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New Wings

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someone has the research to offset the main 1.03k (1.03.11) JAPAN because mauro 07 the wrong that has some offset from the main crash!
 
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Created dll to Main version added 1.07x all about: Main.dll src for Wings 4, Main.dll MakePreviewCharSet Jpn Client 1.03.11 Source Offsets, and yet still do not see the wings to select character

Ingles:
Error wings visual character select , Bug disappears trade wings , select character not seen the wings /

In aggregate gs DsProtocol.cpp and user.cpp


DsProtocol.cpp = JGPGetCharList


user.cpp = gObjMakePreviewCharSet


- JGPGetCharList (para la vista previa switch)
Código:

if (TempInventory [7]> = 49 && TempInventory [7] <= 59) { pCList.CharSet [5] | = CS_SET_WING1 (3); pCList.CharSet [17] | = (BYTE) (TempInventory [7] - 49 + 1) << 2; }

- GObjMakePreviewCharSet (por juego)
Código:

if (lpObj-> pInventory [7]. m_Type> = ITEMGET (12, 49) && lpObj-> pInventory [7]. m_Type <= ITEMGET (12, 59)) { lpObj-> CharSet [5] | = CS_SET_WING1 (3); lpObj-> CharSet [17] | = (. lpObj-> pInventory [7] m_Type - ITEMGET (12, 49) + 1) << 2; }

Please something missing to display the wings to select character

Español:

Creado dll para Main version 1.07x y agregado todo sobre : Main.dll src for Wings 4 , Main.dll MakePreviewCharSet Client Source Offsets 1.03.11 Jpn , y aun asi sigue sin verse las alas al seleccionar personaje

Error visual seleccionar personaje wings


Bug trade desaparece wings


seleccionar personaje no se observa las alas


En gs agregado en DsProtocol.cpp y user.cpp


DsProtocol.cpp = JGPGetCharList


user.cpp = gObjMakePreviewCharSet
- JGPGetCharList (para la vista previa switch)
Código:

if (TempInventory [7]> = 49 && TempInventory [7] <= 59) { pCList.CharSet [5] | = CS_SET_WING1 (3); pCList.CharSet [17] | = (BYTE) (TempInventory [7] - 49 + 1) << 2; }

- GObjMakePreviewCharSet (por juego)
Código:

if (lpObj-> pInventory [7]. m_Type> = ITEMGET (12, 49) && lpObj-> pInventory [7]. m_Type <= ITEMGET (12, 59)) { lpObj-> CharSet [5] | = CS_SET_WING1 (3); lpObj-> CharSet [17] | = (. lpObj-> pInventory [7] m_Type - ITEMGET (12, 49) + 1) << 2; }



Por favor algo falta para que se muestre las alas al seleccionar personaje
 
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@DarkSim: can you share some kind of guide for finding these offsets on a main?
Or can anyone else?
Im stuck at modifying the dll as i cant get right offsets from my 1.04d main :s.

Enviado desde mi GT-I9300 usando Tapatalk 2
 
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Sorry Mauro But I see you are diverting the topic
so put down as


What is post is nesecita Bug corrections select visual character of wings


Fix for gold is not the Wings


Fix For the miniwings are user-trade


and also the offset of all versions of Mains For everyone working


I know some found many solutions and an improvement would be good posteen
its offset but the code you conpilacion (source)


Remember that you also started well for help so now is debolver the favor by helping others Thanks and goodbye.
 
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Here full compiled .87 gs of decompiled + fix wings visual bug's, compiled using: Microsoft Visual C++ 6.0 Developer Edition + SP 5 (like original .87 of Wz) xD GS .87 Original Weight -> 4.24 Mb, This: 4.25 Mb xD (NO CRACKED, IS LIKE ORIGINAL GS), with some small different's offsets but, I put too: GameServer.map file for made more easy every research.



Credits: Hermex, Crazzy, Gleinder, zemattana and others
 
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mauro07
- How could you fix visual bugs for new wings if every developer use own cases and charsets for it?...
 
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mauro07
- How could you fix visual bugs for new wings if every developer use own cases and charsets for it?...

Maybe I expressed wrong, what I meant is that using the decompilation: Hermex and crazzy, what I did was add in: DSProtocol.cpp new CharSet cases, for new wings, use the code modified by: Gleinder for it.

If anyone serves this as well and if not, well then do not download it, my intension was just compiled + gs provide the fix.

sorry for my bad English.
 
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Mauro , can u share S4 wings patch for RMST lastest 298 version ?
 
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Ingles:

Sorry Mauro7 But I see you are diverting the topic


What is post is nesecita Bug corrections select visual character of wings


Fix for gold is not the Wings


Fix For the miniwings are user-trade


and also the offset of all versions of Mains For everyone working


I know some found many solutions and an improvement would be good posteen
its offset but the code you conpilacion (source)


Remember that you also started well for help so now is debolver the favor by helping others Thanks and goodbye.

español:
Disculpa Mauro Pero veo que estas desviando el tema


Lo que se nesecita es postear las correciones de Bug visual select character de wings


Arreglar Para que no se ve dorado las Wings


Arreglar Para que las miniwings sean trade por el usuario


y ademas las offset de todas las versiones de Mains Para que todos trabajen


Se que algunos an encontrado muchas soluciones y mejoras Seria bueno que posteen
sus offset de ustedes mas el codigo de conpilacion (source)


Recuerden que ustedes tambien empezaron asi pidiendo ayuda asi que ahora es de debolver el favor a otras personas ayudando Gracias y hasta luego.
 
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Ingles:

Sorry Mauro But I see you are diverting the topic


What is post is nesecita Bug corrections select visual character of wings


Fix for gold is not the Wings


Fix For the miniwings are user-trade


and also the offset of all versions of Mains For everyone working


I know some found many solutions and an improvement would be good posteen
its offset but the code you conpilacion (source)


Remember that you also started well for help so now is debolver the favor by helping others Thanks and goodbye.

español:
Disculpa Mauro Pero veo que estas desviando el tema


Lo que se nesecita es postear las correciones de Bug visual select character de wings


Arreglar Para que no se ve dorado las Wings


Arreglar Para que las miniwings sean trade por el usuario


y ademas las offset de todas las versiones de Mains Para que todos trabajen


Se que algunos an encontrado muchas soluciones y mejoras Seria bueno que posteen
sus offset de ustedes mas el codigo de conpilacion (source)


Recuerden que ustedes tambien empezaron asi pidiendo ayuda asi que ahora es de debolver el favor a otras personas ayudando Gracias y hasta luego.
 
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I can adapt this source for: 1.03k Jpn main.exe without problems

myH8NzQ - New Wings - RaGEZONE Forums


REPLqu1 - New Wings - RaGEZONE Forums


oIM0i9z - New Wings - RaGEZONE Forums


nT0yaRr - New Wings - RaGEZONE Forums


VncSfwi - New Wings - RaGEZONE Forums


pmtPKPs - New Wings - RaGEZONE Forums


PS: Only is lacking some cool effect animation like in old server: AriethMu, because my effects are nice, but is not spectacular.

mauro07, you can share source load wing .ozj and .ozt ?. source load .bmd of -=darksim=- not load wing .ozj and .ozt file

sorry my english
 

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mauro07, you can share source load wing .ozj and .ozt ?. source load .bmd of -=darksim=- not load wing .ozj and .ozt file

sorry my english

-=Darksim=- source works ok & mauro used his 2, research offsets base on 1.03.25 main JPN for your own one.
Code:
#define iLoadModel			0x00627188
#define iLoadTexture		0x00626BB0
// ----
#define iLoadModel_Call		0x006450C9
#define iLoadTexture_Call	0x006450E1
// ----
#define iLoadModel_Void		0x00629A61
#define iLoadTexture_Void	0x0062C82F

Or you can sugest darksim to include those offsets in his auto research olly script so it will be easier for you
http://forum.ragezone.com/f508/auto-search-offsets-main-exe-928770/
 
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-=Darksim=- source works ok & mauro used his 2, research offsets base on 1.03.25 main JPN for your own one.
Code:
#define iLoadModel			0x00627188
#define iLoadTexture		0x00626BB0
// ----
#define iLoadModel_Call		0x006450C9
#define iLoadTexture_Call	0x006450E1
// ----
#define iLoadModel_Void		0x00629A61
#define iLoadTexture_Void	0x0062C82F

Or you can sugest darksim to include those offsets in his auto research olly script so it will be easier for you
http://forum.ragezone.com/f508/auto-search-offsets-main-exe-928770/

thank you, but source -=darksim=- load only .bmd file, not load file wing.ozj or wing.ozt , new wing by mu arieth is .ozj and .ozt file. plz view attach file
 

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thank you, but source -=darksim=- load only .bmd file, not load file wing.ozj or wing.ozt , new wing by mu arieth is .ozj and .ozt file. plz view attach file

Yea i remember arieth & sobieh custom .dll library.
Well ozj & ozt are only textures of wings, you need also model, which was hidden in arieth .dll code
That's why you can't load em.

Those .bmd models are free to download at snot website.
Anyway i have em (Download)

Copy files to Data\Item & load 12 200 - 12 205 bmd & textures :)


(Arieth only removed animation from demonic wings & resized demonic/eternal wings)
You can do it using milkshape for example.
Custom effects was coded inside .dll, so it has nothing with ozj or ozt files.
 
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