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[Development] Party HP bar (Source)

Newbie Spellweaver
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May 26, 2012
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Hola Gente alguien lo tiene para la 1.0M ? puedo pagar por paypal por los offsets.
Gracias
 
Newbie Spellweaver
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Hello People someone has to 1.0M? I can pay by paypal by offsets.
 
Newbie Spellweaver
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Aug 1, 2016
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hello share offset for main 1.2K please . thanks :)
 
Newbie Spellweaver
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Apr 9, 2016
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My design, nearly the same host ^.^
-=DarkSim=- - [Development] Party HP bar (Source) - RaGEZONE Forums
 
Junior Spellweaver
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Aug 27, 2008
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On 1.03.11 Eng main can't work the struct or just i made some mistake...

Code:
#define pViewObjStruct			*(int*)0x7A5BEE0 
Struct Size: 1156

#define	pViewNPCTargetID		*(int*)0x08AF418 
#define	pViewAttackTargetID		*(int*)0x08AF41C

I traced the pViewObjStruct offset with olly and i get NpcName(Eng) order names o_O

Edit:
//My objstruct
Code:
typedef struct	//-> InDev (size: 1156)
{
	BYTE gap01[14];
	/*+14*/		bool	InSafeZone;
	/*+15*/		BYTE	Unknown15;
	/*+16*/		BYTE	Unknown16;
	/*+17*/		BYTE	IsLiveObject;
	/*+18*/		BYTE	Unknown18;
	/*+19*/		BYTE	Class;
	/*+20*/		BYTE	Unknown20;
	/*+21*/		BYTE	CtlCode;	//Bit decomposit (0x10)
	/*+22*/		BYTE	Unknown22;
	/*+23*/		BYTE	Unknown23;
	/*+24*/		BYTE	Unknown24;
	/*+25*/		BYTE	Unknown25;
	/*+26*/		BYTE	Unknown26;
	/*+27*/		BYTE	Unknown27;
	/*+28*/		BYTE	Unknown28;
	/*+29*/		BYTE	Unknown29;
	/*+30*/		BYTE	Unknown30;
	/*+31*/		BYTE	GensInfluence;	//0 - None, 1 - D, 2 - V  in 1.03.11 is unk
	/*+32*/		BYTE	Unknown32;
	/*+33*/		BYTE	Unknown33;
	/*+34*/		BYTE	Unknown34;
	/*+35*/		BYTE	Unknown35;
	/*+36*/		BYTE	Unknown36;	//Personal Shop
	/*+37*/		BYTE	Unknown37;
	/*+38*/		WORD	Unknown38;
	/*+40*/		BYTE	Unknown40;
	/*+41*/		BYTE	Unknown41;
	/*+42*/		BYTE	Unknown42;
	BYTE gap03[2];
	/*+45*/		BYTE	RespawnPosX;
	/*+46*/		BYTE	RespawnPosY;
	BYTE gap04[3];
	/*+50*/		BYTE	ActiveMagic;
	BYTE gap05[5];
	/*+56*/		char	Name[25];	//need check size -> size ok ^^
	/*+81*/ BYTE gap06[3];
	/*+84*/	BYTE	Unknown120;
	/*+85*/	BYTE	Unknown121;
	/*+91*/ BYTE gap07[3];
	/*+94*/	WORD	LastClickedObject;	 //	None: 0 NPC: 2 Mob: 3 
	/*+96*/	BYTE	Unknown96;
	/*+97*/	WORD	Unknown124;
	/*+99*/	WORD	aIndex;
	/*+101*/	WORD	Unknown128;
	/*+103*/	WORD	Unknown130;
	/*+105*/	WORD	ID;
	/*+107*/	WORD	Unknown134;
	/*+109*/	BYTE	gap09[36];
	/*+145*/	DWORD	MapPosX;	//ok
	/*+149*/	DWORD	MapPosY;	//ok
//-----------------------------------------------------------------------//
// Need research from here
//-----------------------------------------------------------------------//
	BYTE gap10[8];
	/*+188*/	float	 Unknown188;
	BYTE gap11[76];
	/*+268*/	short	HelmSlot;
	/*+270*/	BYTE	HelmLevel;
	/*+271*/	BYTE	HelmExcellent;
	/*+272*/	BYTE	HelmAncient;
	BYTE gap12[31];
	/*+304*/	short	ArmorSlot;
	/*+306*/	BYTE	ArmorLevel;
	/*+307*/	BYTE	ArmorExcellent;
	/*+308*/	BYTE	ArmorAncient;
	BYTE gap13[31];
	/*+340*/	short	PantsSlot;
	/*+342*/	BYTE	PantsLevel;
	/*+343*/	BYTE	PantsExcellent;
	/*+344*/	BYTE	PantsAncient;
	BYTE gap14[31];
	/*+376*/	short	GlovesSlot;
	/*+378*/	BYTE	GlovesLevel;
	/*+379*/	BYTE	GlovesExcellent;
	/*+380*/	BYTE	GlovesAncient;
	BYTE gap15[31];
	/*+412*/	short	BootsSlot;
	/*+414*/	BYTE	BootsLevel;
	/*+415*/	BYTE	BootsExcellent;
	/*+416*/	BYTE	BootsAncient;
	BYTE gap16[31];
	/*+448*/	short	WeaponFirstSlot;
	/*+450*/	BYTE	WeaponFirstLevel;
	/*+451*/	BYTE	WeaponFirstExcellent;
	/*+452*/	BYTE	WeaponFirstAncient;
	BYTE gap17[31];
	/*+484*/	short	WeaponSecondSlot;
	/*+486*/	BYTE	WeaponSecondLevel;
	/*+487*/	BYTE	WeaponSecondExcellent;
	/*+488*/	BYTE	WeaponSecondAncient;
	BYTE gap18[31];
	/*+520*/	short	WingsSlot;
	/*+522*/	BYTE	WingsLevel;
	/*+523*/	BYTE	WingsExcellent;
	/*+524*/	BYTE	WingsAncient;
	BYTE gap19[31];
	/*+556*/	short	PetSlot;
	/*+558*/	BYTE	PetLevel;
	/*+559*/	BYTE	PetExcellent;
	/*+560*/	BYTE	PetAncient;
	BYTE gap20[99];
	/*+672*/	DWORD	Unknown672;
	/*+676*/	DWORD	Unknown676;
	//BYTE gap21[84];
	/*+764*/	DWORD	Unknown764;
	BYTE gap22[8];
	/*+776*/	ObjectModel	m_Model;
	/*+1424*/	BYTE	Unknown1424;	//maybe gens rank
	BYTE gap23[3];
	/*+1152*/	DWORD	Unknown1428;	//-> end
} ObjectPreview, *lpViewObj;
 
Last edited:
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