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Character Window Upgrade, RAW Files of Target Info and Semi Party Window

Experienced Elementalist
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Jun 24, 2011
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Render not included
Fake Render

Calculate stats applicable in juver source, ibugz source ~ you have to modify for agility,
target info is already shared, i already release this link but only in my facebook that's why targetinfos' in here also.
janmaru5555 - Character Window Upgrade, RAW Files of Target Info and Semi Party Window - RaGEZONE Forums


Semi party window
Window only not the Party Display in the upper left
janmaru5555 - Character Window Upgrade, RAW Files of Target Info and Semi Party Window - RaGEZONE Forums


Credits ? to me seriously :)
and Juver Source (Y)

Don't ask me for compiled files .





Add fix for cwindow thanks to sixteam:

Fixing SetAttackUp
Open your CharacterWindowEx.cpp
search void CCharacterWindow::SetAttackUp
replace this code:
Code:
void CCharacterWindow::SetAttackUp ( float num )
{
    int num2 = (int)num;
    CString strCombine;
    strCombine.Format ( "%d", num2 );
    if ( m_pNewAttack < 1 )
    {
        m_pDamageMaxText3->SetOneLineText ( "0", NS_UITEXTCOLOR::WHITE );
        m_pGreenIcon0->SetVisibleSingle ( FALSE );
        m_pDamageMaxText2->SetVisibleSingle ( TRUE );
    }
    else
    {
        m_pDamageMaxText3->SetOneLineText ( strCombine, NS_UITEXTCOLOR::LIME );
        m_pGreenIcon0->SetVisibleSingle ( TRUE );
        m_pDamageMaxText2->SetVisibleSingle ( FALSE );
    }
}

and open CharacterWindowUpdate.cpp
search m_pDamageMaxText3
replace this m_pDamageMinText3

you have this CharacterWindowEx.cpp Fix

View attachment 147647
Update fix:

Open UITextControl.h and then add this:


Code:
const DWORD LIME			= D3DCOLOR_ARGB(0xFF,0x00,0xFF,0x00); // Bright Green
 
Last edited:
Experienced Elementalist
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i think there's GUI in here
http://forum.ragezone.com/f528/target-info-gui-1018253/



<CONTROL Local="Common" Id="RNCROW_TARGET_INFOBOX">
<WINDOW_POS X="0" Y="0" W="160" H="40" />
</CONTROL>

<CONTROL Local="Common" Id="CROW_NAMEBOX">
<WINDOW_POS X="5" Y="5" W="150" H="15" />
</CONTROL>

<CONTROL Local="Common" Id="HP_NAMEBOX">
<WINDOW_POS X="5" Y="20" W="150" H="15" />
</CONTROL>

Put this in uiinnercfg03.xml
 
Junior Spellweaver
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tks more power . hope you share mini party and party info

janmaru5555 - Character Window Upgrade, RAW Files of Target Info and Semi Party Window - RaGEZONE Forums
 

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Newbie Spellweaver
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Share Gui For Only in MiniParty!~ >:D
 
Experienced Elementalist
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Search m_pCharacterWindow->Create then replace this:
PHP:
{
		m_pCharacterWindow = new CCharacterWindow;
		m_pCharacterWindow->Create ( CHARACTER_WINDOW, "BASIC_WINDOW", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
		m_pCharacterWindow->CreateBaseWindowNoTitleBlack ( "RNCHARACTER_WINDOW_MAIN" );
		m_pCharacterWindow->CreateSubControl ();
		m_pCharacterWindow->SetAlignFlag ( UI_FLAG_CENTER_Y | UI_FLAG_RIGHT );
		RegisterControl ( m_pCharacterWindow, true );
		ShowGroupFocus ( CHARACTER_WINDOW );
}

Put this in UIWindowEx.cpp
PHP:
void CUIWindowEx::CreateBaseWindowNoTitleBlack ( char* szWindowKeyword )
{
	CreateTitle ( "BASIC_WINDOW_TITLE", "BASIC_WINDOW_TITLE_LEFT", "BASIC_WINDOW_TITLE_MID", "BASIC_WINDOW_TITLE_RIGHT", "BASIC_WINDOW_TEXTBOX", "" );

#if defined(KRT_PARAM) || defined(KR_PARAM) || defined(TW_PARAM) || defined(JP_PARAM) || defined(CH_PARAM) || defined ( HK_PARAM )
	CreateTitleFocus ( "BASIC_WINDOW_TITLE", "BASIC_WINDOW_TITLE_LEFT_F", "BASIC_WINDOW_TITLE_MID_F", "BASIC_WINDOW_TITLE_RIGHT_F", "BASIC_WINDOW_TEXTBOX", "" );
#endif

	CreateCloseButton ( "BASIC_WINDOW_CLOSE", "BASIC_WINDOW_CLOSE_F", "BASIC_WINDOW_CLOSE_OVER" );
	CreateBody ( "BASIC_WINDOW_BODY", "BASIC_WINDOW_BODY_LEFT", "BASIC_WINDOW_BODY_UP", "BASIC_WINDOW_BODY_MAIN_BLACK", "BASIC_WINDOW_BODY_DOWN", "BASIC_WINDOW_BODY_RIGHT" );
	ResizeControl ( szWindowKeyword );

    WORD wFlag = GetAlignFlag ();
	wFlag &= ~UI_FLAG_XSIZE;
	wFlag &= ~UI_FLAG_YSIZE;
	SetAlignFlag ( wFlag );
}

Put This in UIWindowEx.h
PHP:
void	CreateBaseWindowNoTitleBlack ( char* szWindowKeyword );
 
Junior Spellweaver
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Search m_pCharacterWindow->Create then replace this:
PHP:
{
		m_pCharacterWindow = new CCharacterWindow;
		m_pCharacterWindow->Create ( CHARACTER_WINDOW, "BASIC_WINDOW", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
		m_pCharacterWindow->CreateBaseWindowNoTitleBlack ( "RNCHARACTER_WINDOW_MAIN" );
		m_pCharacterWindow->CreateSubControl ();
		m_pCharacterWindow->SetAlignFlag ( UI_FLAG_CENTER_Y | UI_FLAG_RIGHT );
		RegisterControl ( m_pCharacterWindow, true );
		ShowGroupFocus ( CHARACTER_WINDOW );
}

Put this in UIWindowEx.cpp
PHP:
void CUIWindowEx::CreateBaseWindowNoTitleBlack ( char* szWindowKeyword )
{
	CreateTitle ( "BASIC_WINDOW_TITLE", "BASIC_WINDOW_TITLE_LEFT", "BASIC_WINDOW_TITLE_MID", "BASIC_WINDOW_TITLE_RIGHT", "BASIC_WINDOW_TEXTBOX", "" );

#if defined(KRT_PARAM) || defined(KR_PARAM) || defined(TW_PARAM) || defined(JP_PARAM) || defined(CH_PARAM) || defined ( HK_PARAM )
	CreateTitleFocus ( "BASIC_WINDOW_TITLE", "BASIC_WINDOW_TITLE_LEFT_F", "BASIC_WINDOW_TITLE_MID_F", "BASIC_WINDOW_TITLE_RIGHT_F", "BASIC_WINDOW_TEXTBOX", "" );
#endif

	CreateCloseButton ( "BASIC_WINDOW_CLOSE", "BASIC_WINDOW_CLOSE_F", "BASIC_WINDOW_CLOSE_OVER" );
	CreateBody ( "BASIC_WINDOW_BODY", "BASIC_WINDOW_BODY_LEFT", "BASIC_WINDOW_BODY_UP", "BASIC_WINDOW_BODY_MAIN_BLACK", "BASIC_WINDOW_BODY_DOWN", "BASIC_WINDOW_BODY_RIGHT" );
	ResizeControl ( szWindowKeyword );

    WORD wFlag = GetAlignFlag ();
	wFlag &= ~UI_FLAG_XSIZE;
	wFlag &= ~UI_FLAG_YSIZE;
	SetAlignFlag ( wFlag );
}

Put This in UIWindowEx.h
PHP:
void	CreateBaseWindowNoTitleBlack ( char* szWindowKeyword );

to many errors after i do this...
 
Junior Spellweaver
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he does not share mini party
 
Last edited:
Divine Celestial
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i already fix my problem.. and 100% compile but when i pin point the mouse cursor in the NPC the targetinfo will not appear how to solve only in mob have a targetinfo.. sorry bad english ^_^
 
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