English:
If anyone here needs the converted code for Visual Studio 2010 + Service Pack 1, I am converting it. (There are too many .sln and .vcxproj files to edit). so as soon as I finish converting all of them... I will contribute it for those who use previous versions of Visual Studio.
Compilation Log:
Spanish:Compilación iniciada a las 25/12/2020 12:46:09 p.m.. 1>Proyecto "D:\Webzen\SeasonXII\BillingShop\ClientStub\ClientStub.vcxproj" en el nodo 2 (rebuild destinos). 1>InitializeBuildStatus: Se creará ".\DebugRelease\ClientStub.unsuccessfulbuild" porque se especificó "AlwaysCreate". ClCompile: C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D NDEBUG /D _LIB /D _VC80_UPGRADE=0x0600 /D _MBCS /Gm /EHsc /MT /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp".\Debug\ClientStub.pch" /Fo".\Debug" /Fd".\Debug\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt StdAfx.cpp StdAfx.cpp C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D NDEBUG /D _LIB /D _VC80_UPGRADE=0x0600 /D _MBCS /Gm /EHsc /MT /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp".\Debug\ClientStub.pch" /Fo".\Debug" /Fd".\Debug\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt ..\public_src\WBANetwork\Net\Acceptor.cpp ..\public_src\WBANetwork\Net\Connector.cpp ..\public_src\WBANetwork\Net\ServerNetwork.cpp ..\public_src\WBANetwork\Net\ServerSession.cpp ..\public_src\WBANetwork\Net\SessionManager.cpp ..\public_src\WBANetwork\Net\Socket.cpp ..\public_src\WBANetwork\Util\EventQueue.cpp ..\public_src\WBANetwork\Util\Mutex.cpp ..\public_src\WBANetwork\Util\Thread.cpp ..\public_src\WBANetwork\WBANetwork.cpp ClientSession.cpp NetworkManager.cpp SessionMgr.cpp ShopEventHandler.cpp ShopEventHandler.cpp SessionMgr.cpp NetworkManager.cpp ClientSession.cpp WBANetwork.cpp Thread.cpp Mutex.cpp EventQueue.cpp Socket.cpp SessionManager.cpp ServerSession.cpp ServerNetwork.cpp Connector.cpp Acceptor.cpp Generando código... Lib: C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\Lib.exe /OUT:".\DebugRelease\ClientStub.lib" /NOLOGO .\Debug\Acceptor.obj .\Debug\Connector.obj .\Debug\ServerNetwork.obj .\Debug\ServerSession.obj .\Debug\SessionManager.obj .\Debug\Socket.obj .\Debug\EventQueue.obj .\Debug\Mutex.obj .\Debug\Thread.obj .\Debug\WBANetwork.obj .\Debug\ClientSession.obj .\Debug\NetworkManager.obj .\Debug\SessionMgr.obj .\Debug\ShopEventHandler.obj .\Debug\StdAfx.obj ClientStub.vcxproj -> D:\Webzen\SeasonXII\BillingShop\ClientStub\.\DebugRelease\ClientStub.lib FinalizeBuildStatus: Se eliminará el archivo ".\DebugRelease\ClientStub.unsuccessfulbuild". Aplicando tarea Touch a ".\DebugRelease\ClientStub.lastbuildstate". 1>Compilación del proyecto terminada "D:\Webzen\SeasonXII\BillingShop\ClientStub\ClientStub.vcxproj" (rebuild destinos).Compilación correcta.Tiempo transcurrido 00:00:18.16
Si alguna persona acá necesita el codigo convertido para Visual Studio 2010 + Service Pack 1 yo lo estoy convirtiendo. (son demasiados archivos .sln y .vcxproj a editar). así que ni bien termine de convertir todos... lo voy a aportar para los que usen versiones anteriores de Visual Studio.
Log de Compilación:
Compilación iniciada a las 25/12/2020 12:46:09 p.m.. 1>Proyecto "D:\Webzen\SeasonXII\BillingShop\ClientStub\ClientStub.vcxproj" en el nodo 2 (rebuild destinos). 1>InitializeBuildStatus: Se creará ".\DebugRelease\ClientStub.unsuccessfulbuild" porque se especificó "AlwaysCreate". ClCompile: C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D NDEBUG /D _LIB /D _VC80_UPGRADE=0x0600 /D _MBCS /Gm /EHsc /MT /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp".\Debug\ClientStub.pch" /Fo".\Debug" /Fd".\Debug\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt StdAfx.cpp StdAfx.cpp C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D NDEBUG /D _LIB /D _VC80_UPGRADE=0x0600 /D _MBCS /Gm /EHsc /MT /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp".\Debug\ClientStub.pch" /Fo".\Debug" /Fd".\Debug\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt ..\public_src\WBANetwork\Net\Acceptor.cpp ..\public_src\WBANetwork\Net\Connector.cpp ..\public_src\WBANetwork\Net\ServerNetwork.cpp ..\public_src\WBANetwork\Net\ServerSession.cpp ..\public_src\WBANetwork\Net\SessionManager.cpp ..\public_src\WBANetwork\Net\Socket.cpp ..\public_src\WBANetwork\Util\EventQueue.cpp ..\public_src\WBANetwork\Util\Mutex.cpp ..\public_src\WBANetwork\Util\Thread.cpp ..\public_src\WBANetwork\WBANetwork.cpp ClientSession.cpp NetworkManager.cpp SessionMgr.cpp ShopEventHandler.cpp ShopEventHandler.cpp SessionMgr.cpp NetworkManager.cpp ClientSession.cpp WBANetwork.cpp Thread.cpp Mutex.cpp EventQueue.cpp Socket.cpp SessionManager.cpp ServerSession.cpp ServerNetwork.cpp Connector.cpp Acceptor.cpp Generando código... Lib: C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\Lib.exe /OUT:".\DebugRelease\ClientStub.lib" /NOLOGO .\Debug\Acceptor.obj .\Debug\Connector.obj .\Debug\ServerNetwork.obj .\Debug\ServerSession.obj .\Debug\SessionManager.obj .\Debug\Socket.obj .\Debug\EventQueue.obj .\Debug\Mutex.obj .\Debug\Thread.obj .\Debug\WBANetwork.obj .\Debug\ClientSession.obj .\Debug\NetworkManager.obj .\Debug\SessionMgr.obj .\Debug\ShopEventHandler.obj .\Debug\StdAfx.obj ClientStub.vcxproj -> D:\Webzen\SeasonXII\BillingShop\ClientStub\.\DebugRelease\ClientStub.lib FinalizeBuildStatus: Se eliminará el archivo ".\DebugRelease\ClientStub.unsuccessfulbuild". Aplicando tarea Touch a ".\DebugRelease\ClientStub.lastbuildstate". 1>Compilación del proyecto terminada "D:\Webzen\SeasonXII\BillingShop\ClientStub\ClientStub.vcxproj" (rebuild destinos).Compilación correcta.Tiempo transcurrido 00:00:18.16
[QUOTE = wudevelop; 9057607] sao chép lua5.1.dll vào GS dir [/ QUOTE]
Thanks bro, i can run GS now, all working. but I can't find a way to run BattelCore GS
Visual Studio 2015.
Instructions to compile.
1- Define the type of Compilation Debug-Release or Release on GameServer (Be same for ClientStub & CryptoModulus)
2- Change Windows Target, & Compilation Plataform to V140 for all.
3- Recompile ClientStub
4- Recompile Cryptopp820 -> Release.
5- Recompile CryptoModulus
6- Copy Compiled ClientStub, CryptoModulus to GameServer Folder.
7- Cheers.
Enjoy bitches!
*Edit*
I think, depending of your system, when you trying to start gs, will ask for "lua5.1.dll".. Use google.
Last edited by 007jodex; 26-12-20 at 02:52 PM.
visual studio 2019 compiles one with the folder on the desktop. the sdk is in vs 2019
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if it's a data server problem. The data servers have to be made back, they are shared by ashlay because they are from s11 and do not allow the use of the map 114 of the instance and you have to see the issue of the server coee uses in quantonlo the solution is what happened
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if it's a data server problem. The data servers have to be made back, they are shared by ashlay because they are from s11 and do not allow the use of map 114 of the instance and you have to see the issue of the server coee uses as soon as it solves it.
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