Skilled Illusionist
- Joined
- Dec 29, 2009
- Messages
- 351
- Reaction score
- 25
How to solve this sir?
change your glogic.
http://www.mediafire.com/download/6nus7xpog3nwu6e/CoolRanClient.7z
use this client to avoid errors.
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Join Today!How to solve this sir?
change your glogic.
You must be registered to see links
use this client to avoid errors.
change your glogic.
http://www.mediafire.com/download/6nus7xpog3nwu6e/CoolRanClient.7z
use this client to avoid errors.
some parts of comment.ini missing you can manually add those missing partshow to fix comment.ini and gui re upload sir
change your glogic.
You must be registered to see links
use this client to avoid errors.
bro what parts are missing help plzzzzzsome parts of comment.ini missing you can manually add those missing parts
@dobbeeII, ===> go and grab it all the files you want!You must be registered to see linksfrom this private server
Hahaare u sure that on 915ddm the comment.ini is compatible on cool ran client?
View attachment 152560View attachment 152561
please help me !!::::
how to fix edit your comment.ini manually ??
please help me !!
how to fix edit your comment.ini manually ??
namespace COMMENT
{
TSTRING ANI_MAINTYPE[AN_TYPE_SIZE] =
{
_T("AN_GUARD_N"),
_T("AN_PLACID"),
_T("AN_WALK"),
_T("AN_RUN"),
_T("AN_ATTACK"),
_T("AN_SHOCK"),
_T("AN_DIE"),
_T("AN_CREATE"),
_T("AN_TALK"),
_T("AN_SKILL"),
_T("AN_GESTURE"),
_T("AN_SHOCK_MIX"),
_T("AN_GUARD_L"),
_T("AN_CONFT_WIN"),
_T("AN_CONFT_LOSS"),
_T("AN_SPEC"),
_T("AN_SKILL_B"),
_T("AN_SKILL_C"),
_T("AN_SKILL_D"),
_T("AN_SKILL_E"),
_T("AN_GATHERING"),
_T("AN_BIKE_A"),
_T("AN_BIKE_B"),
_T("AN_BIKE_C"),
_T("AN_BIKE_EV1"),
_T("AN_FLIGHT"),
_T("AN_SKILL_F"),
_T("AN_SKILL_G"),
_T("AN_SKILL_H"),
_T("AN_CAR_A"),
_T("AN_CAR_B"),
_T("AN_CAR_C")
};
TSTRING ANI_MAINTYPE_00[ANI_VEHICLE_SIZE] =
{
_T("ANI_VEHICLE_STAY"),
_T("ANI_VEHICLE_WALK"),
_T("ANI_VEHICLE_BOOSTER"),
_T("ANI_VEHICLE_RUN"),
_T("ANI_VEHICLE_DOWN"),
_T("ANI_VEHICLE_SHOCK"),
_T("ANI_VEHICLE_ATTACK"),
_T("ANI_VEHICLE_SKILL_A"),
_T("ANI_VEHICLE_SKILL_B"),
_T("ANI_VEHICLE_SKILL_C"),
_T("ANI_VEHICLE_SKILL_D"),
_T("ANI_VEHICLE_ANIM_001"),
_T("ANI_VEHICLE_ANIM_002"),
_T("ANI_VEHICLE_ANIM_003"),
_T("ANI_VEHICLE_ANIM_004"),
_T("ANI_VEHICLE_ANIM_005"),
_T("ANI_VEHICLE_ANIM_NONE")
};
TSTRING ANI_MAINTYPE_01[ANI_ABL_SIZE] =
{
_T("ANI_ABL_STAY"),
_T("ANI_ABL_ATTACK")
};
TSTRING ANI_SUBTYPE[AN_SUB_SIZE] =
{ //weapon animation
_T("AN_SUB_NONE"),
_T("AN_SUB_ONEHSWORD"),
_T("AN_SUB_TWOHSWORD"),
_T("AN_SUB_EITHERSWORD"),
_T("AN_SUB_DAGGER"),
_T("AN_SUB_SPEAR"),
_T("AN_SUB_BOW"),
_T("AN_SUB_THROW"),
_T("AN_SUB_MANA"),
_T("AN_SUB_BIGHSWORD"),
_T("AN_SUB_STICK"),
_T("AN_SUB_ONESABER"),
_T("AN_SUB_TWOSABER"),
_T("AN_SUB_BIGSABER"),
_T("AN_SUB_EITHERSABER"),
_T("AN_SUB_GAUNT"),
_T("AN_SUB_BROOM"),
_T("AN_SUB_HOVERBOARD"),
_T("AN_SUB_DUALGUN"),
_T("AN_SUB_GUN"),
_T("AN_SUB_HAMMER"),
_T("AN_SUB_DUALSPEAR"),
_T("AN_SUB_SHURIKEN ")
};
TSTRING ANI_SUBTYPE_00[AN_SUB_00_SIZE] =
{ //skil animations
_T("SUB_00"),
_T("SUB_01"),
_T("SUB_02"),
_T("SUB_03"),
_T("SUB_04"),
_T("SUB_05"),
_T("SUB_06"),
_T("SUB_07"),
_T("SUB_08"),
_T("SUB_09"),
_T("SUB_10"),
_T("SUB_11"),
_T("SUB_12"),
_T("SUB_13"),
_T("SUB_14"),
_T("SUB_15"),
_T("SUB_16"),
_T("SUB_17"),
_T("SUB_18"),
_T("SUB_19"),
_T("SUB_20"),
_T("SUB_21"),
_T("SUB_22"),
_T("SUB_23"),
_T("SUB_24"),
_T("SUB_25"),
_T("SUB_26"),
_T("SUB_27"),
_T("SUB_28"),
_T("SUB_29"),
_T("SUB_30"),
_T("SUB_31"),
_T("SUB_32"),
_T("SUB_33"),
_T("SUB_34"),
_T("SUB_35"),
_T("SUB_36"),
_T("SUB_37"),
_T("SUB_38"),
_T("SUB_39"),
_T("SUB_40"),
_T("SUB_41"),
_T("SUB_42"),
_T("SUB_43"),
_T("SUB_44"),
_T("SUB_45"),
_T("SUB_46"),
_T("SUB_47"),
_T("SUB_48"),
_T("SUB_49"),
_T("SUB_50"),
_T("SUB_51"),
_T("SUB_52"),
_T("SUB_53"),
_T("SUB_54"),
_T("SUB_55"),
_T("SUB_56"),
_T("SUB_57"),
_T("SUB_58"),
_T("SUB_59"),
_T("SUB_60"),
_T("SUB_61"),
_T("SUB_62"),
_T("SUB_63"),
_T("SUB_64"),
_T("SUB_65"),
_T("SUB_66"),
_T("SUB_67"),
_T("SUB_68"),
_T("SUB_69"),
_T("SUB_70"),
_T("SUB_71"),
_T("SUB_72"),
_T("SUB_73"),
_T("SUB_74"),
_T("SUB_75"),
_T("SUB_76"),
_T("SUB_77"),
_T("SUB_78"),
_T("SUB_79"),
_T("SUB_80"),
_T("SUB_81"),
_T("SUB_82"),
_T("SUB_83"),
_T("SUB_84"),
_T("SUB_85"),
_T("SUB_86"),
_T("SUB_87"),
_T("SUB_88"),
_T("SUB_89"),
_T("SUB_90"),
_T("SUB_91"),
_T("SUB_92"),
_T("SUB_93"),
_T("SUB_94"),
_T("SUB_95"),
_T("SUB_96"),
_T("SUB_97"),
_T("SUB_98"),
_T("SUB_99")
};
TSTRING ANI_SUBTYPE_01[AN_SUB_01_SIZE] =
{
_T("DriverBoard"),
_T("DriverStand"),
_T("DriverWalk"),
_T("DriverRun"),
_T("DriverBoost"),
_T("DriverDeath"),
_T("PassengerBoard"),
_T("PassengerStand"),
_T("PassengerWalk"),
_T("PassengerRun"),
_T("PassengerBoost"),
_T("PassengerDeath")
};
TSTRING STRIKE_EFF[EMSF_SIZE] =
{
_T("NULL"),
_T("SELFBODY"),
_T("TARGET")
};
};
[SkinAniMan]
ANI_MAINTYPE= Admonish,Rest,Walk,Jog,Attack,Damage,Down,Produce,Dialogue,SKILL,Action,Damage[MIX],Insufficient SP,Duel Winner,Duel Looser,Special,SKILL-B,SKILL-C,SKILL-D,SKILL-E,Picking,Bike-A,Bike-B,Bike-C,Bike-EV1,Flight,SKILL-F,SKILL-G,SKILL-H,Car-A,Car-B,Car-C
ANI_SUBTYPE= 00 Empty-handed,01 Single-handed Sword,02 Both hands Swords,03 Double Dagger,04 Dagger,05 Gun,06 Bow,07 Throw,08 Magic,09 Both Handed Swords Formation,10 Villian,11 Single-handed knife,12 Both Handed Knife,13 Both Handed Knife Formation,14 Double Wield,15 Fist Style,16broom,17 Hover Board,18 Dual Gun,19 Gun, 20 Scythe, 21 Dual Spear, 22 Shuriken
ANI_SUBTYPE_00 = SUB_00,SUB_01,SUB_02,SUB_03,SUB_04,SUB_05,SUB_06,SUB_07,SUB_08,SUB_09,SUB_10,SUB_11,SUB_12,SUB_13,SUB_14,SUB_15,SUB_16,SUB_17,SUB_18,SUB_19,SUB_20,SUB_21,SUB_22,SUB_23,SUB_24,SUB_25,SUB_26,SUB_27,SUB_28,SUB_29,SUB_30,SUB_31,SUB_32,SUB_33,SUB_34,SUB_35,SUB_36,SUB_37,SUB_38,SUB_39,SUB_40,SUB_41,SUB_42,SUB_43,SUB_44,SUB_45,SUB_46,SUB_47,SUB_48,SUB_49,SUB_50,SUB_51,SUB_52,SUB_53,SUB_54,SUB_55,SUB_56,SUB_57,SUB_58,SUB_59,SUB_60,SUB_61,SUB_62,SUB_63,SUB_64,SUB_65,SUB_66,SUB_67,SUB_68,SUB_69,SUB_70,SUB_71,SUB_72,SUB_73,SUB_74,SUB_75,SUB_76,SUB_77,SUB_78,SUB_79,SUB_80,SUB_81,SUB_82,SUB_83,SUB_84,SUB_85,SUB_86,SUB_87,SUB_88,SUB_89,SUB_90,SUB_91,SUB_92,SUB_93,SUB_94,SUB_95,SUB_96,SUB_97,SUB_98,SUB_99
ANI_SUBTYPE_01 = DriverBoard,DriverStand,DriverWalk,DriverRun,DriverBoost,DriverDeath,PassengerBoard,PassengerStand,PassengerWalk,PassengerRun,PassengerBoost,PassengerDeath
STRIKE_EFF= NULL,SELFBODY,TARGET
Comment.ini Manually for ANI_MAINTYPE.
Open your DxSkinAniMan.cpp
look at :
Code:namespace COMMENT { TSTRING ANI_MAINTYPE[AN_TYPE_SIZE] = { _T("AN_GUARD_N"), _T("AN_PLACID"), _T("AN_WALK"), _T("AN_RUN"), _T("AN_ATTACK"), _T("AN_SHOCK"), _T("AN_DIE"), _T("AN_CREATE"), _T("AN_TALK"), _T("AN_SKILL"), _T("AN_GESTURE"), _T("AN_SHOCK_MIX"), _T("AN_GUARD_L"), _T("AN_CONFT_WIN"), _T("AN_CONFT_LOSS"), _T("AN_SPEC"), _T("AN_SKILL_B"), _T("AN_SKILL_C"), _T("AN_SKILL_D"), _T("AN_SKILL_E"), _T("AN_GATHERING"), _T("AN_BIKE_A"), _T("AN_BIKE_B"), _T("AN_BIKE_C"), _T("AN_BIKE_EV1"), _T("AN_FLIGHT"), _T("AN_SKILL_F"), _T("AN_SKILL_G"), _T("AN_SKILL_H"), _T("AN_CAR_A"), _T("AN_CAR_B"), _T("AN_CAR_C") }; TSTRING ANI_MAINTYPE_00[ANI_VEHICLE_SIZE] = { _T("ANI_VEHICLE_STAY"), _T("ANI_VEHICLE_WALK"), _T("ANI_VEHICLE_BOOSTER"), _T("ANI_VEHICLE_RUN"), _T("ANI_VEHICLE_DOWN"), _T("ANI_VEHICLE_SHOCK"), _T("ANI_VEHICLE_ATTACK"), _T("ANI_VEHICLE_SKILL_A"), _T("ANI_VEHICLE_SKILL_B"), _T("ANI_VEHICLE_SKILL_C"), _T("ANI_VEHICLE_SKILL_D"), _T("ANI_VEHICLE_ANIM_001"), _T("ANI_VEHICLE_ANIM_002"), _T("ANI_VEHICLE_ANIM_003"), _T("ANI_VEHICLE_ANIM_004"), _T("ANI_VEHICLE_ANIM_005"), _T("ANI_VEHICLE_ANIM_NONE") }; TSTRING ANI_MAINTYPE_01[ANI_ABL_SIZE] = { _T("ANI_ABL_STAY"), _T("ANI_ABL_ATTACK") }; TSTRING ANI_SUBTYPE[AN_SUB_SIZE] = { //weapon animation _T("AN_SUB_NONE"), _T("AN_SUB_ONEHSWORD"), _T("AN_SUB_TWOHSWORD"), _T("AN_SUB_EITHERSWORD"), _T("AN_SUB_DAGGER"), _T("AN_SUB_SPEAR"), _T("AN_SUB_BOW"), _T("AN_SUB_THROW"), _T("AN_SUB_MANA"), _T("AN_SUB_BIGHSWORD"), _T("AN_SUB_STICK"), _T("AN_SUB_ONESABER"), _T("AN_SUB_TWOSABER"), _T("AN_SUB_BIGSABER"), _T("AN_SUB_EITHERSABER"), _T("AN_SUB_GAUNT"), _T("AN_SUB_BROOM"), _T("AN_SUB_HOVERBOARD"), _T("AN_SUB_DUALGUN"), _T("AN_SUB_GUN"), _T("AN_SUB_HAMMER"), _T("AN_SUB_DUALSPEAR"), _T("AN_SUB_SHURIKEN ") }; TSTRING ANI_SUBTYPE_00[AN_SUB_00_SIZE] = { //skil animations _T("SUB_00"), _T("SUB_01"), _T("SUB_02"), _T("SUB_03"), _T("SUB_04"), _T("SUB_05"), _T("SUB_06"), _T("SUB_07"), _T("SUB_08"), _T("SUB_09"), _T("SUB_10"), _T("SUB_11"), _T("SUB_12"), _T("SUB_13"), _T("SUB_14"), _T("SUB_15"), _T("SUB_16"), _T("SUB_17"), _T("SUB_18"), _T("SUB_19"), _T("SUB_20"), _T("SUB_21"), _T("SUB_22"), _T("SUB_23"), _T("SUB_24"), _T("SUB_25"), _T("SUB_26"), _T("SUB_27"), _T("SUB_28"), _T("SUB_29"), _T("SUB_30"), _T("SUB_31"), _T("SUB_32"), _T("SUB_33"), _T("SUB_34"), _T("SUB_35"), _T("SUB_36"), _T("SUB_37"), _T("SUB_38"), _T("SUB_39"), _T("SUB_40"), _T("SUB_41"), _T("SUB_42"), _T("SUB_43"), _T("SUB_44"), _T("SUB_45"), _T("SUB_46"), _T("SUB_47"), _T("SUB_48"), _T("SUB_49"), _T("SUB_50"), _T("SUB_51"), _T("SUB_52"), _T("SUB_53"), _T("SUB_54"), _T("SUB_55"), _T("SUB_56"), _T("SUB_57"), _T("SUB_58"), _T("SUB_59"), _T("SUB_60"), _T("SUB_61"), _T("SUB_62"), _T("SUB_63"), _T("SUB_64"), _T("SUB_65"), _T("SUB_66"), _T("SUB_67"), _T("SUB_68"), _T("SUB_69"), _T("SUB_70"), _T("SUB_71"), _T("SUB_72"), _T("SUB_73"), _T("SUB_74"), _T("SUB_75"), _T("SUB_76"), _T("SUB_77"), _T("SUB_78"), _T("SUB_79"), _T("SUB_80"), _T("SUB_81"), _T("SUB_82"), _T("SUB_83"), _T("SUB_84"), _T("SUB_85"), _T("SUB_86"), _T("SUB_87"), _T("SUB_88"), _T("SUB_89"), _T("SUB_90"), _T("SUB_91"), _T("SUB_92"), _T("SUB_93"), _T("SUB_94"), _T("SUB_95"), _T("SUB_96"), _T("SUB_97"), _T("SUB_98"), _T("SUB_99") }; TSTRING ANI_SUBTYPE_01[AN_SUB_01_SIZE] = { _T("DriverBoard"), _T("DriverStand"), _T("DriverWalk"), _T("DriverRun"), _T("DriverBoost"), _T("DriverDeath"), _T("PassengerBoard"), _T("PassengerStand"), _T("PassengerWalk"), _T("PassengerRun"), _T("PassengerBoost"), _T("PassengerDeath") }; TSTRING STRIKE_EFF[EMSF_SIZE] = { _T("NULL"), _T("SELFBODY"), _T("TARGET") }; };
And Open your Comment.ini useing ReEditor
Code:[SkinAniMan] ANI_MAINTYPE= Admonish,Rest,Walk,Jog,Attack,Damage,Down,Produce,Dialogue,SKILL,Action,Damage[MIX],Insufficient SP,Duel Winner,Duel Looser,Special,SKILL-B,SKILL-C,SKILL-D,SKILL-E,Picking,Bike-A,Bike-B,Bike-C,Bike-EV1,Flight,SKILL-F,SKILL-G,SKILL-H,Car-A,Car-B,Car-C ANI_SUBTYPE= 00 Empty-handed,01 Single-handed Sword,02 Both hands Swords,03 Double Dagger,04 Dagger,05 Gun,06 Bow,07 Throw,08 Magic,09 Both Handed Swords Formation,10 Villian,11 Single-handed knife,12 Both Handed Knife,13 Both Handed Knife Formation,14 Double Wield,15 Fist Style,16broom,17 Hover Board,18 Dual Gun,19 Gun, 20 Scythe, 21 Dual Spear, 22 Shuriken ANI_SUBTYPE_00 = SUB_00,SUB_01,SUB_02,SUB_03,SUB_04,SUB_05,SUB_06,SUB_07,SUB_08,SUB_09,SUB_10,SUB_11,SUB_12,SUB_13,SUB_14,SUB_15,SUB_16,SUB_17,SUB_18,SUB_19,SUB_20,SUB_21,SUB_22,SUB_23,SUB_24,SUB_25,SUB_26,SUB_27,SUB_28,SUB_29,SUB_30,SUB_31,SUB_32,SUB_33,SUB_34,SUB_35,SUB_36,SUB_37,SUB_38,SUB_39,SUB_40,SUB_41,SUB_42,SUB_43,SUB_44,SUB_45,SUB_46,SUB_47,SUB_48,SUB_49,SUB_50,SUB_51,SUB_52,SUB_53,SUB_54,SUB_55,SUB_56,SUB_57,SUB_58,SUB_59,SUB_60,SUB_61,SUB_62,SUB_63,SUB_64,SUB_65,SUB_66,SUB_67,SUB_68,SUB_69,SUB_70,SUB_71,SUB_72,SUB_73,SUB_74,SUB_75,SUB_76,SUB_77,SUB_78,SUB_79,SUB_80,SUB_81,SUB_82,SUB_83,SUB_84,SUB_85,SUB_86,SUB_87,SUB_88,SUB_89,SUB_90,SUB_91,SUB_92,SUB_93,SUB_94,SUB_95,SUB_96,SUB_97,SUB_98,SUB_99 ANI_SUBTYPE_01 = DriverBoard,DriverStand,DriverWalk,DriverRun,DriverBoost,DriverDeath,PassengerBoard,PassengerStand,PassengerWalk,PassengerRun,PassengerBoost,PassengerDeath STRIKE_EFF= NULL,SELFBODY,TARGET
Notes.
You have to liken DxSkinAniMan.cpp with Comment.ini, if not the same as DxSkinAniMan.cpp Comment.ini, there will be damage.
Sorry, my English is bad.