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[ArcEmu][WhyDB] Server Guide [05-11-2009][Under Updating Construction]

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Information
In this guide there will be explained how to set up a WoW Server.
Yes, it is copied from the guide of grandmst20, but I have updated it.
If you find some faults in it, or have suggestions for it, please pm them to me.

Requirements
1. MySQL Server 5.4
2. SQLyog MySQL GUI - Community Edition (For importing) and Navicat for MySQL (For editing, optional)
3. Microsoft .NET Framework 3.5
4. ArcEmu Compile: ArcEmu Server Files
5. The Files needed to be downloaded are: ArcEmu, WhyDB or RivalDB(world), Map Extractor and DBC Extractor.


1. Do this first
- Create a WoW server folder. Create in that folder 2 folder: Emulator & Database.
- Extract the Arcemu and WhyDB to your server folder.
- Extract ad.exe directly to your WoW Client Folder.
- Extract the DBC Extractor Files into your WoW Client, then Data then enUS (or whatever language you use).

2. Setting up the MySQL Server
- Run the executable you downloaded from the requirements.
- Choose Typical as the setup type.
- Install the program.
- When it's done installing, make sure Configure the MySQL Server now box is checked.
- Choose Standard Configuration.
- Check Install As Windows Service.
- On the security settings, check Modify Security Settings and enter whatever you want as the password.
- Hit Next, then Execute, then Finish.

3. Importing the Databases
- Install SQLyog.
- Once it's installed, open SQLyog.
- Choose New....
- Set Type Server as your connection name and hit Enter.
- MySQL Host Adress should be localhost.
- Username should be root.
- Password should be whatver you have chosen during the MySQL Installation.
- Now press Connect and you are in!
- Create three databases: One called world another one called logon and another called character.
- Right click on the character database and click Restore From SQL Dump.
- Find the character database I provided, choose it, and click Execute.
- Do the same for the logon database.
- Now it's time for the world database. Go to the WhyDB or RivalDB folder. There is a README.
- Open the Readme, follow the instructions, and it should come all good...

4. Configuring the ArcEmu Files for LAN&WAN
- There will be three files that you need to edit: world.conf, logon.conf, and realms.conf.
- Open world.conf with Notepad. Everything that needs to be edited is in red.
KEEP IN MIND THAT THESE CONFIGS ARE A EXAMPLE, SO DO NOT COPY/PASTE THESE CONFIGS!
Code:
/***********************************************************************
* ArcEmu Configuration File
* Last edited: 7/18/09
*
* Configure ArcEmu's world server below.
***********************************************************************
***********************************************************************
* Database Section
*
*   Database.Host      - The hostname that the database is located on
*   Database.Username  - The username used for the mysql connection
*   Database.Password  - The password used for the mysql connection
*   Database.Name      - The database name
*   Database.Port      - Port that MySQL listens on. Usually 3306.
*   Database.Type      - Client to use. 1 = MySQL
*   Not Supported      - 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
*
*******************************************************/

<WorldDatabase Hostname = "host" Username = "username" Password = "passwd" Name = "database" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "host" Username = "username" Password = "passwd" Name = "database" Port = "3306" Type = "1">


/******************************************************
* Listen Config
*
*    Host
*        This is the address that the server will listen on.
*        To listen on all addresses, set it to 0.0.0.0
*        Default: 127.0.0.1 (localhost)
*
*    WorldServerPort
*        This is the port that the world server listens on.
*        It has to be the same as what is specified in the
*        realms table in the LogonDatabase.
*        Default: 8129
*
******************************************************/

<Listen Host = "0.0.0.0"
        WorldServerPort = "8129">


/******************************************************
* Log Level Setup
*
*    Console Logging Level
*        This directive controls how much output the server will
*        display in it's console. Set to 0 for none, or -1 to disable.
*        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
*        Default: 3
*
*    World server packet logging feature
*        If this directive is turned on, a file called `world.log`
*        will be created in the server's directory and all packets
*        sent and received by clients will be dumped here in bfg
*        format.
*        Default: 0
*
*    DisableCrashdumpReport
*        Disables crashdump reports, else if the build has debugging enabled, 
*        arcemu-world will call ./arcemu-crashreport every time it starts, so 
*        if there is a core, a crashdump will automatically be reported 
*        to the tracker at sf.net
*        Needs gdb and curl
*        Linux only
*        Default: 0
*
******************************************************/

<LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">


/******************************************************
* Server Settings
*
*    PlayerLimit
*        This directive controls the amount of sessions that will be
*        accepted by the server before it starts to add people to 
*        the server queue.
*        Default: 100
*
*    Motd
*        This message will be displayed by the server in the chat
*        box every time any user logs on. Colors can be used in the
*        standard WoW format.
*        Default: "No MOTD specified
*
*    Send Stats On Join
*        This directive controls whether the server will send the online player
*        count to a cilent when it enters the world.
*
*    Breathing Setup
*        If the breathing code is causing problems or you want to run a fun server, you can disable 
*        water checks by enabling this directive.
*        Default: 1
*
*    Seperate Channels Control
*        This directive controls whether horde and alliance chats will be seperated across channels.
*        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
*        across channels.
*        Default: 0
*
*    Compression Threshold
*        This directive controls the limit when update packets will be compressed using deflate.
*        For lower-bandwidth servers use a lower value at the cost of cpu time.
*        Default: 1000
*
*    Queue Update Rate
*        This directive controls how many milliseconds (ms) between the updates
*        that the queued players receieve telling them their position in the queue.
*        Default: 5000 (5 seconds).
*
*    Kick AFK Players
*        Time in milliseconds (ms) that a player will be kicked after they go afk.
*        Default: 0 (disabled)
*
*    Connection Timeout
*        This directive specifies the amount of seconds that the client will be disconnected
*        after if no ping packet is sent. It is advised to leave it at the default.
*        Default: 180
*
*    Realm Type
*        This is the realm type that will be used by the server to handle world pvp.
*        Default: 0 (pve)(RPPVE)
*        Other values: 1(pvp)(RPPVP)
*
*    AdjustPriority
*        Set the server to high process priority?
*        Default: 0
*
*    RequireAllSignatures
*        This directive controls whether the full 10 signatures will be required in order
*        to turn in a petition. Smaller servers would be better off having it turned off.
*        Default: off
*
*    ShowGMInWhoList
*        This directive controls whether GM's will be shown in player's who lists or not.
*        Default: on
*
*    MapUnloadTime
*        This directive controls whether to unload map cells after an idle period of <x> seconds.
*        Use on smaller servers or servers that are memory-limited. The server without cell unloading
*        can use over 1.2GB memory with all creatures loaded.
*        Default: 0
*
*    LimitedNames
*        This directive forces all character names to be a-z and A-Z compliant.
*        Default: 1
*
*    UseAccountData
*        This directive determines whether the account_data table is used to save custom client data.
*        May cause buggy behaviour.
*        Default: 0
*
*    AllowPlayerCommands
*        This directive, if enabled can allow players to use commands with a '0' command group.
*        Default: 0
*
*    EnableLFGJoin
*        If this is enabled, you can join the LFG channel without using the LFG tool.
*        Default: 0
*
*    TimeZone
*        Set your local timezone relative to GMT here.
*        Default: 0
*
*    Collision
*        Enable collision system (LoS checks).
*        Default: 0
*	 Make sure you have collision.dll in the same folder as arcemu-world!
*
*    DisableFearMovement (In Battlegrounds and Arenas only!)
*        Disable fear movement in arenas & battlegrounds. 
*        Recommended if you do not have collision enabled!
*        Default: 0 (off) Not blizzlike
*
******************************************************/

<Server PlayerLimit = "100"
        Motd = "Welcome to an ArcEmu based server!"         
        SendStatsOnJoin = "1"
        EnableBreathing = "1"
        SeperateChatChannels = "0"
        CompressionThreshold = "1000"
        QueueUpdateInterval = "5000"
        KickAFKPlayers = "0"
        ConnectionTimeout = "180"
        RealmType = "1"
        AdjustPriority = "0"
        RequireAllSignatures = "0"
        ShowGMInWhoList = "1"
        MapUnloadTime="0"
        LimitedNames="1"
        UseAccountData="0"
        AllowPlayerCommands="0"
        EnableLFGJoin="0"
        TimeZone="0"
        Collision="0"
        DisableFearMovement="0">

/********************************************************
* Announce Configuration
*
*    Tag
*      Configure what is shown in front of your announces in the [] brackets.
*      Default: Staff (would give [Staff])
*
*    GMAdminTag
*      Configure whether the <GM> or <Admin> tag is shown in announces.
*      Default: 0 (disabled)
*
*    NameinAnnounce
*      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
*      Default: 1 (enabled)
*
*    NameinWAnnounce
*      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
*      of the message.
*      Default: 1 (enabled)
*
*    ShowInConsole
*      This controls whether announces are shown in the arcemu-world console or not.
*      This does not apply for the team-internal GM announce.
*      Default: 1 (enabled)
*
********************************************************/
<Announce       Tag = "Staff"
                GMAdminTag = "0"
                NameinAnnounce = "1"
                NameinWAnnounce = "1"
                ShowInConsole = "1">

/******************************************************
* Power regeneration multiplier setup
* 
*    These directives set up the multiplier in which regen values will be
*    multiplied by every 2 seconds.
*    Powers: 
*        Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
*    
*    Reputation:
*        Kill = Rep gained on kill, Quest = rep gained from quests
*
*    Honor:
*        Honor = multiplier used to calculate honor per-kill.
*
*    PvP:
*        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
*        ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
*
*    XP:
*        The xp that a player receives from killing a creature will be multiplied
*        by this value in order to get his xp gain.
*
*    RestXP: 
*        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
*        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
*        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
*        Note that resting in a resting area (Zzz) goes 4 times faster.
*        Default: 1 (bubble every 8 hrs)
*
*    Drop(Color):
*        These values will be multiplied by the drop percentages of the items for creatures
*        to determine which items to drop. All default to 1.
*        To allow you better control of drops, separate multipliers have been created for items 
*        of each quality group. 
*
*    DropMoney:
*        This value will be multiplied by any gold looted and pickpocketed
*
*    Save:
*        Value in milliseconds (ms) that will be between player autosaves.
*        Default: 300000 (5 minutes)
* 
*    SkillChance:
*        The chance that you have to level up a skill in melee or a profession is multiplied
*        by this value.
*        Default: 1
*
*    SkillRate:
*        The amount of "levels" your skill goes up each time you gain a level is multiplied
*        by this value.
*
*    ArenaMultiplier
*         Every week/day the arena points gained by a player will be multiplied by this value.
*
******************************************************/

<Rates Health="1"
       Power1="1"
       Power2="1"
       Power3="1"
       Power4="1"
       QuestReputation="1"
       KillReputation="1"
       Honor="1"
       PvPTimer="300000"
       ArenaQueueDiff="150"
       Compression="1"
       XP="1"
       QuestXP="1"
       RestXP="1"
       ExploreXP="1"
       DropGrey="1"
       DropWhite="1"
       DropGreen="1"
       DropBlue="1"
       DropPurple="1"
       DropOrange="1"
       DropArtifact="1"
       DropMoney="1"
       Save="300000"
       SkillChance="1"
       SkillRate="1"
       ArenaMultiplier2x="1"
       ArenaMultiplier3x="1"
       ArenaMultiplier5x="1">


/******************************************************
* GM Client Channel
*
*   This should be set to 'gm_sync_channel' for the My_Master addon to work.
*   Default: gm_sync_channel
*
******************************************************/

<GMClient GmClientChannel = "gm_sync_channel">


/******************************************************
* Terrain & Collision Settings
*
*   Set the path to the map_xx.bin files and whether unloading should be enabled
*   for the main world maps here. Unloading the main world maps when they go idle
*   can save a great amount of memory if the cells aren't being activated/idled
*   often. Instance/Non-main maps will not be unloaded ever.
*
*   Default:
*      MapPath = "maps"
*      vMapPath = "vmaps"
*      UnloadMaps = 1
*
******************************************************/

<Terrain MapPath = "maps"
         vMapPath = "vmaps"
         UnloadMaps = "1">


/******************************************************
* Log Settings
* 
*    Cheaters:
*        This directive sets up the cheater logging file, if turned on any
*        cheat / packet exploit / speedhack attempts will be logged here.
*
*    GMCommands:
*        These two directives set up the GM command logging fie. If turned on,
*        most gm commands will be logged for this file for abuse investigation, etc.
*
*    TimeStamp:
*        Enables timestamps in logs.
*
******************************************************/

<Log Cheaters="0" GMCommands="0" TimeStamp="0">


/******************************************************
* Mail System Setup
*
*    These directives control the limits and behaviour of the ingame mail system.
*    All options must have Mail prefixed before them.
*   
*    ReloadDelay                 
*        Controls the delay at which the database is "refreshed". Use it if you're
*        inserting mail from an external source, such as a web-based interface.
*        0 turns it off.
*        Default: 0
*
*    DisablePostageCostsForGM 
*        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
*        Default: 1
*
*    DisablePostageCosts
*        Disables postage costs for all players.
*        Default: 0
*
*    DisablePostageDelayItems
*        Disables the one hour wait time when sending mail with items attached.
*        Default: 1
*
*    DisableMessageExpiry
*        Turns off the 30 day / 3 day after read message expiry time. 
*        WARNING: A mailbox still cannot show more than 50 items at once
*        (stupid limitation in client).
*        Default: 0
*
*    EnableInterfactionMail
*        Removes the faction limitation for sending mail messages. Applies to all players.
*        Default: 1
*
*    EnableInterfactionMailForGM 
*        Removes the faction limitation for sending mail messages, but only applies
*        to GM's. EnableInterfactionMail overrides this.
*        Default: 1
*   
******************************************************/

<Mail ReloadDelay="0"
      DisablePostageCostsForGM="1"
      DisablePostageCosts="0"
      DisablePostageDelayItems="1"
      DisableMessageExpiry="0"
      EnableInterfactionMail="1"
      EnableInterfactionMailForGM="1">


/******************************************************
* Status Dumper Config
*
*        These directives set up the status dumper plugin. Filename is an
*        absolute or relative path to the server binary. Interval is the
*        time that the stats will be dumped to xml.
*        Default: stats.xml / 120000 (2 minutes)
*
******************************************************/

<StatDumper FileName = "stats.xml" Interval = "120000">


/******************************************************
* Startup Options
*
*    Preloading
*        This directive controls whether the entire world will be spawned at server
*        startup or on demand. It is advised to leave it disabled unless you are a
*        developer doing testing.
*        Default: off
*
*    Background Loot Loading
*        This directive controls whether loot will be loaded progressively during
*        startup or in the background in a seperate thread. Turning it on will
*        result in much faster startup times.
*        Default: on
*
*    Multithreaded Startup
*        This controls whether the server will spawn multiple worker threads to
*        use for loading the database and starting the server. Turning it on
*        increases the speed at which it starts up for each additional cpu in your
*        computer.
*        Default: on
*
*    Additional Table Binding
*        You can load static item/creature/etc data into the server using this directive.
*        This way throughout database updates your custom data can be preserved.
*        Format: "sourcetable destination table,sourcetable destinationtable"
*        Example: "myitems items,mynpcs creature_names"
*        Default: ""
*
******************************************************/

<Startup Preloading = "0"
         BackgroundLootLoading = "1"
         EnableMultithreadedLoading = "1"
         LoadAdditionalTables="">

/******************************************************
* Flood Protection Setup
*
*    Lines
*        This is the number of "messages" or lines that it will allow before stopping messages from
*        being sent. This counter is reset every "Seconds" seconds.
*        Default: 0 (disabled)
*
*    Seconds
*        This is the number of seconds inbetween the Line counter being reset.
*        Default: 0 (disabled)
*
*    SendMessage
*        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
*        message will be sent upon flood triggering.
*        Default: 0
*
******************************************************/

<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


/******************************************************
* LogonServer Setup
*
*    DisablePings   
*        This directive controls whether pings will be sent to the logonserver to check
*        if the connection is still "alive". Expect problems if it is disabled.
*        Default: 0
*
*    RemotePassword
*        This directive controls the password used to authenticate with the logonserver.
*        It must be the same between the two configs. If it is not, your server will
*        not register.
*
******************************************************/

<LogonServer DisablePings = "0"
             RemotePassword = "change_me_world">


/******************************************************
* AntiHack Setup
* Note: Most of this doesn't work as it should.
*
*    Teleport   
*        This directive controls anti-teleport hack checks will be enabled or not.
*        Default: 1
*
*    Speed
*        This directive controls anti-speed hack checks will be performed on player movement or not.
*        Default: 1
*
*    SpeedThreshold
*        This directive controls the threshold at which the speedhack detection will trip.
*        It's (characters' move time of distance - real move time of distance)
*        Default: -600.0
*
*    FallDamage
*        This directive controls anti-fall damage hack checks will be performed on player movement or not.
*        Default: 1
*
*    Flying
*        This directive controls whether flight hacks will be performed on players or not.
*        Default: 1
*
*    FlightThreshold
*	   This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
*	   Default: 10
*
*    DisableOnGM
*        This directive controls hack checks will be disabled for GM's or not.
*        Default: 0
*
******************************************************/

<AntiHack Teleport="1"
          Speed="1"
          FallDamage="1"
          Flight="1"
	  FlightThreshold="10" 
          DisableOnGM="1">


/******************************************************
* Period Setup
*
*    These are the periods that the server will wait before doing periodic duties. At the moment only
*    arena point calculation and honor point calculation are used here.
*
*    Default:
*         Arena: weekly
*         Honor: daily
*             (blizzlike values)
*
******************************************************/

<Periods HonorUpdate="daily"
         ArenaUpdate="weekly"
         DailyUpdate="daily">


/******************************************************
* Channels Setup
*
*    These directives control some of the aspects in the channel system.
*
*    BannedChannels
*         If you would like to ban users from creating or joining a channel specify them here in a ';'
*         seperated list.
*         Default: ""
*
******************************************************/

<Channels BannedChannels="">


/******************************************************
* VoiceChat Setup
*
*    These directives control some of the aspects in the voice chat system.
*
*    Enabled
*         If you want to enable the voice chat system, this must be set to 1.
*         Default: "0"
*
*    ServerIP
*         This is the IP of the voice chat server.
*         Default: "127.0.0.1"
*
*    ServerPort
*         This is the TCP port of the voice chat server.
*         Default: "3727"
*
******************************************************/

<VoiceChat Enabled="0"
           ServerIP="127.0.0.1"
           ServerPort="3727">


/******************************************************
* Remote Console Setup
*
*    These directives control the remote administration console.
*
*    Enabled
*         If you want to enable the remote administration console, set this.
*         Default: 0
*
*    Host
*         This is the interface the RA server listens on.
*         Default: "0.0.0.0"
*
*    Port
*         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
*         Default: 8092
*
******************************************************/

<RemoteConsole Enabled="0"
               Host="0.0.0.0"
               Port="8092">
      

/******************************************************
* Scripting Engine Setup
*
*    ArcEmu can support multiple script backends via the means of loading .dll files for them.
*    This section in the config can enable/disable those backends.
*
*    LUA
*         If you would like to enable the LUA scripting backend, enable this.
*         Default: 0
*
******************************************************/

<ScriptBackends LUA="1">


/******************************************************
* Movement Setup
*
*    NOTE: For any of these directives to function, movement compression has to be compiled into
*          the server.
*
*    FlushInterval
*        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
*        If you have a high threshold, keeping this at 1-2 seconds will work better.
*        Default: 1000 (one second)
*
*    CompressionRate
*        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
*        Range: 1-9 (or 0 is disable)
*        Default: 1
*
*    CompressionThreshold
*        This is the distance that will be used to determine if an object needs to be sent compressed or
*        normal. It is advised to keep it at least 30 units. This value is used for players.
*        Default: 30.0
*
*    CompressionThresholdCreatures
*        This is the distance that will be used to determine if an object needs to be sent compressed or
*        normal. This value is used for creatures, so it can be a lot lower.
*        Default: 10.0
*
******************************************************/

<Movement FlushInterval="1000"
          CompressRate="1"
          CompressThreshold="30.0"
          CompressThresholdCreatures="10.0">


/******************************************************
* Localization Setup
*
*    LocaleBindings
*        This is a list of locale names and the other locale you want to associate with them.
*        For example, to make the European client always use the french language, "enGB=frFR"
*
*        Must be terminated by a space.
*
*        Default: ""
*
******************************************************/

<Localization LocaleBindings="">


/******************************************************
* Dungeon / Instance Setup
*
*    TakeGroupLeaderID
*        If a player doesn't have an instance id, the group isn't already assigned
*        to an instance and the group or raid leader already have one, the player will
*        be bound to the instance id of the group/raid leader.
*        Default: 1 (enabled)
*
*    SlidingExpiration
*        If enabled, persistent instances will expire relative to the creation time.
*        Otherwise persistent instances will expire at fixed points of time. (blizz like)
*        Default: 0 (disabled)
*
*    DailyHeroicInstanceResetHour
*        Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
*        Default: 5
*
*    CheckTriggerPrerequsites
*        Entering & checks
*        Default: 1
******************************************************/

<InstanceHandling TakeGroupLeaderID="1" 
                  SlidingExpiration="0" 
                  DailyHeroicInstanceResetHour="5" 
                  CheckTriggerPrerequsites="1" >


/******************************************************
* BattleGround settings
* Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
*
*    AlteracValley
*    AV_MIN
*    AV_MAX
*
*    ArathiBasin
*    AB_MIN
*    AB_MAX
*
*    WarSong
*    WS_MIN
*    WS_MAX
*
*    Eyes Of The Storm.
*    EOS_MIN
*    EOS_MAX
*
******************************************************/
<Battleground AV_MIN="0"
              AV_MAX="40"
              AB_MIN="4"
              AB_MAX="15"
              EOS_MIN="4"
              EOS_MAX="15"
              WS_MIN="2"
              WS_MAX="10"
              SOTA_MIN="10"
              SOTA_MAX="15">

/*****************************************************
*    Arena Settings
*
*    Allows you to control current season and its progress.
*
*     Season - has to be higher than 0 for arenas to work.
*     Progress - sets the progress, 0 = finished, 1 = in progress
*
*****************************************************/
<Arena Season = "5"
       Progress = "1">

/*****************************************************
*    StartOnGMIsland
*
*     Makes GM Characters start on GM Island
*
*     Also sets their bind location to GM Island
*     Default:1 (Yes)
*
*****************************************************/
<GameMaster StartOnGMIsland = "1">

/*****************************************************
* Limits settings
*
*    Enable
*        Enable damage/hp/mana caps
*        Default value: 1 (enabled)
*    AutoAttackDmg
*        Maximum damage allowed for auto-attack (swing)
*        Default value: 10000
*    SpellDmg
*        Maximum damage allowed for a spell
*        Default value: 30000
*    Health
*        Maximum health allowed for a player
*        Default value: 100000
*    Mana
*        Maximum mana allowed for a player
*        Default value: 80000
*    Disconnect
*        Disconnect player that exceeds limits above
*        Default value: 0 (disabled)
*    BroadcastGMs
*        Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
*        Default value: 1 (on)
*
* Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
*
*****************************************************/

<Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
- Change host to localhost.
- Change username to root.
- Change passwd to the password you set for the MySQL server.
- Change the top database to world.
- Change the bottom database to character.
- Channge change_me_world to a password of your own choice.

- Open logon.conf with Notepad. Everything that needs to be edited is in red.
Code:
/***********************************************************************
* ArcEmu Logonserver Configuration File
* Last edited: 7/18/09
***********************************************************************
* Configure the logonserver to connect to the accounts database below *
***********************************************************************
* LogonDatabase.Host      - The hostname that the database is located on
* LogonDatabase.Username  - The username used for the mysql connection
* LogonDatabase.Password  - The password used for the mysql connection
* LogonDatabase.Name      - The database name
* LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
* LogonDatabase.Type      - Client to use. 1 = MySQL 
* Not supported:          - 2 = PostgreSQL, 3 = Oracle 10g
***********************************************************************/

<LogonDatabase Hostname = "host"
               Username = "user"
               Password = "pass"
               Name     = "dbname"
               Port     = "3306"
               Type     = "1">


/* Host Directive
*
*    This is the address that the realmlist will listen on.
*    To listen on all addresses, set it to 0.0.0.0
*    Default: 127.0.0.1 (localhost)
*
*    Note: ISHost is the interserver communication listener.
*/

<Listen Host = "0.0.0.0"
        ISHost = "0.0.0.0"
        RealmListPort = "3724"
        ServerPort = "8093">

/* Server console logging level
*
*    This directive controls how much output the server will
*    display in it's console. Set to 0 for none.
*    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
*    Default: 3
*/

<LogLevel Screen = "0"
          File = "-1">

/* Account Refresh Time
*
*    This controls on which time interval accounts gets 
*    refreshed. (In seconds)
*    Default = 600 
*    600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300 seconds = 5 minutes, 150 seconds = 2.5minutes
*    
*/

<Rates AccountRefresh = "600">

/* Accepted Build Range Setup
*
*    These two directives set up which clients will be
*    allowed to authenticate with the realm list.
*
*    Set these to the same builds that the server was
*    compiled for.
*
*    As of the last update, version 3.1.3 was build 9947.
*/

<Client MinBuild = "10482"
        MaxBuild = "10505">

/* WorldServer Setup
*
*  RemotePassword
*    This directive controls the password used to authenticate with the worldserver.
*    It must be the same between the two configs. If it is not, your server will
*    not register.
*
*    Default: "change_me_logon"
*
*  AllowedIPs
*    This section MUST be completed, otherwise all attempts to link your servers will fail.
*    These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
*    to make server connections to your logonserver, and register realms.
*    For example, everything in the 127.0.0.* range would be:
*         127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
*
*    To allow a single IP,
*         1.3.3.7/*** would allow only 1.3.3.7 to connect as 32 of the bits must match.
*
*  AllowedModIPs
*    In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
*    (adding bans, GMs, account permissions, etc)
*/

<LogonServer RemotePassword = "change_me_logon"
             AllowedIPs = "127.0.0.1/24"
             AllowedModIPs = "127.0.0.1/24">
- Change host to localhost.
- Change user to lroot.
- Change pass to the password you set for the MySQL server.
- Change 600 to 30.
- Change 10482 to 10001.
- Change 10505 to 10999t.
- Change change_me_logon to the same password as you used for change_me_world in the world.conf.


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!WILL BE CONTINUED!!!!!!!!!!!!!!!!!!!!!!!!!!

Last edited by Kameleon20; 11-05-2009 at 04:01 PM. Reason: Rewritten the guide for WoW 3.2.2 WotLK and fixed a lot of stuff!
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Old 06-21-2008   #2 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

sorry, guide wasn't good yet.

i changed it, and readed it myself about 20times, so as far as i know'it is good now.

please if you see something wrong, do not post it here, but send me a PM. It'll get my attention faster!
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Old 06-22-2008   #3 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

Requirements
1. MySQL Server 5.0
2. SQLyog MySQL GUI - Community Edition (For importing) and Navicat for MySQL (For editing, optional)
3. Microsoft .NET Framework 3.5
4. ArcEmu Compile: ArcEmu Server Files
5. The Files needed are: ArcEmu, WhyDB(world), DBC.

how can i start my server? i didnt find any .bat or .exe files
can someone upload them pls?

Last edited by Sk4z0R; 06-22-2008 at 03:13 PM.
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Old 06-22-2008   #4 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

Ok, so far I've followed everything... When I run ascent-world.exe and ascent-logon.exe I get some lame authentication error while trying to connect to the logon server.

Anyone have any idea whats up?
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Old 06-22-2008   #5 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

maybe you don't change something in ascent-logonserver.cfg?
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Old 06-22-2008   #6 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

nah wasnt it but I fixed it... anyway now when I load up and log in it wont load the realm. the realm shows on the realm list but it wont let me get into it. any ideas?

I can click on it on the realm on the list and it just stalls at Conncected.

*UPDATE

After spamming the realm on the realmlist to see what would happen, I did actually get to the character create. Then when I entered a name and clicked create It just disconnects me.
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Old 06-22-2008   #7 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

This guide needs to be updated I think.

The tools bat file needs to be changed, and you don't need the logon db.

The ascent-world/-logon look in character db for account info, not the logon. So you need to run the logon.sql script in the character db instead of logon.

This is just what I've found so far, I haven't really done anything else besides login, so I'm not sure if there are some things this will break though xD
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Old 06-22-2008   #8 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

well actually it doesnt matter. You can change where the logon looks for the database...

just change the logon.conf to logon instead of character for which db it should use.
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Old 06-24-2008   #9 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

Please help!

I dont understand how to import the databases. I have downloaded the files but there are tons of .sql files, what is the correct files to import for character database and logon database? Im confused...
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Old 06-24-2008   #10 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

1. I have 2 problems

I. When i connect to my server i can logg in but when i press to create a character it says : disconnected. I use the latest version arcemu. WOW 2.4.2. Please help ... !!!

II After i enter the password and username and i connect it shows in top right where it says Choose you preffered location it is selected : Development !!!

I have a lot of errors in ascent-world.exe. See here

http://www.megaupload.com/?d=EWW83GXG

Last edited by ownage16; 06-24-2008 at 07:38 PM. Reason: complete
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Old 06-25-2008   #11 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

6. Maps
- Copy and paste ad.exe to your wow client folder, and run it.
- It will make a folder named maps. Copy the folder maps into your server folder.
- Create a folder named vmaps in your WoW server folder.
- Now run vmapextract_v2.exe
- After vmapextract_v2.exe is done, runvmap_assembler.exe
- These two processes can take some time.

I've followed everything exactly as stated, however when I get to this part I can't seem to find ad.exe Any help would be greatly appreciated.
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Old 06-26-2008   #12 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

what about the GM island it is empty :(
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Old 06-26-2008   #13 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

Im getting Ascess Denied "@" Localhost when im running tool.bat meaning it is getting blocked -_- I had my server working before the WhyDB thing was out and I was using ABD but now I can't get it working. -_-
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Old 06-28-2008   #14 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

Originally Posted by Falling-Inferno View Post
Im getting Ascess Denied "@" Localhost when im running tool.bat meaning it is getting blocked -_- I had my server working before the WhyDB thing was out and I was using ABD but now I can't get it working. -_-
Post the top section where you edited tool.bat. I don't want to see passwords either ;)
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Old 06-29-2008   #15 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

Here is why you get a page full with errors
at the start of this guide you have to make 2 DB in SQL named "character" and "world" this is not ok.
when you restore "whyDB" it will make 2 DB 1 called "characters" and 2nd "ascent_world".
you can fix this error like this:
when you modify "ascent-logonserver.conf" and "ascent-world.conf" write "characters" insted of "character" and "ascent_world" inted of "world"
Thats it.
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Old 06-29-2008   #16 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

WOW i have 4 years on ragezone :D
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Old 06-29-2008   #17 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

And 1 more thing...
If you have problems with accounts do this ...
make accounts in SQL->>Characters->>tables->>accounts(right click view data...if you use SQLyog)
NOT in SQL->>Logon
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Old 06-29-2008   #18 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

Hey, is this how to Compile your own Server? If not, does anybody know where I can find a Guide/Tutorial on that? :(
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Old 06-30-2008   #19 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

This is how to set up your own server, with pre-compiled files.

If i have some time left, i will make a guide on how to compile things yourself.
I can advice you to search youtube for video tutorials.

Good luck!
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Old 06-30-2008   #20 (permalink)
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Re: [Ascent] Very Easy Setup Guide [29-04-08]

If you use the WhyDB I provide then this is already changed.
Yeah if you use the files of others, then it is your choice :)

I make a guide for easy setup, and also pre-set some stuff so it'll be less work for yah guys...

Originally Posted by nyknemesis View Post
Here is why you get a page full with errors
at the start of this guide you have to make 2 DB in SQL named "character" and "world" this is not ok.
when you restore "whyDB" it will make 2 DB 1 called "characters" and 2nd "ascent_world".
you can fix this error like this:
when you modify "ascent-logonserver.conf" and "ascent-world.conf" write "characters" insted of "character" and "ascent_world" inted of "world"
Thats it.
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Old 07-01-2008   #21 (permalink)
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Re: [Ascent][NCDB] Daily Server Updates [14-05-08]

Thread cleaned a bit, requested by creator of the thread.
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Old 07-01-2008   #22 (permalink)
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Re: [Ascent][NCDB] Daily Server Updates [14-05-08]

where are the DBC files? i found everything else but they arent there... not in that thread
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Old 07-01-2008   #23 (permalink)
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Re: [Ascent][NCDB] Daily Server Updates [14-05-08]

there is a dbc extractor in the folde rof arcemu... just look. i am 100% certain it is in there.
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Re: [Ascent][NCDB] Daily Server Updates [14-05-08]

I keep getting this error while trying to run 'runthis.bat'

MPQ-Extractor v1.4 by WRS
Fatal: Could not locate SFmpq.dll
Done.
Press any key to continue . . .

SFmpq.dll is in there.. it's right next to it.
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Old 07-01-2008   #25 (permalink)
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Re: [Ascent][NCDB] Daily Server Updates [14-05-08]

Im getting the same problem as you.
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