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[Development] Ultimate Source Code for Customs

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Can you tell me how to fix the problem was with the black square?

1.07x: Test

s4ReG - [Development] Ultimate Source Code for Customs - RaGEZONE Forums
 

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Newbie Spellweaver
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offset can be wrong that you think ... I'll post my img sky could be that too

 
Junior Spellweaver
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I have the same problem of mauro07
Me to, same annoying bug, i have try all that i know, even change offsets, i can not figure out what is the problem....acumu1 from your screens i see that you do not have the same bug as us, please share with us the fix...
Test from 1.03Y,Japan
 
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Junior Spellweaver
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I use the same thing as you, same source, you should be looking for the wrong offsets.

Can you please share some offsets from any main you have, to try compare them with other versions?

This is the offsets from 1.03Y:
Code:
Display 0x0062104E [working ofssets :  62104E / 621053 / 621058 / 6210160]
SkyHook 0x00598C40 [working offsets : 598FE0 / 599390 / 59A480]
Blend 0x00612D90 [working offsets : 612BD9 / 612FCC / 612D90 / 61305B]
Unblend 0x00612D11 [WORKING OFFSETS : 612BFB / 612E2B]
I really can not figure out what is the right offsets, please share with us your offsets from an working sky src an your main version.
 
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Well, I'm working on a solution to the problem with the sky, while the meeting left here for those who may be needed, some offsets Camera.

PS:
//Estos son todos los Research's que he estado haciendo en distintas versiones
//de main.exe para las funciones de camara.

//0.97d (KOR) [Thanks to sobieh]

Camera_Zoom = 0x0051F7F1;
Camera_PosZ = 0x0054D970;
Camera_RotZ = 0x088A35E0;
Camera_RotY = 0x0054DD4C;
Camera_TLeft = 0x004F4468;
Camera_TRight = 0x004F447E;
Camera_BLeft = 0x004F448E;
Camera_BRight = 0x004F449E;
Camera_ClipX = 0x0054DCB0;
Camera_GlClip = 0x0051F862;

//0.99B+ (CHS)

Camera_Zoom = 0x005C67F1;
Camera_PosZ = 0x005FA5B8;
Camera_RotZ = 0x081B95A4;
Camera_RotY = 0x005FBD74;
Camera_TLeft = 0x00593085;
Camera_TRight = 0x00593099;
Camera_BLeft = 0x005930A7;
Camera_BRight = 0x005930B5;
Camera_ClipX = 0x005FBCDC;
Camera_GlClip = 0x005FB7CC;

//1.00M (VTM) [Thanks to DMichael]

Camera_Zoom = 0x00609921;
Camera_RotY = 0x0066365C;
Camera_RotZ = 0x07CC0D88;
Camera_PosZ = 0x006616B0;
Camera_ClipX = 0x00663540;
Camera_ClipY = 0x005D09EE;
Camera_GlClip = 0x00609BDA;

//1.02c (ENG)

Camera_Zoom = 0x006B20D0;
Camera_RotY = 0x007858B8;
Camera_RotZ = 0x07E80758;
Camera_PosZ = 0x00783720;
Camera_ClipX = 0x007857D4;
Camera_ClipY = 0x0065F837;
Camera_GlClip = 0x006B2373;

//1.03k (JPN) [Thanks to Brain]

Camera_Zoom = 0x006001E9;
Camera_RotY = 0x0088BC78;
Camera_RotZ = 0x0809F150;
Camera_PosZ = 0x0088ACFC;
Camera_ClipX = 0x0088BB18;
Camera_ClipY = 0x005AB4CD;
Camera_GlClip = 0x0088BB4C;

//1.07h (KOR)

Camera_Zoom = 0x0061E7F9;
Camera_RotY = 0x008D22CC;
Camera_RotZ = 0x081772B8;
Camera_PosZ = 0x008D1350;
Camera_ClipX = 0x008D2194;
Camera_ClipY = 0x005C8829;
Camera_GlClip = 0x0061E9E4;

//1.07x (KOR)

Camera_Zoom = 0x00623159;
Camera_RotY = 0x008E02EC;
Camera_RotZ = 0x08187FA8;
Camera_PosZ = 0x008DF35C;
Camera_ClipX = 0x008E01B4;
Camera_ClipY = 0x005CC759;
Camera_GlClip = 0x00623344;

//1.07P+ (KOR) [Thanks to Stone]

Camera_Zoom = 0x004A78F9;
Camera_RotY = 0x008E198C;
Camera_RotZ = 0x0818BC50;
Camera_PosZ = 0x008E1364;
Camera_ClipX = 0x008E227C;
Camera_ClipY = 0x005DC099;
Camera_GlClip = 0x004A7B8A;

//1.08a (KOR) [Thanks to chris05]

Camera_Zoom = 0x004A7959;
Camera_RotY = 0x0092797C;
Camera_RotZ = 0x082250E0;
Camera_PosZ = 0x00927354;
Camera_ClipX = 0x00928284;
Camera_ClipY = 0x005F43F7;
Camera_GlClip = 0x004A7BEA;
Camera_GlClipCS = 0x004A7B7A;
 
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The problem with the sky does not make sense because the code we are using, is rebuilding the original vcorp code to version 1.03g main.exe of Japanese protocol, ie it should work correctly with version 1.03k main.exe well... that is very similar to each other both main.exe

PS: Someone pass me some Main.exe v1.03g Japanese Protocol or 1.03G+ too Japanese Protocol? To see if this works properly main.exe code. and to get me out of doubt, if that is the original main.exe for which the code was made or perhaps it was the version: 1.03G+ also Japanese.

Example: Main.exe v1.03g (Jpn) = 1.03.07
but the Main.exe v1.03G+ (Jpn) = 1.03.33 (This is more advanced, and perhaps that's why the code does not work well in main.exe 1.03.11 (Jpn) and 1.07.24 (Kor) (versions that are less advanced than 1.07P+)... while that 1.07.42 (Kor) works well).

These are my assumptions about the subject... zergNM can also ask, to help us with this, the sky was able to place without problems main.exe versions: 0.97.04 (Kor) and 1.04.24 (Kor).

I have seen this vcorp code works properly also in main.exe 1.05X+ (Kor) Season 4 Episode 2, and 1.06D+ (Kor), Season 5 Episode 1.
 
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Experienced Elementalist
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As Always you will never be a "coder" stop asking people for help and things as i mentioned before you should rename your nick to nemmesis poop coder your pathetic
 
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Just ordered a main.exe 1.03g or 1.03G+ Japanese version, because I have those versions. why you say that I'm pathetic?

I think the only thing that is pathetic here is you, because only leave messages to discredit, rather than help the cause, plus... 're fighting and that the issues are filled with spam... I will not answer more stupid conjectures made ​​by the user or any other. me a moderator please remove this post with insults towards me, otherwise bad memory such messages are spam, add nothing to the main topic, ie are others.

Also... not being a good "coder" as you say... I was grateful at the same number of messages, more than twice as often as you ... undoubtedly this is because I'm more useful to more people in the community than it is you. no offense.
 
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Experienced Elementalist
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Add please in it main
 
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Forget what I said earlier... and fix it!

Results of tests made in 0.99B+ (0.99.28) [Chs]:

82R9y - [Development] Ultimate Source Code for Customs - RaGEZONE Forums


After a little study of what is OpenGL... I was finally able to make the fog take exactly the coordinates that I want the sky, while the sky looks right.

Results of tests made in 1.03k (1.03.11) [Jpn]:

upKQz - [Development] Ultimate Source Code for Customs - RaGEZONE Forums


PS: Perfect combination of Sky + Fog!

Global Message (Golden & Green Color 100%, MiniMap with Shift Key 95%):

oNPwH - [Development] Ultimate Source Code for Customs - RaGEZONE Forums
 

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Thank you for the incredible support they gave me the forum and many people also are not the forum... pentium special thanks to... because he gave me the guideline on I had to return to reason, to fix the sky... and good in some way by what I said yesterday msn... today the sky works well ... chris05 also thank for being so kind... and give us Genilson and I the pattern on an issue that had to change some values ​​in the dll... and in general thanks to all ... I'll update the theme... as soon as it is able to make the MiniMap can only be opened by pressing "shift", that is... delete the original function inside the main.exe by pressing "tab", so that the work is completed.

PS: After that I upload the code for the entire project.
 
Junior Spellweaver
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I will cry :(: with ur post =(

Good job man ^^, but thanks for all users from rz cuz ur works is based in all works of rz users :)
 
Skilled Illusionist
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Great Job! La verdad que no me sorprende que hallas encontrado la forma de hacer funcionar todo, espero con ancias poder usarlo en mis mains ;) Saludos.
 
Experienced Elementalist
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you want to know why your poop mauro ?
because you dont stop asking people for their sources and even in the pictures that you published now you wrote developed by nemesis Mu Coder when you cant code anything from scratch and after all this you try to prove that your coder ? thats pathetic "nemesis mu coder"
 
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