it happens when CloseType > 2 (C1:F1:02) Code: CharacterGameCloseSet() or gObjCloseSet() | MUEmu and other lpObj->CloseType = type; change to lpObj->CloseType = ((type>2)?0:type);
CharacterGameCloseSet() or gObjCloseSet() | MUEmu and other lpObj->CloseType = type; change to lpObj->CloseType = ((type>2)?0:type);
Last edited by myheart; 03-02-21 at 05:10 AM.
maybe just edit packet function CGClientCloseMsg. Change case 0: to default: