Re: Season 12 Full Src GS
copy lua5.1.dll to the GS dirPls, how to fix lua5.1.dll when run GS
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Join Today!copy lua5.1.dll to the GS dirPls, how to fix lua5.1.dll when run GS
Did you manage to compile it using VS2019?
Compilación iniciada a las 25/12/2020 12:46:09 p.m.. 1>Proyecto "D:\Webzen\SeasonXII\BillingShop\ClientStub\ClientStub.vcxproj" en el nodo 2 (rebuild destinos). 1>InitializeBuildStatus: Se creará ".\DebugRelease\ClientStub.unsuccessfulbuild" porque se especificó "AlwaysCreate". ClCompile: C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D NDEBUG /D _LIB /D _VC80_UPGRADE=0x0600 /D _MBCS /Gm /EHsc /MT /GS /Gy /fprecise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp".\Debug\ClientStub.pch" /Fo".\Debug" /Fd".\Debug\vc100.pdb" /Gd /TP /analyze- /errorReportrompt StdAfx.cpp StdAfx.cpp C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D NDEBUG /D _LIB /D _VC80_UPGRADE=0x0600 /D _MBCS /Gm /EHsc /MT /GS /Gy /fprecise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp".\Debug\ClientStub.pch" /Fo".\Debug" /Fd".\Debug\vc100.pdb" /Gd /TP /analyze- /errorReportrompt ..\public_src\WBANetwork\Net\Acceptor.cpp ..\public_src\WBANetwork\Net\Connector.cpp ..\public_src\WBANetwork\Net\ServerNetwork.cpp ..\public_src\WBANetwork\Net\ServerSession.cpp ..\public_src\WBANetwork\Net\SessionManager.cpp ..\public_src\WBANetwork\Net\Socket.cpp ..\public_src\WBANetwork\Util\EventQueue.cpp ..\public_src\WBANetwork\Util\Mutex.cpp ..\public_src\WBANetwork\Util\Thread.cpp ..\public_src\WBANetwork\WBANetwork.cpp ClientSession.cpp NetworkManager.cpp SessionMgr.cpp ShopEventHandler.cpp ShopEventHandler.cpp SessionMgr.cpp NetworkManager.cpp ClientSession.cpp WBANetwork.cpp Thread.cpp Mutex.cpp EventQueue.cpp Socket.cpp SessionManager.cpp ServerSession.cpp ServerNetwork.cpp Connector.cpp Acceptor.cpp Generando código... Lib: C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\Lib.exe /OUT:".\DebugRelease\ClientStub.lib" /NOLOGO .\Debug\Acceptor.obj .\Debug\Connector.obj .\Debug\ServerNetwork.obj .\Debug\ServerSession.obj .\Debug\SessionManager.obj .\Debug\Socket.obj .\Debug\EventQueue.obj .\Debug\Mutex.obj .\Debug\Thread.obj .\Debug\WBANetwork.obj .\Debug\ClientSession.obj .\Debug\NetworkManager.obj .\Debug\SessionMgr.obj .\Debug\ShopEventHandler.obj .\Debug\StdAfx.obj ClientStub.vcxproj -> D:\Webzen\SeasonXII\BillingShop\ClientStub\.\DebugRelease\ClientStub.lib FinalizeBuildStatus: Se eliminará el archivo ".\DebugRelease\ClientStub.unsuccessfulbuild". Aplicando tarea Touch a ".\DebugRelease\ClientStub.lastbuildstate". 1>Compilación del proyecto terminada "D:\Webzen\SeasonXII\BillingShop\ClientStub\ClientStub.vcxproj" (rebuild destinos).Compilación correcta.Tiempo transcurrido 00:00:18.16
Compilación iniciada a las 25/12/2020 12:46:09 p.m.. 1>Proyecto "D:\Webzen\SeasonXII\BillingShop\ClientStub\ClientStub.vcxproj" en el nodo 2 (rebuild destinos). 1>InitializeBuildStatus: Se creará ".\DebugRelease\ClientStub.unsuccessfulbuild" porque se especificó "AlwaysCreate". ClCompile: C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D NDEBUG /D _LIB /D _VC80_UPGRADE=0x0600 /D _MBCS /Gm /EHsc /MT /GS /Gy /fprecise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp".\Debug\ClientStub.pch" /Fo".\Debug" /Fd".\Debug\vc100.pdb" /Gd /TP /analyze- /errorReportrompt StdAfx.cpp StdAfx.cpp C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D NDEBUG /D _LIB /D _VC80_UPGRADE=0x0600 /D _MBCS /Gm /EHsc /MT /GS /Gy /fprecise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp".\Debug\ClientStub.pch" /Fo".\Debug" /Fd".\Debug\vc100.pdb" /Gd /TP /analyze- /errorReportrompt ..\public_src\WBANetwork\Net\Acceptor.cpp ..\public_src\WBANetwork\Net\Connector.cpp ..\public_src\WBANetwork\Net\ServerNetwork.cpp ..\public_src\WBANetwork\Net\ServerSession.cpp ..\public_src\WBANetwork\Net\SessionManager.cpp ..\public_src\WBANetwork\Net\Socket.cpp ..\public_src\WBANetwork\Util\EventQueue.cpp ..\public_src\WBANetwork\Util\Mutex.cpp ..\public_src\WBANetwork\Util\Thread.cpp ..\public_src\WBANetwork\WBANetwork.cpp ClientSession.cpp NetworkManager.cpp SessionMgr.cpp ShopEventHandler.cpp ShopEventHandler.cpp SessionMgr.cpp NetworkManager.cpp ClientSession.cpp WBANetwork.cpp Thread.cpp Mutex.cpp EventQueue.cpp Socket.cpp SessionManager.cpp ServerSession.cpp ServerNetwork.cpp Connector.cpp Acceptor.cpp Generando código... Lib: C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\Lib.exe /OUT:".\DebugRelease\ClientStub.lib" /NOLOGO .\Debug\Acceptor.obj .\Debug\Connector.obj .\Debug\ServerNetwork.obj .\Debug\ServerSession.obj .\Debug\SessionManager.obj .\Debug\Socket.obj .\Debug\EventQueue.obj .\Debug\Mutex.obj .\Debug\Thread.obj .\Debug\WBANetwork.obj .\Debug\ClientSession.obj .\Debug\NetworkManager.obj .\Debug\SessionMgr.obj .\Debug\ShopEventHandler.obj .\Debug\StdAfx.obj ClientStub.vcxproj -> D:\Webzen\SeasonXII\BillingShop\ClientStub\.\DebugRelease\ClientStub.lib FinalizeBuildStatus: Se eliminará el archivo ".\DebugRelease\ClientStub.unsuccessfulbuild". Aplicando tarea Touch a ".\DebugRelease\ClientStub.lastbuildstate". 1>Compilación del proyecto terminada "D:\Webzen\SeasonXII\BillingShop\ClientStub\ClientStub.vcxproj" (rebuild destinos).Compilación correcta.Tiempo transcurrido 00:00:18.16
if the sdk is in 2019 compiles from oneDid you manage to compile it using VS2019?
if it's a data server problem. The data servers have to be made back, they are shared by ashlay because they are from s11 and do not allow the use of the map 114 of the instance and you have to see the issue of the server coee uses in quantonlo the solution is what happened[QUOTE = wudevelop; 9057607] sao chép lua5.1.dll vào GS dir [/ QUOTE]
Thanks bro, i can run GS now, all working. but I can't find a way to run BattelCore GS
if it's a data server problem. The data servers have to be made back, they are shared by ashlay because they are from s11 and do not allow the use of map 114 of the instance and you have to see the issue of the server coee uses as soon as it solves it.if the sdk is in 2019 compiles from one
SEASON 9 BLUE CASH SHOP@wudevelop
What cashshop you are using?
SEASON 9 BLUE CASH SHOP
need fixed protocol in gs
void __usercall ProtocolCore_40E770(double a1@<st0>, char headcode, int aRecv, int a4, __int16 aIndex)
{
switch ( headcode )
{
case 0:
JoinServerLogin_40EA70(aRecv, aIndex);
break;
case 1:
GJJoinIdPassRequest_40EB10(a1, aRecv, aIndex);
break;
case 2:
GJPUserJoinFail_40FD10(aRecv);
break;
case 4:
GJPUserBlock_40FD40(aRecv);
break;
case 5:
GJPUserCloseIDMsg_40FD70(aRecv);
break;
case 6:
GJPUserBillCheck_40FE90(aRecv, aIndex);
break;
case 0xA0:
sub_4105E0(aRecv, aIndex); // Unk
break;
case 0xA1:
AllNoticeRecv_410720(aRecv, aIndex);
break;
case 0xA2:
sub_410870(aRecv, aIndex); // uNK
break;
case 0xA3:
sub_410B90(aRecv, aIndex); // UNK
break;
case 0xA4:
RecvNotice_4109F0(aRecv, aIndex);
break;
case 0x63:
JGPSendMail_411C80(aRecv);
break;
case 0x7A:
GJReqMapSvrMove_410FC0(aRecv, aIndex);
break;
case 0x7B:
GJReqMapSvrAuth_411530(aRecv, aIndex);
break;
case 0x7C:
GJNotifyMaxUserCount_411C00(aRecv);
break;
case 0x8A:
JGRequestAntiHackStatistics_4120B0(aIndex, aRecv);
break;
case 0x8B:
JGRequestHacktoolMapMoveBlock_412150(aIndex, aRecv);
break;
case 0x8C:
GJAntiHackStatisticsResult_412270(aIndex, aRecv);
break;
case 0xD3:
g_CashShopInGame_OnRequestUserGUI_4122C0(aIndex, aRecv);
break;
case 0x91:
sub_412390(aIndex, aRecv); //Maybe NP-GameGuard????
break;
default:
return;
}
}
Could you upload? i want to try it.You need setup IBS to management CashShop, Auto send to Client when update new CashShop from IBS.
View attachment 168762
Setup IBS manager is very hard (fix Web (use IE to run), database... )
I don't need fix protocol
Sorry, my english is bad! :*::*::*::*::*:
Could you upload?
--------------
For Real Dev -> Pseudo-Protocolcore from Wz JoinServer(1.0.2.2005->01.31.2016, shared by ashlay) I think, there are some packet missing on game server(Not Used, headcode changed?? or JoinServer did`´¨`´´ not match with gs??). Maybe deprecated packets from previous seasons.
PHP:void __usercall ProtocolCore_40E770(double a1@<st0>, char headcode, int aRecv, int a4, __int16 aIndex) { switch ( headcode ) { case 0: JoinServerLogin_40EA70(aRecv, aIndex); break; case 1: GJJoinIdPassRequest_40EB10(a1, aRecv, aIndex); break; case 2: GJPUserJoinFail_40FD10(aRecv); break; case 4: GJPUserBlock_40FD40(aRecv); break; case 5: GJPUserCloseIDMsg_40FD70(aRecv); break; case 6: GJPUserBillCheck_40FE90(aRecv, aIndex); break; case 0xA0: sub_4105E0(aRecv, aIndex); // Unk break; case 0xA1: AllNoticeRecv_410720(aRecv, aIndex); break; case 0xA2: sub_410870(aRecv, aIndex); // uNK break; case 0xA3: sub_410B90(aRecv, aIndex); // UNK break; case 0xA4: RecvNotice_4109F0(aRecv, aIndex); break; case 0x63: JGPSendMail_411C80(aRecv); break; case 0x7A: GJReqMapSvrMove_410FC0(aRecv, aIndex); break; case 0x7B: GJReqMapSvrAuth_411530(aRecv, aIndex); break; case 0x7C: GJNotifyMaxUserCount_411C00(aRecv); break; case 0x8A: JGRequestAntiHackStatistics_4120B0(aIndex, aRecv); break; case 0x8B: JGRequestHacktoolMapMoveBlock_412150(aIndex, aRecv); break; case 0x8C: GJAntiHackStatisticsResult_412270(aIndex, aRecv); break; case 0xD3: g_CashShopInGame_OnRequestUserGUI_4122C0(aIndex, aRecv); break; case 0x91: sub_412390(aIndex, aRecv); //Maybe NP-GameGuard???? break; default: return; } }
http://forum.ragezone.com/f196/setup-muonline-ex901-s9-server-1088157/Could you upload? i want to try it.
Please share all servers and clients Thank youNo serious problems were found, everything was perfect. It's like a perfect artwork. Make this game great again.
Please share all servers and clients Thank you
Visual 2010 Compilation Log:
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Comming Soon I will release source full converted to: Visual 2010. I already have compiled.
What's the advantage of using vs2010?