| MU Development Discuss, Valkyrie Project: VeMU at MU Releases forum; - New DB 100% compatible with old MU Editors.
- Char selection 100% coded (need testing)
Some minor improvements and ... |
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04-04-2010
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#76 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU
- New DB 100% compatible with old MU Editors.
- Char selection 100% coded (need testing)
Some minor improvements and making of library for connections:
VeMU is getting very editable in a point you just need to do a call to procedure and you can get any new internal client connected.
Same goes for file reading i make macros so you just use 1 macros and file is fully readed also with 2 procedures you can get tokens, strings, etc.
Monday is big day of tests.
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04-04-2010
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#77 (permalink)
| | RAN/MU Coder
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| Re: Valkyrie Project: VeMU
you do very good job fen$x , im reading this thread with very big interest. good luck.
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04-04-2010
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#78 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU
Going to let my point clear here: Code: - VeMU have no rush !
- I DONT CARE if there is a 9.99.0 version of WZ GS
- I DONT CARE if there is a S5 emulator already
- I DO CARE for the basis of how something is done
- I DO CARE for get the max performance to everything
- I DO CARE for how the code is done in order to make it easier for future modifications (not for me) for all the public.
- I DO CARE for make allmost all VeMU basis library modules.
Thanks. (i do this, caused i get some PM and some complains on MSN).
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04-05-2010
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#79 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU VeMU team recruiting for new members: Code: - If you are web designer we need a good design for website
- If you are graphic designer we also need some help
- C++ coders/Delphi/C# coders always welcome we need our help
- ASM coders urgently needed
- MUEditor developers are welcome too.
Most important: Code: - We need serious workers, not people that promise to work and do nothing, or do one thing and later quit.
Thanks.
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04-05-2010
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#80 (permalink)
| | Launcher NoOB
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| Re: Valkyrie Project: VeMU Code: - We need serious workers, not people that promise to work and do nothing, or do one thing and later quit.
damn.. |
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04-05-2010
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#81 (permalink)
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| Re: Valkyrie Project: VeMU
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Originally Posted by Shatter | |
i'd say yes, but before that happens all the basics must be done.
| well its ok.. i'll wait for the final version and see the upgrades !
thanks for this amazing project
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04-05-2010
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#82 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU I wanna say that JS project is canceled same has DS project... But why? caused they will unite into 1 project called OS (Operative Server) and will be in charge of all SQL actions and all kind of login. It will also work like ExDB by handling the guilds. OS will be developed by ReRe, Blu and myself in some little parts.
OS need to be fast, simple and secure.
We expect with OS a better performance instead that running 3-4 internal clients and more simple use for users.
Thanks and thanks the people that keep joyning for help. PS: Also VeMU is now MySQL, our SQL expert will pass the new DB to MySQL. enjoy.
----------------------------------- UPDATE -------------------------------------------
OS will be done 100% in ASM. ReRe is already an ASM coder, same has me and bluman seems to have some big brain and understand all ASM concepts fasts.
So there is OS developed in ASM by 3 ASM coders, this going to burn ^^
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Last edited by theunknownguy; 04-05-2010 at 08:31 PM.
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04-05-2010
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#83 (permalink)
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| Re: Valkyrie Project: VeMU
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Originally Posted by theunknownguy | I wanna say that JS project is canceled same has DS project... But why? caused they will unite into 1 project called OS (Operative Server) and will be in charge of all SQL actions and all kind of login. It will also work like ExDB by handling the guilds. OS will be developed by ReRe, Blu and myself in some little parts.
OS need to be fast, simple and secure.
We expect with OS a better performance instead that running 3-4 internal clients and more simple use for users.
Thanks and thanks the people that keep joyning for help. PS: Also VeMU is now MySQL, our SQL expert will pass the new DB to MySQL. enjoy.
----------------------------------- UPDATE -------------------------------------------
OS will be done 100% in ASM. ReRe is already an ASM coder, same has me and bluman seems to have some big brain and understand all ASM concepts fasts.
So there is OS developed in ASM by 3 ASM coders, this going to burn ^^
| awesome ! backing to the old times bro !
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04-05-2010
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#84 (permalink)
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| Re: Valkyrie Project: VeMU
uhm i can help with photoshop shit ;)
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04-05-2010
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#85 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU
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Originally Posted by Aphrodites | |
uhm i can help with photoshop shit ;)
| Now thats the spirit
Send me your mail by PM and ill add you for discuss
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04-06-2010
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#86 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU OS (Operative Server) Development: Code: - Interface done by BluMan
- Core done by FeN$x
- SQL execution done by ReRe4Fun
Code: We will change the DS thread to OS and give some deatiled info about how is going.
JS thread i will request to shut it down or rename its name to ChatServer (leo and his friend Sanek will be doing it) only if they agree to.
OS will have 2 instances (original we think of 3) this instances are: Code: - OS for fast querys
- OS for slow querys
We dont want to make one OS with 2 threads or more since not all processor are done for handle more than 2 threads in a good way, but all processors are good for handle 2 instances. OS recv system is in discuss now between IOCP or WSA window messaged based. Code: OS2 (Slow querys)
/
/
GS----OS1 (Fast querys)
This system will avoid sending stupid little querys and wasting clocks of execution for parse, read and execute. Big querys will be sended to OS2 and executed while OS1 will handle the querys that NEED to be fast.
Also there is alot of "theory" of bugs with this system but all of them had been thinked and fixed in "mind" that i wont discribe here.
OS will find the fastest and more flexible way for perform their actions with the same concept that VeMU use about slow but secure work.
Thanks
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Last edited by theunknownguy; 04-06-2010 at 04:58 AM.
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04-07-2010
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#87 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU VeMU TEAM NEEDS PEOPLE WITH OFFICIAL WEBZEN FILES SERVER UP FOR SOME DEBUG ISSUES.
If you have a PC for allow remote connection + Server Instaled you can help us. We wont use much time. VERSION DOESNT MATTER, JUST A SERVER ON FOR DEBUG + REMOTE CONNECTION.
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04-09-2010
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#88 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU
Well progress is delay till ReRe comes back.
Also blu cant code this entire week he got a physic contest.
And i am coding more for my real project ofc and just coding a few hours for VeMU.
ReRe if you back connect to MSN or leave some fucking message that you are alive...
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04-09-2010
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#89 (permalink)
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| Re: Valkyrie Project: VeMU I announce that tomorrow ill release a BETA version of VeMU sniff server side tool. (For WZ GSs) Its a DLL that you just need to hook by calling LoadLibrary (nothing more) and the DLL will catch all decrypted packets, save them on a log file and also display the procedures that actually uses that packet.
Yes i say well, the tool display the procedure OFFSET that where used by this packet, so you can go view the procedure on GS + PDB and decompile packet.
I do this tool instead of been debuggin for get a procedure and set breakpoint, also the typical DC when you debuggin, and alot of bla bla bla. So i wanted to avoid this with a good tool.
The DLL isnt source code open caused i use one procedure that i really dont want to show (its part of my security project).
I will consider to release a snippet of source code well documented but in future. PS: About VeMU when rere backs we will continue. PS2: The procedure i dont want to show on VeMU sniff side tool, i will ofc permutate it + metamorph code so you can debug the DLL if you like, but dont find the real usage of this procedure.
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Last edited by theunknownguy; 04-09-2010 at 07:59 AM.
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04-11-2010
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#90 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU VeMU development is back ! We couldnt wait any longer for ReRe so here is the new progress: Code: - OS interface done
- OS IOCP connection 90%
- OS query system 50%
VeMU sniffer: Code: - 100% done, fixing details and waiting for upload
Once OS is done we will continue on paralell work between VeMU GS and OS for provide update 0.0.6.
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04-12-2010
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#91 (permalink)
| | The Omega
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| Re: Valkyrie Project: VeMU
keeep it up |
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04-12-2010
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#92 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU New progress update ! Code: - OS SQL connnection / querys / all releated 100%
- Login in game 100%
- OS log system 100%
Meaby tomorrow we can start in game testing...
And here some preview of Valkyrie Advance sniffer on WZ GS: Code: Packet Catched: [C1 0D 0E 00 FD DF 16 02 - 00 00 00 00 CC]
Used by Address: [00 43 00 22]
Packet Catched: [C1 32 F1 01 9D AB C6 95 - A1 AB FC CF AB FC 9D AB
C6 95 A1 AB FC CF AB FC - 49 4E 19 02 31 30 34 31
30 4A 34 6B 75 6D 44 55 - 33 47 64 41 35 44 67 61
4A CC]
Used by Address: [00 42 FE 77]
Packet Catched: [C1 0D 0E 00 D5 4E 19 02 - 00 00 00 00 CC]
Used by Address: [00 43 00 22]
Packet Catched: [C1 0E F3 03 64 73 61 64 - 73 61 64 00 00 00]
Used by Address: [00 42 FF 40]
Packet Catched: [C1 09 03 00 60 50 37 C6 - CC]
Used by Address: [00 43 00 0C]
Packet Catched: [C1 05 18 01 7A]
Used by Address: [00 43 00 76]
Packet Catched: [C1 0D 0E 00 3C 66 19 02 - 14 00 14 00 CC]
Used by Address: [00 43 00 22]
Packet Catched: [C1 1D 00 64 73 61 64 73 - 61 64 00 00 00 66 65 6E
69 78 20 69 73 20 67 61 - 79 20 3A 44 00]
Used by Address: [00 42 FF CD]
Test under SCF files:
GS: 1.00.18 (original WZ)
Example of usage:
Packet Catched: [C1 32 F1 01 9D AB C6 95 - A1 AB FC CF AB FC 9D AB
C6 95 A1 AB FC CF AB FC - 49 4E 19 02 31 30 34 31
30 4A 34 6B 75 6D 44 55 - 33 47 64 41 35 44 67 61
4A CC]
Used by Address: [00 42 FE 77] ->CSPJoinIDPassRequest (GS WZ 1.00.18)
006D9000 >C1 32 F1 01 9D AB C6 95 Á2ñ«Æ•
006D9008 A1 AB FC CF AB FC 9D AB ¡«üÏ«ü«
006D9010 C6 95 A1 AB FC CF AB FC Æ•¡«üÏ«ü
006D9018 49 4E 19 02 31 30 34 31 IN1041
006D9020 30 4A 34 6B 75 6D 44 55 0J4kumDU
006D9028 33 47 64 41 35 44 67 61 3GdA5Dga
006D9030 4A CC JÌ
The concept of Valk Advance Sniffer can be used for client too.
And will be adaptable for all games, since its signature method.
But i will do a thread for this once i am ready for relased it.
For now it keeps private for a while. PS: VeMU project is been looked by outsiders of MUOnline community has a GameServer development library tool. I guess that VeMU will split itself into VeMU:MUOnline and VeMU itself alone will be a package of library for allow coders to create any fast and simple GameServer for any kind of game. (procedural way, not OOP bullshit)
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Last edited by theunknownguy; 04-12-2010 at 11:30 PM.
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04-15-2010
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#93 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU Code: VeMU IOCP Library 100%
VeMU Univeral procedures library 100%
Code: OS IOCP + Login + Interaction with VeMU GS 100%
IOCP library compatible with C++, C, Delphi & ASM. Some example how is easy to use IOCP library: ASM code: Code: IOCP_Start Proc
mov pIOCPStruct.ThreadsPerCore, 1
mov pIOCPStruct.ConnectPort, 5899
mov pIOCPStruct.Ptrs.PtrErrorFunct, Offset IOCP_ErrorNotify
mov pIOCPStruct.Ptrs.PtrAsignateFunct, Offset IOCP_Asignate
mov pIOCPStruct.Ptrs.PtrConnValidFunct, 0
mov pIOCPStruct.Ptrs.PtrRetnSocket, Offset IOCP_RetnSockByID
mov pIOCPStruct.Ptrs.PtrDataRecv, Offset IOCP_DataParse
mov pIOCPStruct.Ptrs.PtrCloseClient, Offset IOCP_CloseClient
invoke V_IOCP_StartIOCP, Addr pIOCPStruct
IOCP_Start Endp
VeMU librarys will do all the hard work and all the internal, they just notify you about events to a procedure you choose by setting up a initial structure.
Under VeMU package 0.0.6 i will post a snippet code on ASM and C how make IOCP in a very easy way.
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Last edited by theunknownguy; 04-15-2010 at 07:56 AM.
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04-15-2010
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#94 (permalink)
| | Alpha
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| Re: Valkyrie Project: VeMU
C# compatible?
Why name the project "Valkyrie"?
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04-15-2010
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#95 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU
|
Originally Posted by Bigman |
C# compatible?
Why name the project "Valkyrie"?
| All lang compatible except java, net and any other that uses virtual machine for encoding. "Valkyrie Project" (its the name itself) refers to alot of projects that are under my supervision, among them: Code: - Valk Advance Sniffer
- Valk GameServer Development Kit (VeMU) (kit of librarys)
- VeMU:MuOnline (specific for MUOnline)
All those projects are free to use and some of them (VeMU library and VeMU:Online) are open source.
Valkyrie Project its just one big subdivition of free to use and open source work that my future company will do (wich i dont have a clear name yet for register).
Once the website is ready you will be able to seen the rest of projects.
PS: VeMU:MUOnline is only for this community (i mean the interest people), but VeMU library kit its been helped from people outside the "gaming" thing. We have recomendations from sourceforge people about how make the librarys better and more easy to use. Also i think the project will expand to sourceforge in future for a detailed documentation or meaby google code.
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Last edited by theunknownguy; 04-15-2010 at 06:49 PM.
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04-16-2010
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#96 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU VeMU needs last team member: If you are one then send me a PM with your mail so you can help us. ------------------------- NEWS OF WORK ------------------------ Code: - I am rebuilding all coding "style" of VeMU into a more good sintax for understand.
- I am building some connect librarys
- Optimising and compressing even more (trying to beat the 70 milliseconds on my PC).
I want the most close to perfection and clean released for 0.0.6. I care little shit about game development, it all will come fast on its time.
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Last edited by theunknownguy; 04-16-2010 at 02:52 AM.
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04-18-2010
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#97 (permalink)
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| Re: Valkyrie Project: VeMU
Here is default Monster, MonsterSetBase & MonsterSetBaseCs.
:)
god luck with the project! Combo Mostaza.rar |
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04-18-2010
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#98 (permalink)
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| Re: Valkyrie Project: VeMU
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Originally Posted by Ema Leto |
Here is default Monster, MonsterSetBase & MonsterSetBaseCs.
:)
god luck with the project! Attachment 76828 | I'll be using this on my project too, is it ok?
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04-18-2010
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#99 (permalink)
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| Re: Valkyrie Project: VeMU
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Originally Posted by wolfulus | |
I'll be using this on my project too, is it ok?
| Of course, if u need other files translated + updated pm me :)
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04-21-2010
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#100 (permalink)
| | I don't wanna rock DJ !!
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| Re: Valkyrie Project: VeMU
ok back, i was in another city project keep moving on.
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