Hi guys I'm pretty new to this, but I did setup an old mangos wow server. This is giving me some problems though. everything runs except when I click on my arcemu-world app it goes to a point and has a Unterminated block on my arcemu-optional.conf file and disappears from the screen after 10 seconds. \
Im using ArcEmuC309R2595 Core with WhyDB265CS62_SVNRev8 DataBase. Here is a pic of the error:
Here is a copy of my arcemu-optional.conf.
###########################################################################
# ArcEmu Optional Configuration File
# Last Update: $Id: arcemu-optional.conf rev.1875
#
# This configuration file contains all non-blizzlike values.
###########################################################################
#/********************************************************************************
# * How to use this config file: *
# * Config files are in a block->variable->setting format. *
# * A < signifies the opening of a block, the block name is expected after that. *
# * After the block name, a space and then the settings sperated by = / ' '. *
# * *
# * e.g. *
# * <block setting="0" someval = "1"> *
# * *
# * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
# * of the line, or in shell format (#). *
# ********************************************************************************/
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Optional Settings
#
# Starting Level
# This controls at which level characters are created. Range is from 1-80.
# Default: 1
#
# Level Cap
# This variable controls the level that stats will be generated up to internally.
# Beyond this level players can still see a higher level visually but their stats won't
# increase beyond this point.
# Default: 80
#
# Generated Level Level Cap
# This variable controls the level at which stats will generate up to. Generally the formulas go
# crazy after level 80 so this way you can keep the high visual but stats at a reasonable value.
# Default: 80
#
# Allow The Burning Crusade characters
# This will override account settings, so you can disable TBC from your server without having to mess with accounts.
# Default: 1
#
# CustomCharterGiver(EntryID)
# For registeration of custom script.
#
# AdditionalFun
# it's verbose.
# Default: 0 (disabled)
#
# Unstuck
# Default: 0 (disabled)
#
# UnstuckCooldown
# Default: 60 (0 = No cooldown, otherwise time in seconds)
#
# UnstuckToBind (Hearthstone coordinates)
# Default: 1 (0 = No, 1 = Yes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Optional StartingLevel="1"
LevelCap="255"
GenLevelCap="80"
AllowTBC="1"
AntiMasterLootNinja="0"
CustomCharterGiver="0"
AdditionalFun="0"
DKStartingTalents="0"
Unstuck="0"
UnstuckCooldown="0"
UnstuckToBind="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Interfaction Options
#
# InterfactionChat
# This directive controls whether horde and alliance players can talk to each other.
# Default: 0 (disabled)
#
# InterfactionGroup
# This directive controls whether horde and alliance players are able to build a group together.
# Default: 0 (disabled)
#
# InterfactionGuild
# This directive controls whether horde and alliance players are able to build crossfaction guilds
# Default: 0 (disabled)
#
# InterfactionTrade
# This directive controls whether horde and alliance players can trade with each other.
# Default: 0 (disabled)
#
# InterfactionFriends
# If this is enabled players can add other players from the opposite faction to their friends list
# Default: 0 (disabled)
#
# InterfactionMisc
# This directive controls whether horde and alliance players are able to use different functions
# on players of the opposite faction. This includes e.g. using the /who command.
# Default: 0 (disabled)
#
# CrossOverCharacters
# If this is enabled players are able to create both, horde and alliance characters on a PVP realm.
# Default: 0 (disabled)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Interfaction InterfactionChat="1"
InterfactionGroup="1"
InterfactionGuild="1"
InterfactionTrade="1"
InterfactionFriends="1"
InterfactionMisc="1"
CrossOverCharacters="1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Color Configuration
#
# AnnTagColor
# This controls which color the [] tag in front of announces has.
# Default: 2 (Light Blue)
#
# AnnGMTagColor
# This controls the color of the GM/Admin tag in announces. Only enabled if GMAdminTag is set to 1.
# Default: 1 (Light red)
#
# AnnNameColor
# This controls the color of the gamemaster's name in announces.
# Default: 4 (Green)
#
# AnnMsgColor
# This controls the color of message in announces.
# Default: 6 (Gold)
#
#
# You can choose one of the colors below.
# LightRed = 1
# LightBlue = 2
# Blue = 3
# Green = 4
# Red = 5
# Gold = 6
# Grey = 7
# White = 8
# Magenta = 9
# Yellow = 10
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Color AnnTagColor = "2"
AnnGMTagColor = "1"
AnnNameColor = "4"
AnnMsgColor = "6">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Extra Scripts Configuration
#
# Instant80
# Enables Instant80 mode.
#
# PvPToken
# This directive enables item rewards when there is a PvP Kill and players are level 70
#
# PvPTokenID
# If PvPToken is enabled, specify the item ID of your custom Token ID, or any other item
#
# L70etc
# Enables L70etc Band Gossip script.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Extra Instant80="0"
PvPToken="1"
PvPTokenID="13905"
PvPKillAnnounce="0"
Portals="0"
L80etc="0"
WeddingNPC="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GameMaster Configuration
#
# ListOnlyActiveGMs
# List only gamemasters with enabled GMFlag to players without any permissions.
# Default: 0
#
# HidePermissions
# Hides permission flags from players without any permissions.
# Default:0
#
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<GameMaster ListOnlyActiveGMs = "0"
HidePermissions = "0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Common Schedule Configuration (func from commonschedulethread.cpp p2wow's core)
#
# AutoBroadCast (MultiLanguages supported)
# Enable/Disable new broadcast system.(cebernic: blizzlike )
# Default: 0(Disable) 1(Enable)
#
# BroadCastInterval
# Contents sending on interval by second
# Default
Min:10 Max:1440)
#
# BroadCastTriggerPercentCap
# Setup the cap of chance in condition with contents sending in each BroadCastInterval's value
# Notice: OP can setup any of message's priority, this could be adjustment in field `percent` of table `worldbroadcast`
# Default:99 (min:1 max:*** 99 only displaying message on priority 100 set.)
# i.e : If set 50 ,it means all of messages 100% selected(but may not displayed) by higher than '50' priority with each broadcastinterval.
# The total selected messages(>51 priority) chosen at random with send to all players.
#
# BroadCastOrderMode [0-1]
# 0:RandomMode - By Triggering & Conditions
# 1:SerialMode - [ignored both ->field `percent` from table `worldbroadcast` & TriggerPercentCap parameters.]
# Default:0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<CommonSchedule AutoBroadCast = "1"
BroadCastInterval = "10"
BroadCastTriggerPercentCap = "2"
BroadCastOrderMode = "0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
#Extra Class Configurations
# DeathKnightPreReq
# Enable/Disable requirement to have a level 55 character on your account before allowing creation
# Of a Death Knight hero class.
# 1 = level 55
# 0 = Any level
#
# DeathKnightLimit
# Enable/Disable limit to have a more than one Death Knight Hero Class per realm.
# 1 = Enabled (Only one Death Knight per realm)
# 0 = Disabled (You can create a 10 DK per realm)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<ClassOptions DeathKnightPreReq = "0"
DeathKnightLimit = "0" >
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GoldSettings Configuration
#
# EnableGoldCap
# Enable/Disable Maximum Gold.
# Default: 0(Disable) 1(Enable)
#
# StartingGold
# On Creating a character they will start with this amount in Gold
# Default: 0
#
# MaximumGold
# Maximum amount of Gold a character can hold
# Default: 214748 (214k gold)
# Note: Client Max is 214748 Gold (2^31, signed int32)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<GoldSettings EnableGoldCap = "0"
StartingGold = "5"
MaximumGold = "214748">
Please I hope someone can help!