Skilled Illusionist
- Joined
- Jun 22, 2017
- Messages
- 363
- Reaction score
- 561
it happens when CloseType > 2 (C1:F1:02)
Code:
CharacterGameCloseSet() or gObjCloseSet() | MUEmu and other
lpObj->CloseType = type;
change to
lpObj->CloseType = ((type>2)?0:type);
Last edited: