life value of the attackee when attacked by wearing such equipment.
    4. Bloodsucking Attribute: When attacking, restore a certain percentage of the life of the attack itself (real-time bloodsucking, each attack can trigger)
    5. Infinite Attributes: When an attack triggers double damage, the attack power is + 50%.

    The current version only adds so much content. In my S6 project, I also add many interesting special effects, such as:
    1. Berserk Equipment: When an attack triggers double superior strike damage, attack power + 520 attack speed + 45, lasts 5 seconds, and cools for 15 seconds.
    2. Cold Iron Equipment: When attacked, it reduces the attacker's attack power by 270 points and attack speed by 27 points. It lasts 5 seconds and cools for 15 seconds.
    3. Rejuvenation equipment: When the victim's blood volume is less than 50%, the maximum blood volume of the victim can be restored instantly by 30%.
    4. Broken Army Equipment: When the blood volume of the attacked is less than 50%, the attacker attacks + 30%.
    5. Commander Equipment: When blood volume is less than or equal to 0, immune death is 5 seconds, attack power + 520, cooling time is 60 seconds.
    6. Thorn Equipments: Increase the wearer's reflection probability by 30%, only one trigger can be triggered.
    7. Armor-piercing equipment: Increases the wearer's chance of ignorance by 30%, only one trigger can be triggered.
    8. Necklace Super Criticism: A certain probability triggers Super Criticism, and triggers Ascension Special Effects.
    9. BOSS Skills: Rejuvenation, Violence, Counterattack, Killing Return, etc.
    10. Synthetic system. All equipment can be synthesized by using specific materials and equipment to synthesize NPC in Wonderland.

    Here are some of my ideas:
    1. Add cooling time and special effects to skills (e.g. vertigo, deceleration, etc.) to make skills more important.
    2. Set a refresh time increase for monsters, small BOSS for maps, and skills to make monsters more powerful
    3. Let designated monsters drop designated equipment and materials, so that players have more direction.
    4. Modify the map to a copy of the corridor and a copy of the game of customs clearance type to make the game more interesting.
    5. Increase the PK event of 5VS5 10VS10

    The source code of S13 still needs a lot of repairs, protocols, packages or structures, or databases. Hope that we can share more of our results and let him improve together!

    I will only publish my modified source code: support libraries / clients, please refer to:

    [Development] Season XII Source Chinesse Team - based on X-TEAM

    The Gameserver still crashes sometimes. I won't fix it. I hope I can fix it if I understand it.

    Compilation completed:
    https://mega.nz/#!AqAyTABZ!Ku_viWf8-...-7oVm_6mJgBSAo

    The source code is as follows:
    https://mega.nz/#!diwUnIhJ!PcV5Q69Lf...Wu-p96wx_pIK8E

    CLIENT PATCH + SERVER PATCH:
    https://mega.nz/#!grQVCCrC!2iYjlAGyz...Sut20RGt-gRvK0
    Thank:
    LST
    EMU
    X-TEAM
    MUTEAM
    Myheart
    Pyke
    Ragezone.com
    Last edited by king548962; 27-05-19 at 05:22 AM. Reason: Make it beautiful


  2. #2
    Member kamesenin is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    And client????

    Enviado desde mi RS988 mediante Tapatalk

  3. #3
    Member king548962 is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    [QUOTE = kamesenin; 8943802]和客户????

    Enviado desde mi RS988 mediante Tapatalk [/ QUOTE]

    please refer to:

    [Development] Season XII Source Chinesse Team - based on X-TEAM

  4. #4
    Member kamesenin is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    to see I do not understand, c9mpartis something that decides that season 13 but you are asking how to connect to the main dll something does not close me, to see if someone does something with this fake

    Enviado desde mi RS988 mediante Tapatalk

  5. #5
    Member zhangqian is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    as i know this is the live project i am in africa so the net work is so much bad i hope some body can share it the correct one and clean one and mega disk thanks so much guys u r handsome!!!

  6. #6
    Member tinnhan247 is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    Thanks King548962

    I don't have client correct--> could you share your client again?

    Game server alarm " can not open "000 - 幸运宝箱.txt" of EventItemBag.
    Pls help us!

  7. #7
    Member zhangqian is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    use this link its is chinese clients tinnhan247

    - - - Updated - - -

    KING548962my brother where are you from ?you really did a wonderfully job i am very like it and i want use it improve my programming skills and at the same time i can play it in african ,then i will never boring,thanks souch god will bless you 我的兄弟!
    Last edited by zhangqian; 23-05-19 at 02:05 AM.

  8. #8
    Member king548962 is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    Quote Originally Posted by zhangqian View Post
    use this link its is chinese clients tinnhan247

    - - - Updated - - -

    KING548962my brother where are you from ?you really did a wonderfully job i am very like it and i want use it improve my programming skills and at the same time i can play it in african ,then i will never boring,thanks souch god will bless you 我的兄弟!
    CHINA. IT is have very much problems!

  9. #9
    Member DarkHaziel is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    Hello friends, could post to source from main.dll Season 13, I am using main 1.18.82 with Gameguard I would like to use the main 1.18.89 follows below the initial project in my sourcer
    Last edited by DarkHaziel; 24-05-19 at 12:35 AM. Reason: Removed youtube link (this is not the place to advertise)

  10. #10
    Registered devilsafe is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    can you post the set of files like Data/custom/xxx.txt gameserver/data/xxx.dat and some others? thanks.

  11. #11
    Member zhangqian is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    someone handsome guy can share the link of full client language chs,and the source code of the main.dll???thank you verymuch
    Last edited by allexander; 24-05-19 at 10:53 AM. Reason: English only, thank you.

  12. #12
    Member DarkHaziel is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    Here is the decompiling of main.dll

    Code:
    //----- (100016E0) --------------------------------------------------------
    BOOL sub_100016E0()
    {
      char v0; // bl@1
      char v1; // bl@1
      char v2; // bl@1
      char v3; // bl@1
      char v4; // bl@1
      DWORD flOldProtect; // [sp+Ch] [bp-30h]@1
      CHAR ReturnedString; // [sp+10h] [bp-2Ch]@1
      CHAR v8; // [sp+30h] [bp-Ch]@1
      char v9; // [sp+32h] [bp-Ah]@1
      char v10; // [sp+33h] [bp-9h]@1
      char v11; // [sp+35h] [bp-7h]@1
      char v12; // [sp+36h] [bp-6h]@1
    
    
      VirtualProtect((LPVOID)0xBE5341, 0x4Au, 0x40u, &flOldProtect);
      memcpy((void *)0xBE5341, sub_1000F340, 0x4Au);
      VirtualProtect((LPVOID)0xBE5341, 0x4Au, flOldProtect, &flOldProtect);
      VirtualProtect((LPVOID)0xBF6423, 0x5Cu, 0x40u, &flOldProtect);
      memcpy((void *)0xBF6423, &unk_1000F390, 0x5Cu);
      VirtualProtect((LPVOID)0xBF6423, 0x5Cu, flOldProtect, &flOldProtect);
      VirtualProtect((LPVOID)0xD8535E, 5u, 0x40u, &flOldProtect);
      vD8535E = -1869574000;
      vD85362 = -112;
      VirtualProtect((LPVOID)0xD8535E, 5u, flOldProtect, &flOldProtect);
      VirtualProtect((LPVOID)0x50E275, 1u, 0x40u, &flOldProtect);
      v50E275 = -21;
      VirtualProtect((LPVOID)0x50E275, 1u, flOldProtect, &flOldProtect);
      VirtualProtect((LPVOID)0xC1A31F, 1u, 0x40u, &flOldProtect);
      vC1A31F = -21;
      VirtualProtect((LPVOID)0xC1A31F, 1u, flOldProtect, &flOldProtect);
      VirtualProtect((LPVOID)0xCF24A4, 1u, 0x40u, &flOldProtect);
      vCF24A4 = -21;
      VirtualProtect((LPVOID)0xCF24A4, 1u, flOldProtect, &flOldProtect);
      VirtualProtect((LPVOID)0xCF25DD, 1u, 0x40u, &flOldProtect);
      vCF25DD = -21;
      VirtualProtect((LPVOID)0xCF25DD, 1u, flOldProtect, &flOldProtect);
      VirtualProtect((LPVOID)0xB75A8A, 1u, 0x40u, &flOldProtect);
      vB75A8A = 60;
      VirtualProtect((LPVOID)0xB75A8A, 1u, flOldProtect, &flOldProtect);
      VirtualProtect((LPVOID)0x15FFA44, 2u, 0x40u, &flOldProtect);
      v15FFA44 = -21131;
      VirtualProtect((LPVOID)0x15FFA44, 2u, flOldProtect, &flOldProtect);
      GetPrivateProfileStringA("LOGIN", "IpAddress", "127.0.0.1", &ReturnedString, 0x20u, ".\\config.ini");
      GetPrivateProfileStringA("LOGIN", "Version", "1.18.90", &v8, 0x20u, ".\\config.ini");
      GetPrivateProfileStringA("LOGIN", "Serial", "8FAyC4K0XW591GAD", ::ReturnedString, 0x20u, ".\\config.ini");
      VirtualProtect((LPVOID)0x1600560, 0x20u, 0x40u, &flOldProtect);
      memcpy((void *)0x1600560, &ReturnedString, 0x20u);
      VirtualProtect((LPVOID)0x1600560, 0x20u, flOldProtect, &flOldProtect);
      VirtualProtect((LPVOID)0x1609508, 0x11u, 0x40u, &flOldProtect);
      v1609508 = *(_DWORD *)::ReturnedString;
      v160950C = dword_10012098;
      v1609510 = dword_1001209C;
      v1609514 = dword_100120A0;
      v1609518 = byte_100120A4;
      VirtualProtect((LPVOID)0x1609508, 0x11u, flOldProtect, &flOldProtect);
      v0 = v8 + 1;
      VirtualProtect((LPVOID)0x1609500, 1u, 0x40u, &flOldProtect);
      v1609500 = v0;
      VirtualProtect((LPVOID)0x1609500, 1u, flOldProtect, &flOldProtect);
      v1 = v9 + 2;
      VirtualProtect((LPVOID)0x1609501, 1u, 0x40u, &flOldProtect);
      v1609501 = v1;
      VirtualProtect((LPVOID)0x1609501, 1u, flOldProtect, &flOldProtect);
      v2 = v10 + 3;
      VirtualProtect((LPVOID)0x1609502, 1u, 0x40u, &flOldProtect);
      v1609502 = v2;
      VirtualProtect((LPVOID)0x1609502, 1u, flOldProtect, &flOldProtect);
      v3 = v11 + 4;
      VirtualProtect((LPVOID)0x1609503, 1u, 0x40u, &flOldProtect);
      v1609503 = v3;
      VirtualProtect((LPVOID)0x1609503, 1u, flOldProtect, &flOldProtect);
      v4 = v12 + 5;
      VirtualProtect((LPVOID)0x1609504, 1u, 0x40u, &flOldProtect);
      v1609504 = v4;
      VirtualProtect((LPVOID)0x1609504, 1u, flOldProtect, &flOldProtect);
      sub_10003610(-23, (LPVOID)0xBE443A, (int)sub_100032B0);
      return sub_10003610(-23, (LPVOID)0xC48E76, (int)sub_10003420);
    }

  13. #13
    Registered devilsafe is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    can some one deal the problems of freequence?

  14. #14
    Member DarkHaziel is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    With the above decompilation we can make a main.dll source to use. At the moment I am using main 1.18.82 but it is not perfect.ja I posted the DEC of the patch dll posted, now let's make the dll

  15. #15
    Member king548962 is offline
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    Re: [Development] Season XIII Source Chinesse Team - based on X-TEAM

    Quote Originally Posted by DarkHaziel View Post
    With the above decompilation we can make a main.dll source to use. At the moment I am using main 1.18.82 but it is not perfect.ja I posted the DEC of the patch dll posted, now let's make the dll
    Please share your class code again



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