- Joined
- Jan 18, 2007
- Messages
- 13
- Reaction score
- 37
Hi,
I'm releasing first version of eMU - MuOnline Emulator.
Requirements:
1. Visual Studio (C++) 2005 or 2008 (2008 recommended),
2. libxml2 and iconv (
3. Boost (lexical_cast, bind, function, algorithm) 1.42 or higher (
4. MySQL 5.1 or higher (
Quick guide:
1. Download and install all required libraries from above.
2. Checkout the latest source code from repository (
3. Open eMU.sln and compile it.
4. Make links for connectserver.exe, dataserver.exe and gameserver.exe:
4.1. Command line for all exe's is *server*.exe <Log buffer size> <Max users> <Listen port>
example: connectserver.exe 1 50 4405
5. Restore muonline.sql database backup from mysql/,
6. Configure servers:
6.1. Configure gameservers list in build/connectserver/serverList.xml,
6.2. Configure database access in build/dataserver/configuration.xml,
6.3. Add gameservers allowed to connect to datserver in dataserver/allowedHostList.xml,
6.4. Configure gameserver in build/gameserver/configuration.xml,
6.5. Configure game version in build/gameserver/version.xml,
6.6. Configure gameplay in build/data/game.xml, build/data/gates.xml, build/data/monsters.xml, build/data/monsterAttributes.xml, build/data/worlds.xml,
All configuration files are in xml format so they are easy to understand.
Run servers in order:
1. connectserver(s),
2. dataserver(s),
3. gameserver(s).
Voila - you can connect now to your instance of eMU .
Current features:
1. Login,
2. Logout,
3. Character create,
4. Character delete,
5. Character select,
6. Character save,
7. Gates,
9. Teleport,
8. Viewport (characters, monsters),
9. Public chat,
10. Others which I forgot .
eMU is acutally under developing (finally I have some free time after my work for developing).
Next features which I'm planning to develop are Items and Angel Script support.
Overview:
[IMG]https://forum.ragezone.com/ima..." guide how to setup servers.[/COLOR] Enjoy!
I'm releasing first version of eMU - MuOnline Emulator.
Requirements:
1. Visual Studio (C++) 2005 or 2008 (2008 recommended),
2. libxml2 and iconv (
You must be registered to see links
),3. Boost (lexical_cast, bind, function, algorithm) 1.42 or higher (
You must be registered to see links
),4. MySQL 5.1 or higher (
You must be registered to see links
).Quick guide:
1. Download and install all required libraries from above.
2. Checkout the latest source code from repository (
You must be registered to see links
)3. Open eMU.sln and compile it.
4. Make links for connectserver.exe, dataserver.exe and gameserver.exe:
4.1. Command line for all exe's is *server*.exe <Log buffer size> <Max users> <Listen port>
example: connectserver.exe 1 50 4405
5. Restore muonline.sql database backup from mysql/,
6. Configure servers:
6.1. Configure gameservers list in build/connectserver/serverList.xml,
6.2. Configure database access in build/dataserver/configuration.xml,
6.3. Add gameservers allowed to connect to datserver in dataserver/allowedHostList.xml,
6.4. Configure gameserver in build/gameserver/configuration.xml,
6.5. Configure game version in build/gameserver/version.xml,
6.6. Configure gameplay in build/data/game.xml, build/data/gates.xml, build/data/monsters.xml, build/data/monsterAttributes.xml, build/data/worlds.xml,
All configuration files are in xml format so they are easy to understand.
Run servers in order:
1. connectserver(s),
2. dataserver(s),
3. gameserver(s).
Voila - you can connect now to your instance of eMU .
Current features:
1. Login,
2. Logout,
3. Character create,
4. Character delete,
5. Character select,
6. Character save,
7. Gates,
9. Teleport,
8. Viewport (characters, monsters),
9. Public chat,
10. Others which I forgot .
eMU is acutally under developing (finally I have some free time after my work for developing).
Next features which I'm planning to develop are Items and Angel Script support.
Overview:
[IMG]https://forum.ragezone.com/ima..." guide how to setup servers.[/COLOR] Enjoy!
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