Newbie Spellweaver
- Joined
- Sep 24, 2015
- Messages
- 97
- Reaction score
- 35
jewel custom work?
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Join Today!Season 8 - nojewel custom work?
jewel custom work?
void InitJewel()
{
SetCompleteHook(0xE9,0x00594C7D,&JewelSetSalePrice);
[COLOR="#FF0000"][B]SetCompleteHook(0xE9,0x007C7C1A,&JewelCheckApplyItem);[/B][/COLOR]
SetCompleteHook(0xE9,0x004E6F17,&JewelCheckIndex1);
SetCompleteHook(0xE9,0x005EF320,&JewelCheckIndex2);
SetCompleteHook(0xE9,0x09EA30A8,&JewelCheckIndex3);
SetCompleteHook(0xE9,0x005EAF4B,&JewelCheckModelIndex1);
}
any got experience on season 8.3 death stab lost wind effect, before it was working but now it lost i try 3 different client but result is same
--update---
fix i done on source
The problem is this offset in the client. With the packed main, is very difficult to fix.
Code:void InitJewel() { SetCompleteHook(0xE9,0x00594C7D,&JewelSetSalePrice); [COLOR="#FF0000"][B]SetCompleteHook(0xE9,0x007C7C1A,&JewelCheckApplyItem);[/B][/COLOR] SetCompleteHook(0xE9,0x004E6F17,&JewelCheckIndex1); SetCompleteHook(0xE9,0x005EF320,&JewelCheckIndex2); SetCompleteHook(0xE9,0x09EA30A8,&JewelCheckIndex3); SetCompleteHook(0xE9,0x005EAF4B,&JewelCheckModelIndex1); }
this is the fix for jewel custom?
And how? Maybe someone needs fix too.
switch(((*(BYTE*)(*(DWORD*)(MAIN_CHARACTER_STRUCT)+0x0B)) & 7))
{
case 0:
SetByte(0x0055B6A2,((gProtect.m_MainInfo.DWMaxAttackSpeed>=0xFFFF)?0x02:0x0F));
break;
case 1:
SetByte(0x0055B6A2,((gProtect.m_MainInfo.DKMaxAttackSpeed>=0xFFFF)[B][COLOR=#0000cd][/COLOR][/B]?[B][COLOR=#0000cd]0x02:0x0F[/COLOR][/B]));
break;
case 2:
SetByte(0x0055B6A2,((gProtect.m_MainInfo.FEMaxAttackSpeed>=0xFFFF)?0x02:0x0F));
break;
case 3:
SetByte(0x0055B6A2,((gProtect.m_MainInfo.MGMaxAttackSpeed>=0xFFFF)?0x02:0x0F));
break;
case 4:
SetByte(0x0055B6A2,((gProtect.m_MainInfo.DLMaxAttackSpeed>=0xFFFF)?0x02:0x0F));
break;
case 5:
SetByte(0x0055B6A2,((gProtect.m_MainInfo.SUMaxAttackSpeed>=0xFFFF)?0x02:0x0F));
break;
case 6:
SetByte(0x0055B6A2,((gProtect.m_MainInfo.RFMaxAttackSpeed>=0xFFFF)?0x0F:0x0F));
break;
}
SetByte(0x0055B6A2,((gProtect.m_MainInfo.DKMaxAttackSpeed>=0xFFFF)?[B][COLOR=#ff0000]0x0F:0x0F[/COLOR][/B]));
I found bug in season 6 , out of nowhere I was declared and accepted a soccer with a clan that does not exist, also not members of the clan to sand teleported.
BUG in Season6ep3 MuEMU release by jumbogram
if you change the exp rate in common.dat
after i click server selection im disconnected to the server.
but if you use only the default settings like that "AddExperienceRate_AL0 = 1"
no problem
;==================================================
; Experience Settings
;==================================================
AddExperienceRate_AL0 = 1 i try to change this to 1000,4000,5000,9999 still disconnected
AddExperienceRate_AL1 = 1
AddExperienceRate_AL2 = 1
AddExperienceRate_AL3 = 1
AddMasterExperienceRate_AL0 = 1i try to change this to 1000,4000,5000,9999 still disconnected
AddMasterExperienceRate_AL1 = 1
AddMasterExperienceRate_AL2 = 1
AddMasterExperienceRate_AL3 = 1
MinMasterExperienceMonsterLevel_AL0 = 95
MinMasterExperienceMonsterLevel_AL1 = 95
MinMasterExperienceMonsterLevel_AL2 = 95
MinMasterExperienceMonsterLevel_AL3 = 95
AddEventExperienceRate_AL0 = 1
AddEventExperienceRate_AL1 = 1
AddEventExperienceRate_AL2 = 1
AddEventExperienceRate_AL3 = 1
AddQuestExperienceRate_AL0 = 1
AddQuestExperienceRate_AL1 = 1
AddQuestExperienceRate_AL2 = 1
AddQuestExperienceRate_AL3 = 1
Fix MiniMap EX401
Coloque esse Patch no client =You must be registered to see links
Abra a Source Client_EX401
->Minimap.ccp
-> Substitua tudo pela Source abaixo
Code:#include "stdafx.h"#include "MiniMap.h" #include "Offset.h" #include "Util.h" bool MiniMapTable[MAX_MINI_MAP]; void InitMiniMap() // OK { memset(MiniMapTable,0,sizeof(MiniMapTable)); MemorySet(0x0060139B,0x90,0x02); MemorySet(0x006C7F22,0x90,0x1E); SetCompleteHook(0xFF,0x005D768A,&MiniMapCore); SetCompleteHook(0xE8,0x006C7F22,&MiniMapLoad); SetCompleteHook(0xFF,0x006C5FCA,&MiniMapCheck); SetCompleteHook(0xFF,0x0071198A,&MiniMapCheck); } void MiniMapCore() // OK { ((void(*)())0x005D2F16)(); MiniMapLoad(); } void MiniMapLoad() // OK { if(*(int*)(MAIN_CURRENT_MAP) < MAX_MINI_MAP) { char buff[32]; wsprintf(buff,"Minimap\\World%d\\Map1.jpg",(*(int*)(MAIN_CURRENT_MAP)+1)); if(MiniMapFileCheck(*(int*)(MAIN_CURRENT_MAP)) != 0) { MiniMapTable[*(int*)(MAIN_CURRENT_MAP)] = 1; ((bool(*)(char*,DWORD,DWORD,DWORD,BYTE))0x006A92BE)(buff,0x7B69,0x2601,0x2900,1); } } } bool MiniMapCheck(int map) // OK { if(map == 30 || (map < MAX_MINI_MAP && MiniMapTable[map] != 0)) { return 1; } else { return 0; } } bool MiniMapFileCheck(int map) // OK { if(map == 30){return 1;} char buff[64]; wsprintf(buff,".\\Data\\Minimap\\World%d\\Map1.ozj",(map+1)); FILE* file; if(fopen_s(&file,buff,"r") != 0) { return 0; } else { fclose(file); return 1; } }
Season 8 Dark Raven die sooo quick, and dark lord lags....
Good afternoon or evening, I wish some explain to me, because in the MU EMU X603 in selection of player can not delete any this level 1 ?, I put the account password as requested and will not let me delete the player.
If someone can help me I would be so thankful.