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[Development] Ultimate Source Code for Customs

Junior Spellweaver
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Use the dll attach and go to :
Code:
C:\Program Files\Microsoft SDKs\Windows\v7.0A\Include\gl
And paste the dll i uploaded,after that use the libraries in the attach, and go to :
Code:
C:\Program Files\Microsoft SDKs\Windows\v7.0A\Lib
And paste there the libraries.

Code:
PS:
The ReedLan main is 1.04J (1.04.10/22755) and not 1.02K (1.02.11/22556)
 
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1313: I'm just going to compile a dll for main.exe version: 1.02k or 1.04j (whatever you want to change that), if you send me the offsets for the 3D camera first... that I have no interest in me to look for the camera, and also that main.exe you sent me several times already... not even know which version is good, so I can not prove any of my clients, not that customer will... if it goes on: 1.04j or 1.02k. PLEASE BE MORE SPECIFIC!!!
 
Experienced Elementalist
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CodeBlocks, Main reedlan in real not 1.04.10 (J) Kor it is fact! Main of reedla 1.02.11 Jpn! Check!

After insert new library I have error, too. But other and many. Please help me with it dll...

---------- Post added at 08:32 PM ---------- Previous post was at 08:06 PM ----------

I cant found all values from guide.

Camera_Zoom = 35 - zooming in/out
Camera_RotY = -48.5 - rotate up/down
Camera_RotZ = -45 - rotate left/right
Camera_PosZ = 150 - additional value for corrent Y rotating
Camera_ClipX = 1190 - area filled with textures, x value
Camera_ClipY = 2400 - area filled with textures, y value



I founded only
Camera_ClipX = 007B5834
Camera_RotY = 007B5920
 
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//1.03W+ (ENG) Camera Research:

Camera_Zoom = 0x004AA119;
Camera_RotY = 0x00959984;
Camera_RotZ = 0x0825DF68;
Camera_PosZ = 0x0095935C;
Camera_ClipX = 0x0095A274;
Camera_ClipY = 0x005F480C;
Camera_GlClip = 0x0047FC31; //2000
Camera_GlClip = 0x0095A2A0; //3000


PS: Offsets are the same today I bring a DMichael previous page, but these are identified, to know where in the source place them correctly. The credits are for the Research DMichael
 
Newbie Spellweaver
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the only reason that i dont contune reseacrh on 1.03W+ because i working on other version and allready got Sky Fog 3D PrintGlobal
 
Junior Spellweaver
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i cant find offset of main 1.03k vtm. who can find and share offset ? thank
link main 1.03k vtm :
 
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for main.exe 1.03k (Vtm protocol), this are offsets for SKY, FOG and MESSAGE GLOBAL:

SKY OFFSETS FOR 1.03k (Vtm)

Blend = 005F36E0;
UnBlend = 005F3661;
MainState = 008D5094;
SkyHook = 0057FD70;
Display = 0060113C;
Map = 008C3F80;

FOG OFFSETS FOR 1.03k (Vtm)

int *MAP_CHECK = (int*)0x008C3F80;
int *MAP_ADD_EFFECT = (int*)0x008C3F80;
int *MAIN_STATE = (int*)0x008D5094;

GLOBAL MESSAGE OFFSET FOR 1.03k (Vtm)

#define Main_PrintGlobal 00516050H //1.03k (Vtm)
 
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Junior Spellweaver
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for main.exe 1.03k (Vtm protocol), this are offsets for SKY, FOG and MESSAGE GLOBAL:

SKY OFFSETS FOR 1.03k (Vtm)

Blend = 005F36E0;
UnBlend = 005F3661;
MainState = 008D5094;
SkyHook = 0057FD70;
Display = 0060113C;
Map = 008C3F80;

FOG OFFSETS FOR 1.03k (Vtm)

int *MAP_CHECK = (int*)0x008C3F80;
int *MAP_ADD_EFFECT = (int*)0x008C3F80;
int *MAIN_STATE = (int*)0x008D5094;

GLOBAL MESSAGE OFFSET FOR 1.03k (Vtm)

#define Main_PrintGlobal 00516050H //1.03k (Vtm)

thank for you verry max !. you can find offset 3D camera main1.03k vtm ? thank a gian ^^!
 
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Try these... (although probably not well) is that the 3D camera, believe it or not are more difficult to find.

1.03k (Vtm) 3d Offsets (NO TESTED):

ZOOM = 889A98
ROTY = 889C60
POSZ = 888CEC
GLCLIP = 8D4778 //2000
CLIPY = 65F837
GLCLIP = 65F907 //3000

They are not all ... but it is the one I could find using OllyDbg ... and a bitmap data in any way with WinHex editor Proval ... to be sure.


PS: Ask offsets for any main.exe version, which will gladly looking for sky, fog and global message.. but only if they leave main.exe in attachment.


---------- Post added at 12:41 AM ---------- Previous post was at 12:31 AM ----------

http://forum.ragezone.com/f196/find-offsets-main-3dcamera-using-656118/

caothuphutho: I recommend you see this, and pay close attention, because there is explained very well how to find offsets correctly all the 3D camera, so simpler than using ollydbg.
 
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Junior Spellweaver
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i comping source but error:
Code:
d:\server games muonline\source\custom source (1.03.11)\Sky.h(7) : fatal error C1083: Cannot open include file: 'gl\glut.h': No such file or directory

d:\server games muonline\source\custom source (1.03.11)\Sky.h(7) : fatal error C1083: Cannot open include file: 'gl\glut.h': No such file or directory

d:\server games muonline\source\custom source (1.03.11)\Sky.h(7) : fatal error C1083: Cannot open include file: 'gl\glut.h': No such file or directory
please help me. thank for all

---------- Post added at 02:53 AM ---------- Previous post was at 12:27 AM ----------

sorry i dont look CodeBlocks some fix ^^!
 
Newbie Spellweaver
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i comping source but error:
Code:
d:\server games muonline\source\custom source (1.03.11)\Sky.h(7) : fatal error C1083: Cannot open include file: 'gl\glut.h': No such file or directory

d:\server games muonline\source\custom source (1.03.11)\Sky.h(7) : fatal error C1083: Cannot open include file: 'gl\glut.h': No such file or directory

d:\server games muonline\source\custom source (1.03.11)\Sky.h(7) : fatal error C1083: Cannot open include file: 'gl\glut.h': No such file or directory
please help me. thank for all

---------- Post added at 02:53 AM ---------- Previous post was at 12:27 AM ----------

sorry i dont look CodeBlocks some fix ^^!

simply, copy GLUT.H in C:\Archivos de programa\Microsoft SDKs\Windows\v7.0A\Include\gl

copy Glaux.lib and glut32.lib in C:\Archivos de programa\Microsoft SDKs\Windows\v7.0A\Lib

download files codeblocs post http://forum.ragezone.com/f508/ultimate-source-code-customs-777720/index5.html#post6549011

good luck
 
Junior Spellweaver
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simply, copy GLUT.H in C:\Archivos de programa\Microsoft SDKs\Windows\v7.0A\Include\gl

copy Glaux.lib and glut32.lib in C:\Archivos de programa\Microsoft SDKs\Windows\v7.0A\Lib

download files codeblocs post http://forum.ragezone.com/f508/ultimate-source-code-customs-777720/index5.html#post6549011

good luck

okie! but I get the error :
Code:
Main.obj : error LNK2005: "int * MAP_CHECK" (?MAP_CHECK@@3PAHA) already defined in Camera.obj
Main.obj : error LNK2005: "int * MAP_ADD_EFFECT" (?MAP_ADD_EFFECT@@3PAHA) already defined in Camera.obj
Main.obj : error LNK2005: "int * MAIN_STATE" (?MAIN_STATE@@3PAHA) already defined in Camera.obj

please guide fix !
 
Newbie Spellweaver
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okie! but I get the error :
Code:
Main.obj : error LNK2005: "int * MAP_CHECK" (?MAP_CHECK@@3PAHA) already defined in Camera.obj
Main.obj : error LNK2005: "int * MAP_ADD_EFFECT" (?MAP_ADD_EFFECT@@3PAHA) already defined in Camera.obj
Main.obj : error LNK2005: "int * MAIN_STATE" (?MAIN_STATE@@3PAHA) already defined in Camera.obj

please guide fix !

use the last update
 
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mauro07 please... I have other error - 'glaux'



Camera_ClipX = 007B5834
Camera_RotY = 007B5920


BLEND = 006B8419
UNBLEND = 006B839A
SKYHOOK = 00600C70
DISPLAY = 006D148F
MAINSTATE = 007D3B84
MAP = 007D60C9
 
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