Newbie Spellweaver
- Joined
- Jan 31, 2014
- Messages
- 16
- Reaction score
- 0
так ты не ответил, счего ты взял что я Биафрэнд ?
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!It is unlikely that this could work as it is necessary in this file fixes : CustomAttack.cpp
I have the same question... hahaha/offtrade and /offattack after it brings you to reconnect state just close your client with X. Is that so hard?
#include "stdafx.h"#include "MiniMap.h"
#include "Offset.h"
#include "Util.h"
bool MiniMapTable[MAX_MINI_MAP];
void InitMiniMap() // OK
{
memset(MiniMapTable,0,sizeof(MiniMapTable));
MemorySet(0x0060139B,0x90,0x02);
MemorySet(0x006C7F22,0x90,0x1E);
SetCompleteHook(0xFF,0x005D768A,&MiniMapCore);
SetCompleteHook(0xE8,0x006C7F22,&MiniMapLoad);
SetCompleteHook(0xFF,0x006C5FCA,&MiniMapCheck);
SetCompleteHook(0xFF,0x0071198A,&MiniMapCheck);
}
void MiniMapCore() // OK
{
((void(*)())0x005D2F16)();
MiniMapLoad();
}
void MiniMapLoad() // OK
{
if(*(int*)(MAIN_CURRENT_MAP) < MAX_MINI_MAP)
{
char buff[32];
wsprintf(buff,"Minimap\\World%d\\Map1.jpg",(*(int*)(MAIN_CURRENT_MAP)+1));
if(MiniMapFileCheck(*(int*)(MAIN_CURRENT_MAP)) != 0)
{
MiniMapTable[*(int*)(MAIN_CURRENT_MAP)] = 1;
((bool(*)(char*,DWORD,DWORD,DWORD,BYTE))0x006A92BE)(buff,0x7B69,0x2601,0x2900,1);
}
}
}
bool MiniMapCheck(int map) // OK
{
if(map == 30 || (map < MAX_MINI_MAP && MiniMapTable[map] != 0))
{
return 1;
}
else
{
return 0;
}
}
bool MiniMapFileCheck(int map) // OK
{
if(map == 30){return 1;}
char buff[64];
wsprintf(buff,".\\Data\\Minimap\\World%d\\Map1.ozj",(map+1));
FILE* file;
if(fopen_s(&file,buff,"r") != 0)
{
return 0;
}
else
{
fclose(file);
return 1;
}
}
bug tier2 hegatons set not fo? in season 8 help how to fix!
my problem also, still haven't found a way to get it working
sigh... there is no bug
hegaton's set is anc set with no excel opts, if you want to make F.O ancients you have to edit the main too
From what i tested i found the following bugs:
-Elemental Talisman of Luck is only 1% rate but shows 10%(not a problem but see next bug)
-Can't add more than 1 Elemental Talisman of Luck in any mix
-Elemental Talisman of Chaos doesn't work(you can add in mix but item fails 100% even if it shows that it succeed)
-Master Buff of Strengthener (+25 % EDR rate) is removed when Castle Siege starts.
-Server really likes to fail items in mixes (with 90 % rate -not client rate, gs log rate- items fail pretty often)
-Defense Success Rate Strengthener buff(RF) doesn't work with MU Helper (is not allowed to be put in the buff slots). This is fixed when you put points in Defense Success Rate Mastery.
1 and 2 Talisman of Luck is only 1% and Elemental Talisman of Luck is 10% the total success rate that allowed to use this talisman is only 10% so you can only use 10pcs of Talisman of Luck and 1 pcs Elemental Talisman of Luck to balance the mix chaos if you allowed more that 20% or 30% success rate you will distract the sense of balance mix,3rd. i try this this Elemental Talisman of Chaos and its working, 4th Master Buff of Strengthener bug and 5th Defense Success Rate Strengthener bug..
buggy is the itemmove.txt i think this is not working properly muemu not give any document about this