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[Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

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Well hello to everyone, I made this topic .. because I really need some of my friends here in the forum give me a hand with a few problems I'm having trying to add 1 new map on my server and client, I'll try to Specifically explaining be more or less than what I did...

Code:
DWORD MapTextOffset        = 0x00402FF0;
DWORD MapJumpOffset        = 0x005A4A4C;
DWORD MapReturnOffset    = 0x005A476F;


void __declspec(naked) LoadNewTextMapName()
{
    _asm
    {
        CMP ESI,0x22        // Crywolf MapId: 34
        JNZ NextMapText1
        PUSH 0x73B
        MOV ECX, 0x07AAE868
        CALL MapTextOffset
        JMP MapJumpOffset
        // ---
        NextMapText1:
        // ---
        CMP ESI,0x43        // Arkania MapId: 67
        JNZ ReturnMapLoad
        PUSH 0x741            // Text.bmd number line: 1857
        MOV ECX, 0x07AAE868
        CALL MapTextOffset
        JMP MapJumpOffset
        // ---
        ReturnMapLoad:
        // ---
        JMP MapReturnOffset
    }
}

char * arkania_map = "Interface\\Arkania_Map.tga";

void __declspec(naked) LoadNewInterfaceMapName()
{
    _asm
    {
        MOV DWORD PTR SS:[EBP-0x0D8],0x40 // 0x40 = 64 duel arena (Hook place)
        PUSH 0x008C2BC0                      // Arg1 = ASCII "Interface\duelarena.tga"
        LEA EDX,[EBP-0x0D8]
        PUSH EDX
        MOV ECX,DWORD PTR SS:[EBP-0x0DC]
        ADD ECX,0x4
        CALL InterfaceLoad1
        MOV ECX,EAX
        CALL InterfaceLoad2
        // ---
        MOV DWORD PTR SS:[EBP-0x0D8],0x43 // 0x43 = 67 Arkania (custom map)
        PUSH arkania_map                  // Arg1 = ASCII "Interface\Arkania_Map.tga"
        LEA EDX,[EBP-0x0D8]
        PUSH EDX
        MOV ECX,DWORD PTR SS:[EBP-0x0DC]
        ADD ECX,0x4
        CALL InterfaceLoad1
        MOV ECX,EAX
        CALL InterfaceLoad2
        // ---
        MOV EDI, 0x0045F6A1
        JMP EDI
        // ---
        InterfaceLoad1:
        MOV EDI, 0x0045FAD0
        JMP EDI
        // ---
        InterfaceLoad2:
        MOV EDI, 0x00409F10
        JMP EDI
        // ---
        MOV ESP, EBP
        POP EBP
        RETN
    }
}

void NewMapHooks()
{
        // Load new map name to show on new maps hook
    Utils.SetNop(0x005A4756,25);
    Utils.WriteJmp(0x005A4756,(DWORD)&LoadNewTextMapName);
        // ---
        // Load new .tga file to show on new maps hook    
    Utils.SetNop(0x0045F676,43);
    Utils.WriteJmp(0x0045F676,(DWORD)&LoadNewInterfaceMapName);
}

This part I made directly on my main.exe with ollydbg:

Code:
[COLOR=#008000]// Load new .MAP files hook[/COLOR] ([COLOR=#ff0000]0x005E9351[/COLOR])
[COLOR=#ff0000]// Here must be changed value from limit to load .map files from: Data in this case original value is: [/COLOR]005E9351  |.  3B45 98       CMP EAX,DWORD PTR SS:[EBP-[COLOR=#ff0000]0x10[/COLOR]] and I change by: [EBP-[COLOR=#FF0000]0x68[/COLOR]]
[COLOR=#008000]// ----[/COLOR]
[COLOR=#008000]// Load new .ATT files hook[/COLOR] ([COLOR=#ff0000]0x005E95A8[/COLOR])
[COLOR=#FF0000]// Here must be changed value from limit to load .att files from: Data in this case original value is: [/COLOR]005E95A8  |.  3B4D 98      CMP ECX,DWORD PTR SS:[EBP-[COLOR=#ff0000]0x10[/COLOR]] and I change by: [EBP-[COLOR=#FF0000]0x68[/COLOR]]
[COLOR=#008000]// ----[/COLOR]
[COLOR=#008000]// Load new .OBJ files hook[/COLOR] ([COLOR=#ff0000]0x005E964B[/COLOR])
[COLOR=#FF0000]// Here must be changed value from limit to load .att files from: Data in this case original value is: [/COLOR]005E964B  |.  3B45 98      CMP EAX,DWORD PTR SS:[EBP-0x10] and I change by: [EBP-[COLOR=#FF0000]0x68[/COLOR]]

PS: I make this follow this thread by pinkof I only add .OBJ load part and ready!

http://forum.ragezone.com/f508/adding-map-client-953281/

Well on server side is more easy.. only add your: TerrainXX.att and fix your GS to load new Terrains.. I work with AI Julia project like base.. then I only make this changes on: Maps.cpp file on Julia Source:

Code:
#include "stdafx.h"
#include "Maps.h"
#include "Utilits.h"
#include "Configs.h"


cMaps Maps;

// changed arrays here [COLOR=#ff0000]67[/COLOR] to MAX terrain load and [COLOR=#ff0000]25[/COLOR] is count of                                                       
// characters I mean.. "..\\data\\Terrain1.att" = 22 characters.. how I put                                             
// limit on my client from: [COLOR=#FF0000]EBP-0x68 = 104[/COLOR] then I must think on load                                                 
// some like this: "[COLOR=#FF0000]..\\data\\Terrain100.att[/COLOR]" = 25 characters...


char MapAttrName[COLOR=#ff0000][67][25][/COLOR] =
{
    "..\\data\\Terrain1.att",
    "..\\data\\Terrain2.att",
    "..\\data\\Terrain3.att",
    "..\\data\\Terrain4.att",
    "..\\data\\Terrain5.att",
    "..\\data\\Terrain6.att",
    "..\\data\\Terrain7.att",
    "..\\data\\Terrain8.att",
    "..\\data\\Terrain9.att",
    "..\\data\\Terrain10.att",
    "..\\data\\Terrain11.att",
    "..\\data\\Terrain12.att",
    "..\\data\\Terrain12.att",
    "..\\data\\Terrain12.att",
    "..\\data\\Terrain12.att",
    "..\\data\\Terrain12.att",
    "..\\data\\Terrain12.att",
    "..\\data\\Terrain12.att",
    "..\\data\\Terrain19.att",
    "..\\data\\Terrain19.att",
    "..\\data\\Terrain19.att",
    "..\\data\\Terrain19.att",
    "..\\data\\Terrain19.att",
    "..\\data\\Terrain19.att",
    "..\\data\\Terrain25.att",
    "..\\data\\Terrain25.att",
    "..\\data\\Terrain25.att",
    "..\\data\\Terrain25.att",
    "..\\data\\Terrain25.att",
    "..\\data\\Terrain25.att",
    "..\\data\\Terrain31.att",
    "..\\data\\Terrain32.att",
    "..\\data\\Terrain33.att",
    "..\\data\\Terrain34.att",
    "..\\data\\Terrain35.att",
    "..\\data\\Terrain36.att",
    "..\\data\\Terrain37.att",
    "..\\data\\Terrain38.att",
    "..\\data\\Terrain39.att",
    "..\\data\\Terrain40.att",
    "..\\data\\Terrain41.att",
    "..\\data\\Terrain42.att",
    "..\\data\\Terrain43.att",
    "..\\data\\Terrain43.att",
    "..\\data\\Terrain43.att",
    "..\\data\\Terrain46.att",
    "..\\data\\Terrain46.att",
    "..\\data\\Terrain46.att",
    "..\\data\\Terrain46.att",
    "..\\data\\Terrain46.att",
    "..\\data\\Terrain46.att",
    "..\\data\\Terrain52.att",
    "..\\data\\Terrain12.att",
    "..\\data\\Terrain19.att",
    "..\\data\\Terrain1.att",
    "..\\data\\Terrain1.att",
    "..\\data\\Terrain57.att",
    "..\\data\\Terrain58.att",
    "..\\data\\Terrain59.att",
    "..\\data\\Terrain59.att",
    "..\\data\\Terrain59.att",
    "..\\data\\Terrain59.att",
    "..\\data\\Terrain63.att",
    "..\\data\\Terrain64.att",
    "..\\data\\Terrain65.att",
[COLOR=#ff0000]    "..\\data\\Terrain66.att",[/COLOR]
[COLOR=#ff0000]    "..\\data\\Terrain67.att",[/COLOR]
};
#ifdef _GS
void cMaps::MapInit()
{
    BYTE NumMaps = [COLOR=#ff0000]67[/COLOR];


    Utilits.SetByte(0x0059F133+2,NumMaps);


    Utilits.SetByte(0x0050AD29,0xE9);
    Utilits.SetByte(0x0050AD2A,0xA2);
    Utilits.SetByte(0x0050AD2B,0x01);
    Utilits.SetByte(0x0050AD2C,0x00);
    Utilits.SetByte(0x0050AD2D,0x00);
    Utilits.SetByte(0x0050AD2E,0x90);


    Utilits.SetByte(0x005692F3+1,NumMaps);
    Utilits.SetByte(0x0056935E+1,NumMaps);


    Utilits.SetByte(0x0056A3BB,0xE9);
    Utilits.SetByte(0x0056A3BC,0x81);
    Utilits.SetByte(0x0056A3BD,0x0D);
    Utilits.SetByte(0x0056A3BE,0x00);
    Utilits.SetByte(0x0056A3BF,0x00);
    Utilits.SetByte(0x0056A3C0,0x89);


    Utilits.SetByte(0x0056B153+3,NumMaps);


    Utilits.SetByte(0x0056B177,0x81);
    Utilits.SetByte(0x0056B178,0xC2);
    Utilits.SetByte(0x0056B179,0x24);
    Utilits.SetByte(0x0056B17A,0x28);
    Utilits.SetByte(0x0056B17B,0x78);
    Utilits.SetByte(0x0056B17C,0x00);
    Utilits.SetByte(0x0056B17D,0x90);
    Utilits.SetByte(0x0056B17E,0x90);
    Utilits.SetByte(0x0056B17F,0x90);
    Utilits.SetByte(0x0056B180,0x90);
    Utilits.SetByte(0x0056B181,0x90);
    Utilits.SetByte(0x0056B182,0x90);
    Utilits.SetByte(0x0056B183,0x90);
    Utilits.SetByte(0x0056B184,0x90);
    Utilits.SetByte(0x0056B185,0x90);
    Utilits.SetByte(0x0056B186,0x90);
    Utilits.SetByte(0x0056B187,0x90);
    Utilits.SetByte(0x0056B188,0x90);
    Utilits.SetByte(0x0056B189,0x52);


    Utilits.SetByte(0x0059F9F9,0xEB);


    *(DWORD*)(0x0056B177+2) = (DWORD)&MapAttrName;


    Utilits.SetByte(0x0056B174+2,25);
    Utilits.SetByte(0x00503282+2,NumMaps);//gObjSetCharacter
    Utilits.SetByte(0x004B6C3F+3,NumMaps);
    Utilits.SetByte(0x0053A0A7+3,NumMaps);//gObjCheckAttackArea
    Utilits.SetByte(0x0053A0D7+3,NumMaps);//gObjCheckAttackArea
    Utilits.SetByte(0x0052D011+3,NumMaps);//gObjSetState
    Utilits.SetByte(0x00430529+3,NumMaps);
    Utilits.SetByte(0x0043D05F+3,NumMaps);
[COLOR=#ff0000]    // Fixes by Nemesis (Added but is lacking more work)[/COLOR]
    Utilits.SetByte(0x0041F6A9,0xEB);//gObjMonsterDieGiveItem (Fix item monster drop)
    Utilits.SetByte(0x0043D073,0xEB);//CGItemGetRequest (Fix item pick up)
    Utilits.SetByte(0x004B7D8D,0xEB);//MapClass::ItemGive (Fix item pick up)
}
#endif


#ifdef _GS_CS


void cMaps::MapInit()
{
    BYTE NumMaps = 65;


    Utilits.SetByte(0x005D5FC3+2,NumMaps); // MapServ info max map change


    Utilits.SetByte(0x0051C7C9,0xE9);
    Utilits.SetByte(0x0051C7CA,0xA2);
    Utilits.SetByte(0x0051C7CB,0x01);
    Utilits.SetByte(0x0051C7CC,0x00);
    Utilits.SetByte(0x0051C7CD,0x00);
    Utilits.SetByte(0x0051C7CE,0x90);


    Utilits.SetByte(0x0057C223+1,NumMaps);
    Utilits.SetByte(0x0057C28E+1,NumMaps);


    Utilits.SetByte(0x0057D349,0xE9);
    Utilits.SetByte(0x0057D34A,0x81);
    Utilits.SetByte(0x0057D34B,0x0D);
    Utilits.SetByte(0x0057D34C,0x00);
    Utilits.SetByte(0x0057D34D,0x00);
    Utilits.SetByte(0x0057D34E,0x89);


    Utilits.SetByte(0x0057E0E1+3,NumMaps);


    Utilits.SetByte(0x0057E105,0x81);
    Utilits.SetByte(0x0057E106,0xC2);
    Utilits.SetByte(0x0057E107,0x58);
    Utilits.SetByte(0x0057E108,0x6F);
    Utilits.SetByte(0x0057E109,0x7D);
    Utilits.SetByte(0x0057E10A,0x00);
    Utilits.SetByte(0x0057E10B,0x90);
    Utilits.SetByte(0x0057E10C,0x90);
    Utilits.SetByte(0x0057E10D,0x90);
    Utilits.SetByte(0x0057E10E,0x90);
    Utilits.SetByte(0x0057E10F,0x90);
    Utilits.SetByte(0x0057E110,0x90);
    Utilits.SetByte(0x0057E111,0x90);
    Utilits.SetByte(0x0057E112,0x90);
    Utilits.SetByte(0x0057E113,0x90);
    Utilits.SetByte(0x0057E114,0x90);
    Utilits.SetByte(0x0057E115,0x90);
    Utilits.SetByte(0x0057E116,0x90);
    Utilits.SetByte(0x0057E117,0x52);


    Utilits.SetByte(0x005D6889,0xEB);


    *(DWORD*)(0x0057E105+2) = (DWORD)&MapAttrName;


    Utilits.SetByte(0x0057E102+2,24);
    Utilits.SetByte(0x00514B52+2,NumMaps);
    Utilits.SetByte(0x004C7C5F+3,NumMaps);
    Utilits.SetByte(0x0054D007+3,NumMaps);
    Utilits.SetByte(0x0054D037+3,NumMaps);
    Utilits.SetByte(0x0053F88C+3,NumMaps);
    Utilits.SetByte(0x00431E89+3,NumMaps);
    Utilits.SetByte(0x0044009F+3,NumMaps);
}
#endif



Results from all this poop..

RKygHX8 - [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn) - RaGEZONE Forums


Kx8rok5 - [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn) - RaGEZONE Forums


MamuMET - [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn) - RaGEZONE Forums




PS 2: If some person can help me with this dev.. please contact to me on: Skype -> nemesis thunder
 

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Junior Spellweaver
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

Nice work Mauro :) (desde tus inicios hasta ahora, tienes 1 muy buena mejora, un saludo) and i hope your video don't say "Hello Ragezone, I'm Maruo, i come here to show bla bla bla bla bla" ^^ u think you make videos for the school?
 
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

Nice work Mauro :) (desde tus inicios hasta ahora, tienes 1 muy buena mejora, un saludo) and i hope your video don't say "Hello Ragezone, I'm Maruo, i come here to show bla bla bla bla bla" ^^ u think you make videos for the school?

English:
haha Thanks bro.. and don't worry I don't make a video like anothers.. I understand that I need help from forum like all :D but this is something specially difficult.. on server side I see that: dataserver and gameserver have checks to limit of maps. all this poop is difficult in really

Spanish:
Jaja Gracias viejo... y no te preocupes que no hice un video como otros que hice antes... Entendi que necesito de la ayuda del foro como cualquiera :D pero esto es algo especialmente dificil al menos en el lado del servidor, vi que hay que alterar el dataserver y el gameserver que tienen verificacions del limite maximo de mapas toda esta mierda es dificil en realidad.

Sorry for my very very bad English.



I forgot this fixes:

Code:
// Fix Check .map files
	Utils.SetByte(0x005E9354,0xEB);	// Data\%s\EncTerrain%d.map....%s file corrupted. Error Msg Check 1
	Utils.SetByte(0x005E935A,0xEB); // Data\%s\EncTerrain%d.map....%s file corrupted. Error Msg Check 2
	// Fix Check .att files
	Utils.SetByte(0x005E95AB,0xEB); // Data\%s\EncTerrain%d.att....%s file corrupted. Error Msg Check 1
	Utils.SetByte(0x005E95B1,0xEB); // Data\%s\EncTerrain%d.att....%s file corrupted. Error Msg Check 2
	// Fix Check .obj files
	Utils.SetByte(0x005E964E,0xEB); // Data\%s\EncTerrain%d.obj....%s file corrupted. Error Msg Check 1
	Utils.SetByte(0x005E9654,0xEB); // Data\%s\EncTerrain%d.obj....%s file corrupted. Error Msg Check 2

Is for that main.exe not show EncTerrainXX.map or .obj or .att file corrupted.
 
Newbie Spellweaver
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

Great Mauro ^_^ nice...
 
Junior Spellweaver
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

Work 100% in Season 3.2 xD

IgglC6B - [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn) - RaGEZONE Forums


Loren Market:
denfbfl - [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn) - RaGEZONE Forums
 

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Legendary Battlemage
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

Work 100% in Season 3.2 xD

IgglC6B - [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn) - RaGEZONE Forums


Loren Market:
denfbfl - [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn) - RaGEZONE Forums

Very nice customizations !
Congratulations :)
 

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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

Here I leave another fix.. this is for that the GameServer recognize custom added maps:

on: Maps.cpp from (AI Julia)

Code:
#ifdef _GS
void __declspec(naked) CheckMoveMapServer()
{
	_asm
	{
		CMP DWORD PTR DS:[EAX+4],0
		JNZ MapServerCheck


		MOV EDI,0x0059FA5D
		JMP EDI


		MapServerCheck:
	}
	// ---
	DWORD Map, NewMap;
	NewMap=0;
	// ---
	_asm
	{
		MOV EDX,DWORD PTR SS:[EBP+0x0C]
		MOV Map,EDX
	}
	if (Map==67) // ARKANIA
	{
		NewMap=3;
	}
	// ---
	if (NewMap>0) // Update map number for transfer request
	{
		_asm
		{
			MOV EDX, NewMap
			MOV DWORD PTR SS: [EBP+0x0C], EDX
		}
	}
	// ---
	_asm
	{
		MOV EDI,0x0059FA68
		JMP EDI
	}
}


void MapServerManager()
{
	Utilits.SetNop(0x0059FA57,6);
	Utilits.WriteJmp(0x0059FA57,(DWORD)&CheckMoveMapServer);
}
#endif

Maps.h file:

Code:
void MapServerManager();

on Lite.cpp file:

Code:
#ifdef _GS
		OfflineTrade.InitOfflineTrade();


		if(DuelSystem.Config.Enabled)
		{
			DuelSystem.DuelCreateThread();
			Utilits.HookThis((DWORD)&HookSetDuelOption,0x004037B5);
			Utilits.HookThis((DWORD)&HookIsDuelEnable,0x00404BCE);
			Utilits.HookThis((DWORD)&HookIsOnDuel,0x00404B56);
			Utilits.HookThis((DWORD)&HookDuelCheck1,0x00403017);
			Utilits.HookThis((DWORD)&HookDuelCheck2,0x004012DA);
			Utilits.HookThis((DWORD)&GSgObjUserDie,0x0040367A);
		}
		// ---
		[COLOR=#ff0000]MapServerManager();[/COLOR]
                // ---
		Utilits.HookThis((DWORD)&CheckItemType,0x00402E9B);
		Utilits.HookThis((DWORD)&ProtocolCore, 0x004038BE);
		Utilits.HookThis((DWORD)&gObjGameClose_Func, 0x004034B8);
		Utilits.HookThis((DWORD)&ProtocolCoreSend,0x004055BF);
		Utilits.HookThis((DWORD)&MyObjCalCharacter,0x004031A7);
		Utilits.HookThis((DWORD)&MonsterDie, 0x004184C4);
		Utilits.HookThis((DWORD)&GCEquipmentSendHook, 0x00407509);
		Utilits.HookThis((DWORD)&GCKillPlayerExpSendHook, 0x00406D11);
		Utilits.HookThis((DWORD)&MyItemSerialCreateSend, 0x00407004);
		Utilits.HookThis((DWORD)&MygEventMonsterItemDrop, 0x00402AD1);
		Utilits.HookThis((DWORD)&gObjLevelUpPointAddEx,0x00406D7F);
		Utilits.HookThis((DWORD)&gObjPlayerKiller, 0x0040655F);
		Utilits.HookThis((DWORD)&gObjAttack, 0x00403CA6);
		Utilits.HookThis((DWORD)&gObjTradeOkButton, 0x00404A93);
		Utilits.HookThis((DWORD)&GSItemDurRepaire, 0x00405097);
		Utilits.HookThis((DWORD)&gObjInventoryMoveItemEx, 0x004021AD);
		Utilits.HookThis((DWORD)&CGItemDropRequestEx, 0x00401163);
		Utilits.HookThis((DWORD)&_gObjCheckTeleportArea, 0x0040268A);
		Utilits.HookThis((DWORD)&GetRandomOpExe, 0x0049D3BB);
		Utilits.HookThis((DWORD)&GCDamageSend, 0x00403BA7);                    // HP Bar
#endif
 
selling server files is against RZ rules
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

Anyone can share main 1.03.13 version?
 
Newbie Spellweaver
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

Source 100% Great

Only Season 4.6 Vie:
gdbOU2K - [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn) - RaGEZONE Forums


thanks Velton D
 

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Junior Spellweaver
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

Can you share your "Arkania" ozt :) please?
 
Newbie Spellweaver
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

I will arrange for written wrong Akania " Arkania "
and share

sorry my english i'm brazilian
 
Experienced Elementalist
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

1.04D :)
 
Experienced Elementalist
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

Nemesis shared all code how to add new map so easy for do it.
maybe, but code Nemesis not using for main 1.04d. and have bug ^_^

Need check (;
// Load new .MAP files hook (0x005E9351)
// Here must be changed value from limit to load .map files from: Data in this case original value is: 005E9351 |. 3B45 98 CMP EAX,DWORD PTR SS:[EBP-0x10] and I change by: [EBP-0x68]
// ----
// Load new .ATT files hook (0x005E95A8)
// Here must be changed value from limit to load .att files from: Data in this case original value is: 005E95A8 |. 3B4D 98 CMP ECX,DWORD PTR SS:[EBP-0x10] and I change by: [EBP-0x68]
// ----
// Load new .OBJ files hook (0x005E964B)
// Here must be changed value from limit to load .att files from: Data in this case original value is: 005E964B |. 3B45 98 CMP EAX,DWORD PTR SS:[EBP-0x10] and I change by: [EBP-0x68]
 
Skilled Illusionist
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

someone tried Season II or Season III Ep I?
 
Junior Spellweaver
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

New Duel in Season 3.2 100% - Thankns Mauro xD

NppE7vr - [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn) - RaGEZONE Forums


WCYGDt1 - [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn) - RaGEZONE Forums

VoENXGc - [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn) - RaGEZONE Forums
 

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Newbie Spellweaver
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

Is this development still alive?

I can't actually test right now but I think the wrong tga loading is from here:

Code:
MOV DWORD PTR SS:[EBP-0x[COLOR=#ff0000]D8[/COLOR]],0x43 [COLOR=#ff0000]//Change to 0xD[COLOR=#ff0000]C (?)[/COLOR][/COLOR]
PUSH arkania_map
LEA EDX,[EBP-0x[COLOR=#ff0000]D8[/COLOR]] [COLOR=#ff0000]//Change to 0xDC (?)[/COLOR]
PUSH EDX
MOV ECX,DWORD PTR SS:[EBP-0x0DC]

Also can someone confirm these offsets for 1.04D?
Offsets:

Code:
Load Map Text: 0x005D2C13
Load Map Icon: 0x0047FC85

.att, .obj & .map corrupted check:

0x0062EBF8
0x0062EBFE

0x0062EE42
0x0062EE48

0x0062EEE5
0x0062EEEB

Max .att, .obj & .map load:

0x0062EBF7
0x0062EE41
0x0062EEE4
 
Skilled Illusionist
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

I try to add new maps on Season4 (Kor) Main 1.05X, I think i have all the right offsets, but main don't open (crash on start) What can be wrong?
 
Experienced Elementalist
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)

Kiosani - [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn) - RaGEZONE Forums


This poop is because main exe dont know what is this map. How to let main.exe think, that this is map lorencia or devias?
 
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