Season 12 Full Src GS

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  1. #16
    Member kamesenin is offline
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    Re: Season 12 Full Src GS

    Season 12 Full Src GS
    For now testing, I will spend more news fixen the reading of the files

    Enviado desde mi SM-A305G mediante Tapatalk

  2. #17

    Re: Season 12 Full Src GS

    Quote Originally Posted by kamesenin View Post
    For now testing, I will spend more news fixen the reading of the files

    Enviado desde mi SM-A305G mediante Tapatalk
    No serious problems were found, everything was perfect. It's like a perfect artwork. Make this game great again.

  3. #18
    Registered markmarilag27 is offline
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    Re: Season 12 Full Src GS

    Quote Originally Posted by wudevelop View Post
    No serious problems were found, everything was perfect. It's like a perfect artwork. Make this game great again.
    Did you manage to compile it using VS2019?

  4. #19

    Re: Season 12 Full Src GS

    Quote Originally Posted by markmarilag27 View Post
    did you manage to compile it using vs2019?
    yes! Using vs2019! You can do it! Have good day!

  5. #20
    Registered son1xx2 is offline
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    Re: Season 12 Full Src GS

    Quote Originally Posted by wudevelop View Post
    yes! Using vs2019! You can do it! Have good day!
    Pls, how to fix lua5.1.dll when run GS

  6. #21

    Re: Season 12 Full Src GS

    Quote Originally Posted by son1xx2 View Post
    Pls, how to fix lua5.1.dll when run GS
    copy lua5.1.dll to the GS dir

  7. #22
    Darkness Member Kiosani is offline
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    Re: Season 12 Full Src GS

    Quote Originally Posted by markmarilag27 View Post
    Did you manage to compile it using VS2019?
    English:

    If anyone here needs the converted code for Visual Studio 2010 + Service Pack 1, I am converting it. (There are too many .sln and .vcxproj files to edit). so as soon as I finish converting all of them... I will contribute it for those who use previous versions of Visual Studio.

    Compilation Log:

    Compilación iniciada a las 25/12/2020 12:46:09 p.m.. 1>Proyecto "D:\Webzen\SeasonXII\BillingShop\ClientStub\ClientStub.vcxproj" en el nodo 2 (rebuild destinos). 1>InitializeBuildStatus: Se creará ".\DebugRelease\ClientStub.unsuccessfulbuild" porque se especificó "AlwaysCreate". ClCompile: C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D NDEBUG /D _LIB /D _VC80_UPGRADE=0x0600 /D _MBCS /Gm /EHsc /MT /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp".\Debug\ClientStub.pch" /Fo".\Debug" /Fd".\Debug\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt StdAfx.cpp StdAfx.cpp C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D NDEBUG /D _LIB /D _VC80_UPGRADE=0x0600 /D _MBCS /Gm /EHsc /MT /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp".\Debug\ClientStub.pch" /Fo".\Debug" /Fd".\Debug\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt ..\public_src\WBANetwork\Net\Acceptor.cpp ..\public_src\WBANetwork\Net\Connector.cpp ..\public_src\WBANetwork\Net\ServerNetwork.cpp ..\public_src\WBANetwork\Net\ServerSession.cpp ..\public_src\WBANetwork\Net\SessionManager.cpp ..\public_src\WBANetwork\Net\Socket.cpp ..\public_src\WBANetwork\Util\EventQueue.cpp ..\public_src\WBANetwork\Util\Mutex.cpp ..\public_src\WBANetwork\Util\Thread.cpp ..\public_src\WBANetwork\WBANetwork.cpp ClientSession.cpp NetworkManager.cpp SessionMgr.cpp ShopEventHandler.cpp ShopEventHandler.cpp SessionMgr.cpp NetworkManager.cpp ClientSession.cpp WBANetwork.cpp Thread.cpp Mutex.cpp EventQueue.cpp Socket.cpp SessionManager.cpp ServerSession.cpp ServerNetwork.cpp Connector.cpp Acceptor.cpp Generando código... Lib: C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\Lib.exe /OUT:".\DebugRelease\ClientStub.lib" /NOLOGO .\Debug\Acceptor.obj .\Debug\Connector.obj .\Debug\ServerNetwork.obj .\Debug\ServerSession.obj .\Debug\SessionManager.obj .\Debug\Socket.obj .\Debug\EventQueue.obj .\Debug\Mutex.obj .\Debug\Thread.obj .\Debug\WBANetwork.obj .\Debug\ClientSession.obj .\Debug\NetworkManager.obj .\Debug\SessionMgr.obj .\Debug\ShopEventHandler.obj .\Debug\StdAfx.obj ClientStub.vcxproj -> D:\Webzen\SeasonXII\BillingShop\ClientStub\.\DebugRelease\ClientStub.lib FinalizeBuildStatus: Se eliminará el archivo ".\DebugRelease\ClientStub.unsuccessfulbuild". Aplicando tarea Touch a ".\DebugRelease\ClientStub.lastbuildstate". 1>Compilación del proyecto terminada "D:\Webzen\SeasonXII\BillingShop\ClientStub\ClientStub.vcxproj" (rebuild destinos).Compilación correcta.Tiempo transcurrido 00:00:18.16
    Spanish:

    Si alguna persona acá necesita el codigo convertido para Visual Studio 2010 + Service Pack 1 yo lo estoy convirtiendo. (son demasiados archivos .sln y .vcxproj a editar). así que ni bien termine de convertir todos... lo voy a aportar para los que usen versiones anteriores de Visual Studio.

    Log de Compilación:

    Compilación iniciada a las 25/12/2020 12:46:09 p.m.. 1>Proyecto "D:\Webzen\SeasonXII\BillingShop\ClientStub\ClientStub.vcxproj" en el nodo 2 (rebuild destinos). 1>InitializeBuildStatus: Se creará ".\DebugRelease\ClientStub.unsuccessfulbuild" porque se especificó "AlwaysCreate". ClCompile: C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D NDEBUG /D _LIB /D _VC80_UPGRADE=0x0600 /D _MBCS /Gm /EHsc /MT /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp".\Debug\ClientStub.pch" /Fo".\Debug" /Fd".\Debug\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt StdAfx.cpp StdAfx.cpp C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D NDEBUG /D _LIB /D _VC80_UPGRADE=0x0600 /D _MBCS /Gm /EHsc /MT /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp".\Debug\ClientStub.pch" /Fo".\Debug" /Fd".\Debug\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt ..\public_src\WBANetwork\Net\Acceptor.cpp ..\public_src\WBANetwork\Net\Connector.cpp ..\public_src\WBANetwork\Net\ServerNetwork.cpp ..\public_src\WBANetwork\Net\ServerSession.cpp ..\public_src\WBANetwork\Net\SessionManager.cpp ..\public_src\WBANetwork\Net\Socket.cpp ..\public_src\WBANetwork\Util\EventQueue.cpp ..\public_src\WBANetwork\Util\Mutex.cpp ..\public_src\WBANetwork\Util\Thread.cpp ..\public_src\WBANetwork\WBANetwork.cpp ClientSession.cpp NetworkManager.cpp SessionMgr.cpp ShopEventHandler.cpp ShopEventHandler.cpp SessionMgr.cpp NetworkManager.cpp ClientSession.cpp WBANetwork.cpp Thread.cpp Mutex.cpp EventQueue.cpp Socket.cpp SessionManager.cpp ServerSession.cpp ServerNetwork.cpp Connector.cpp Acceptor.cpp Generando código... Lib: C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\Lib.exe /OUT:".\DebugRelease\ClientStub.lib" /NOLOGO .\Debug\Acceptor.obj .\Debug\Connector.obj .\Debug\ServerNetwork.obj .\Debug\ServerSession.obj .\Debug\SessionManager.obj .\Debug\Socket.obj .\Debug\EventQueue.obj .\Debug\Mutex.obj .\Debug\Thread.obj .\Debug\WBANetwork.obj .\Debug\ClientSession.obj .\Debug\NetworkManager.obj .\Debug\SessionMgr.obj .\Debug\ShopEventHandler.obj .\Debug\StdAfx.obj ClientStub.vcxproj -> D:\Webzen\SeasonXII\BillingShop\ClientStub\.\DebugRelease\ClientStub.lib FinalizeBuildStatus: Se eliminará el archivo ".\DebugRelease\ClientStub.unsuccessfulbuild". Aplicando tarea Touch a ".\DebugRelease\ClientStub.lastbuildstate". 1>Compilación del proyecto terminada "D:\Webzen\SeasonXII\BillingShop\ClientStub\ClientStub.vcxproj" (rebuild destinos).Compilación correcta.Tiempo transcurrido 00:00:18.16

  8. #23
    Registered son1xx2 is offline
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    Re: Season 12 Full Src GS

    [QUOTE = wudevelop; 9057607] sao chép lua5.1.dll vào GS dir [/ QUOTE]
    Thanks bro, i can run GS now, all working. but I can't find a way to run BattelCore GS

  9. #24
    ^_^ ashlay is offline
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    Re: Season 12 Full Src GS

    @wudevelop
    What cashshop you are using?

  10. #25
    Ultimate Member 007jodex is online now
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    Re: Season 12 Full Src GS

    Visual Studio 2015.

    Instructions to compile.
    1- Define the type of Compilation Debug-Release or Release on GameServer (Be same for ClientStub & CryptoModulus)
    2- Change Windows Target, & Compilation Plataform to V140 for all.
    3- Recompile ClientStub
    4- Recompile Cryptopp820 -> Release.
    5- Recompile CryptoModulus
    6- Copy Compiled ClientStub, CryptoModulus to GameServer Folder.
    7- Cheers.

    Enjoy bitches!

    *Edit*

    I think, depending of your system, when you trying to start gs, will ask for "lua5.1.dll".. Use google.
    Last edited by 007jodex; 26-12-20 at 02:52 PM.

  11. #26
    Member kamesenin is offline
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    Re: Season 12 Full Src GS

    visual studio 2019 compiles one with the folder on the desktop. the sdk is in vs 2019

    Enviado desde mi SM-A305G mediante Tapatalk

  12. #27
    Member kamesenin is offline
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    Re: Season 12 Full Src GS

    Quote Originally Posted by markmarilag27 View Post
    Did you manage to compile it using VS2019?
    if the sdk is in 2019 compiles from one

    Enviado desde mi SM-A305G mediante Tapatalk

  13. #28
    Member kamesenin is offline
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    Re: Season 12 Full Src GS

    Quote Originally Posted by son1xx2 View Post
    [QUOTE = wudevelop; 9057607] sao chép lua5.1.dll vào GS dir [/ QUOTE]
    Thanks bro, i can run GS now, all working. but I can't find a way to run BattelCore GS
    if it's a data server problem. The data servers have to be made back, they are shared by ashlay because they are from s11 and do not allow the use of the map 114 of the instance and you have to see the issue of the server coee uses in quantonlo the solution is what happened

    Enviado desde mi SM-A305G mediante Tapatalk

  14. #29
    Member kamesenin is offline
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    Re: Season 12 Full Src GS

    Quote Originally Posted by kamesenin View Post
    if the sdk is in 2019 compiles from one

    Enviado desde mi SM-A305G mediante Tapatalk
    if it's a data server problem. The data servers have to be made back, they are shared by ashlay because they are from s11 and do not allow the use of map 114 of the instance and you have to see the issue of the server coee uses as soon as it solves it.

    Enviado desde mi SM-A305G mediante Tapatalk

  15. #30

    Re: Season 12 Full Src GS

    Quote Originally Posted by ashlay View Post
    @wudevelop
    What cashshop you are using?
    SEASON 9 BLUE CASH SHOP
    need fixed protocol in gs



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