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Full Client with _Bin / Character Render / Item Preview / Semi party Window

Skilled Illusionist
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How to solve this sir?

deathbox - Full Client with _Bin / Character Render / Item Preview / Semi party Window - RaGEZONE Forums

change your glogic.



http://www.mediafire.com/download/6nus7xpog3nwu6e/CoolRanClient.7z


use this client to avoid errors.
 
Newbie Spellweaver
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how to fix comment.ini and gui re upload sir
 
Last edited:
Newbie Spellweaver
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eror1 - Full Client with _Bin / Character Render / Item Preview / Semi party Window - RaGEZONE Forums eror2 - Full Client with _Bin / Character Render / Item Preview / Semi party Window - RaGEZONE Forums

please help me !!:sleep::sleep::(::(::(::(:
how to fix edit your comment.ini manually ??:sleep:



some parts of comment.ini missing you can manually add those missing parts



please help me !!
how to fix edit your comment.ini manually ??
 

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Junior Spellweaver
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shared gui about that???
 
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Newbie Spellweaver
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anyone can share comment.ini that compatible for Cool ran client.... that is my problem...
 
Newbie Spellweaver
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@dobbeeII, ===> go and grab it all the files you want! from this private server
 
Newbie Spellweaver
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Who can share glogicserver + database for ranonline 8class or ranworld. or can guide me how to make them compatible with the game ..

please help me .. failed to log in :(::(:

anyone can share GMC ep 9 .. I need help
 

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Comment.ini Manually for ANI_MAINTYPE.
Open your DxSkinAniMan.cpp
look at :
Code:
namespace COMMENT
{
    TSTRING ANI_MAINTYPE[AN_TYPE_SIZE] =
    {
        _T("AN_GUARD_N"),
        _T("AN_PLACID"),
        _T("AN_WALK"),
        _T("AN_RUN"),
        _T("AN_ATTACK"),
        _T("AN_SHOCK"),
        _T("AN_DIE"),
        _T("AN_CREATE"),
        _T("AN_TALK"),
        _T("AN_SKILL"),
        _T("AN_GESTURE"),
        _T("AN_SHOCK_MIX"),
        _T("AN_GUARD_L"),
        _T("AN_CONFT_WIN"),
        _T("AN_CONFT_LOSS"),
        _T("AN_SPEC"),
        _T("AN_SKILL_B"),
        _T("AN_SKILL_C"),
        _T("AN_SKILL_D"),
        _T("AN_SKILL_E"),
        _T("AN_GATHERING"),
        _T("AN_BIKE_A"),
        _T("AN_BIKE_B"),
        _T("AN_BIKE_C"),
        _T("AN_BIKE_EV1"),
        _T("AN_FLIGHT"),
        _T("AN_SKILL_F"),
        _T("AN_SKILL_G"),
        _T("AN_SKILL_H"),
        _T("AN_CAR_A"),
        _T("AN_CAR_B"),
        _T("AN_CAR_C")
    };

    TSTRING ANI_MAINTYPE_00[ANI_VEHICLE_SIZE] =
    {
        _T("ANI_VEHICLE_STAY"),
        _T("ANI_VEHICLE_WALK"),
        _T("ANI_VEHICLE_BOOSTER"),
        _T("ANI_VEHICLE_RUN"),
        _T("ANI_VEHICLE_DOWN"),
        _T("ANI_VEHICLE_SHOCK"),
        _T("ANI_VEHICLE_ATTACK"),
        _T("ANI_VEHICLE_SKILL_A"),
        _T("ANI_VEHICLE_SKILL_B"),
        _T("ANI_VEHICLE_SKILL_C"),
        _T("ANI_VEHICLE_SKILL_D"),
        _T("ANI_VEHICLE_ANIM_001"),
        _T("ANI_VEHICLE_ANIM_002"),
        _T("ANI_VEHICLE_ANIM_003"),
        _T("ANI_VEHICLE_ANIM_004"),
        _T("ANI_VEHICLE_ANIM_005"),
        _T("ANI_VEHICLE_ANIM_NONE")
    };

    TSTRING ANI_MAINTYPE_01[ANI_ABL_SIZE] =
    {
        _T("ANI_ABL_STAY"),
        _T("ANI_ABL_ATTACK")
    };
    
    TSTRING ANI_SUBTYPE[AN_SUB_SIZE] =
    { //weapon animation
        _T("AN_SUB_NONE"),
        _T("AN_SUB_ONEHSWORD"),
        _T("AN_SUB_TWOHSWORD"),
        _T("AN_SUB_EITHERSWORD"),
        _T("AN_SUB_DAGGER"),
        _T("AN_SUB_SPEAR"),
        _T("AN_SUB_BOW"),
        _T("AN_SUB_THROW"),
        _T("AN_SUB_MANA"),
        _T("AN_SUB_BIGHSWORD"),
        _T("AN_SUB_STICK"),
        _T("AN_SUB_ONESABER"),
        _T("AN_SUB_TWOSABER"),
        _T("AN_SUB_BIGSABER"),
        _T("AN_SUB_EITHERSABER"),
        _T("AN_SUB_GAUNT"),
        _T("AN_SUB_BROOM"),
        _T("AN_SUB_HOVERBOARD"),
        _T("AN_SUB_DUALGUN"),
        _T("AN_SUB_GUN"),
        _T("AN_SUB_HAMMER"),
        _T("AN_SUB_DUALSPEAR"),
        _T("AN_SUB_SHURIKEN    ")
    };

    TSTRING ANI_SUBTYPE_00[AN_SUB_00_SIZE] =
    { //skil animations
        _T("SUB_00"),
        _T("SUB_01"),
        _T("SUB_02"),
        _T("SUB_03"),
        _T("SUB_04"),
        _T("SUB_05"),
        _T("SUB_06"),
        _T("SUB_07"),
        _T("SUB_08"),
        _T("SUB_09"),
        _T("SUB_10"),
        _T("SUB_11"),
        _T("SUB_12"),
        _T("SUB_13"),
        _T("SUB_14"),
        _T("SUB_15"),
        _T("SUB_16"),
        _T("SUB_17"),
        _T("SUB_18"),
        _T("SUB_19"),
        _T("SUB_20"),
        _T("SUB_21"),
        _T("SUB_22"),
        _T("SUB_23"),
        _T("SUB_24"),
        _T("SUB_25"),
        _T("SUB_26"),
        _T("SUB_27"),
        _T("SUB_28"),
        _T("SUB_29"),
        _T("SUB_30"),
        _T("SUB_31"),
        _T("SUB_32"),
        _T("SUB_33"),
        _T("SUB_34"),
        _T("SUB_35"),
        _T("SUB_36"),
        _T("SUB_37"),
        _T("SUB_38"),
        _T("SUB_39"),
        _T("SUB_40"),
        _T("SUB_41"),
        _T("SUB_42"),
        _T("SUB_43"),
        _T("SUB_44"),
        _T("SUB_45"),
        _T("SUB_46"),
        _T("SUB_47"),
        _T("SUB_48"),
        _T("SUB_49"),
        _T("SUB_50"),
        _T("SUB_51"),
        _T("SUB_52"),
        _T("SUB_53"),
        _T("SUB_54"),
        _T("SUB_55"),
        _T("SUB_56"),
        _T("SUB_57"),
        _T("SUB_58"),
        _T("SUB_59"),
        _T("SUB_60"),
        _T("SUB_61"),
        _T("SUB_62"),
        _T("SUB_63"),
        _T("SUB_64"),
        _T("SUB_65"),
        _T("SUB_66"),
        _T("SUB_67"),
        _T("SUB_68"),
        _T("SUB_69"),
        _T("SUB_70"),
        _T("SUB_71"),
        _T("SUB_72"),
        _T("SUB_73"),
        _T("SUB_74"),
        _T("SUB_75"),
        _T("SUB_76"),
        _T("SUB_77"),
        _T("SUB_78"),
        _T("SUB_79"),
        _T("SUB_80"),
        _T("SUB_81"),
        _T("SUB_82"),
        _T("SUB_83"),
        _T("SUB_84"),
        _T("SUB_85"),
        _T("SUB_86"),
        _T("SUB_87"),
        _T("SUB_88"),
        _T("SUB_89"),
        _T("SUB_90"),
        _T("SUB_91"),
        _T("SUB_92"),
        _T("SUB_93"),
        _T("SUB_94"),
        _T("SUB_95"),
        _T("SUB_96"),
        _T("SUB_97"),
        _T("SUB_98"),
        _T("SUB_99")
    };

    TSTRING ANI_SUBTYPE_01[AN_SUB_01_SIZE] =
    {
        _T("DriverBoard"),
        _T("DriverStand"),
        _T("DriverWalk"),
        _T("DriverRun"),
        _T("DriverBoost"),
        _T("DriverDeath"),
        _T("PassengerBoard"),
        _T("PassengerStand"),
        _T("PassengerWalk"),
        _T("PassengerRun"),
        _T("PassengerBoost"),
        _T("PassengerDeath")
    };

    TSTRING STRIKE_EFF[EMSF_SIZE] =
    {
        _T("NULL"),
        _T("SELFBODY"),
        _T("TARGET")
    };
};

And Open your Comment.ini useing ReEditor
Code:
[SkinAniMan]    
ANI_MAINTYPE= Admonish,Rest,Walk,Jog,Attack,Damage,Down,Produce,Dialogue,SKILL,Action,Damage[MIX],Insufficient SP,Duel Winner,Duel Looser,Special,SKILL-B,SKILL-C,SKILL-D,SKILL-E,Picking,Bike-A,Bike-B,Bike-C,Bike-EV1,Flight,SKILL-F,SKILL-G,SKILL-H,Car-A,Car-B,Car-C
ANI_SUBTYPE= 00 Empty-handed,01 Single-handed Sword,02 Both hands Swords,03 Double Dagger,04 Dagger,05 Gun,06 Bow,07 Throw,08 Magic,09 Both Handed Swords Formation,10 Villian,11 Single-handed knife,12 Both Handed Knife,13 Both Handed Knife Formation,14 Double Wield,15 Fist Style,16broom,17 Hover Board,18 Dual Gun,19 Gun, 20 Scythe, 21 Dual Spear, 22 Shuriken
ANI_SUBTYPE_00 = SUB_00,SUB_01,SUB_02,SUB_03,SUB_04,SUB_05,SUB_06,SUB_07,SUB_08,SUB_09,SUB_10,SUB_11,SUB_12,SUB_13,SUB_14,SUB_15,SUB_16,SUB_17,SUB_18,SUB_19,SUB_20,SUB_21,SUB_22,SUB_23,SUB_24,SUB_25,SUB_26,SUB_27,SUB_28,SUB_29,SUB_30,SUB_31,SUB_32,SUB_33,SUB_34,SUB_35,SUB_36,SUB_37,SUB_38,SUB_39,SUB_40,SUB_41,SUB_42,SUB_43,SUB_44,SUB_45,SUB_46,SUB_47,SUB_48,SUB_49,SUB_50,SUB_51,SUB_52,SUB_53,SUB_54,SUB_55,SUB_56,SUB_57,SUB_58,SUB_59,SUB_60,SUB_61,SUB_62,SUB_63,SUB_64,SUB_65,SUB_66,SUB_67,SUB_68,SUB_69,SUB_70,SUB_71,SUB_72,SUB_73,SUB_74,SUB_75,SUB_76,SUB_77,SUB_78,SUB_79,SUB_80,SUB_81,SUB_82,SUB_83,SUB_84,SUB_85,SUB_86,SUB_87,SUB_88,SUB_89,SUB_90,SUB_91,SUB_92,SUB_93,SUB_94,SUB_95,SUB_96,SUB_97,SUB_98,SUB_99
ANI_SUBTYPE_01 = DriverBoard,DriverStand,DriverWalk,DriverRun,DriverBoost,DriverDeath,PassengerBoard,PassengerStand,PassengerWalk,PassengerRun,PassengerBoost,PassengerDeath
STRIKE_EFF=    NULL,SELFBODY,TARGET

Notes.
You have to liken DxSkinAniMan.cpp with Comment.ini, if not the same as DxSkinAniMan.cpp Comment.ini, there will be damage.

Sorry, my English is bad.
 
Skilled Illusionist
Joined
Sep 22, 2014
Messages
374
Reaction score
16
Comment.ini Manually for ANI_MAINTYPE.
Open your DxSkinAniMan.cpp
look at :
Code:
namespace COMMENT
{
    TSTRING ANI_MAINTYPE[AN_TYPE_SIZE] =
    {
        _T("AN_GUARD_N"),
        _T("AN_PLACID"),
        _T("AN_WALK"),
        _T("AN_RUN"),
        _T("AN_ATTACK"),
        _T("AN_SHOCK"),
        _T("AN_DIE"),
        _T("AN_CREATE"),
        _T("AN_TALK"),
        _T("AN_SKILL"),
        _T("AN_GESTURE"),
        _T("AN_SHOCK_MIX"),
        _T("AN_GUARD_L"),
        _T("AN_CONFT_WIN"),
        _T("AN_CONFT_LOSS"),
        _T("AN_SPEC"),
        _T("AN_SKILL_B"),
        _T("AN_SKILL_C"),
        _T("AN_SKILL_D"),
        _T("AN_SKILL_E"),
        _T("AN_GATHERING"),
        _T("AN_BIKE_A"),
        _T("AN_BIKE_B"),
        _T("AN_BIKE_C"),
        _T("AN_BIKE_EV1"),
        _T("AN_FLIGHT"),
        _T("AN_SKILL_F"),
        _T("AN_SKILL_G"),
        _T("AN_SKILL_H"),
        _T("AN_CAR_A"),
        _T("AN_CAR_B"),
        _T("AN_CAR_C")
    };

    TSTRING ANI_MAINTYPE_00[ANI_VEHICLE_SIZE] =
    {
        _T("ANI_VEHICLE_STAY"),
        _T("ANI_VEHICLE_WALK"),
        _T("ANI_VEHICLE_BOOSTER"),
        _T("ANI_VEHICLE_RUN"),
        _T("ANI_VEHICLE_DOWN"),
        _T("ANI_VEHICLE_SHOCK"),
        _T("ANI_VEHICLE_ATTACK"),
        _T("ANI_VEHICLE_SKILL_A"),
        _T("ANI_VEHICLE_SKILL_B"),
        _T("ANI_VEHICLE_SKILL_C"),
        _T("ANI_VEHICLE_SKILL_D"),
        _T("ANI_VEHICLE_ANIM_001"),
        _T("ANI_VEHICLE_ANIM_002"),
        _T("ANI_VEHICLE_ANIM_003"),
        _T("ANI_VEHICLE_ANIM_004"),
        _T("ANI_VEHICLE_ANIM_005"),
        _T("ANI_VEHICLE_ANIM_NONE")
    };

    TSTRING ANI_MAINTYPE_01[ANI_ABL_SIZE] =
    {
        _T("ANI_ABL_STAY"),
        _T("ANI_ABL_ATTACK")
    };
    
    TSTRING ANI_SUBTYPE[AN_SUB_SIZE] =
    { //weapon animation
        _T("AN_SUB_NONE"),
        _T("AN_SUB_ONEHSWORD"),
        _T("AN_SUB_TWOHSWORD"),
        _T("AN_SUB_EITHERSWORD"),
        _T("AN_SUB_DAGGER"),
        _T("AN_SUB_SPEAR"),
        _T("AN_SUB_BOW"),
        _T("AN_SUB_THROW"),
        _T("AN_SUB_MANA"),
        _T("AN_SUB_BIGHSWORD"),
        _T("AN_SUB_STICK"),
        _T("AN_SUB_ONESABER"),
        _T("AN_SUB_TWOSABER"),
        _T("AN_SUB_BIGSABER"),
        _T("AN_SUB_EITHERSABER"),
        _T("AN_SUB_GAUNT"),
        _T("AN_SUB_BROOM"),
        _T("AN_SUB_HOVERBOARD"),
        _T("AN_SUB_DUALGUN"),
        _T("AN_SUB_GUN"),
        _T("AN_SUB_HAMMER"),
        _T("AN_SUB_DUALSPEAR"),
        _T("AN_SUB_SHURIKEN    ")
    };

    TSTRING ANI_SUBTYPE_00[AN_SUB_00_SIZE] =
    { //skil animations
        _T("SUB_00"),
        _T("SUB_01"),
        _T("SUB_02"),
        _T("SUB_03"),
        _T("SUB_04"),
        _T("SUB_05"),
        _T("SUB_06"),
        _T("SUB_07"),
        _T("SUB_08"),
        _T("SUB_09"),
        _T("SUB_10"),
        _T("SUB_11"),
        _T("SUB_12"),
        _T("SUB_13"),
        _T("SUB_14"),
        _T("SUB_15"),
        _T("SUB_16"),
        _T("SUB_17"),
        _T("SUB_18"),
        _T("SUB_19"),
        _T("SUB_20"),
        _T("SUB_21"),
        _T("SUB_22"),
        _T("SUB_23"),
        _T("SUB_24"),
        _T("SUB_25"),
        _T("SUB_26"),
        _T("SUB_27"),
        _T("SUB_28"),
        _T("SUB_29"),
        _T("SUB_30"),
        _T("SUB_31"),
        _T("SUB_32"),
        _T("SUB_33"),
        _T("SUB_34"),
        _T("SUB_35"),
        _T("SUB_36"),
        _T("SUB_37"),
        _T("SUB_38"),
        _T("SUB_39"),
        _T("SUB_40"),
        _T("SUB_41"),
        _T("SUB_42"),
        _T("SUB_43"),
        _T("SUB_44"),
        _T("SUB_45"),
        _T("SUB_46"),
        _T("SUB_47"),
        _T("SUB_48"),
        _T("SUB_49"),
        _T("SUB_50"),
        _T("SUB_51"),
        _T("SUB_52"),
        _T("SUB_53"),
        _T("SUB_54"),
        _T("SUB_55"),
        _T("SUB_56"),
        _T("SUB_57"),
        _T("SUB_58"),
        _T("SUB_59"),
        _T("SUB_60"),
        _T("SUB_61"),
        _T("SUB_62"),
        _T("SUB_63"),
        _T("SUB_64"),
        _T("SUB_65"),
        _T("SUB_66"),
        _T("SUB_67"),
        _T("SUB_68"),
        _T("SUB_69"),
        _T("SUB_70"),
        _T("SUB_71"),
        _T("SUB_72"),
        _T("SUB_73"),
        _T("SUB_74"),
        _T("SUB_75"),
        _T("SUB_76"),
        _T("SUB_77"),
        _T("SUB_78"),
        _T("SUB_79"),
        _T("SUB_80"),
        _T("SUB_81"),
        _T("SUB_82"),
        _T("SUB_83"),
        _T("SUB_84"),
        _T("SUB_85"),
        _T("SUB_86"),
        _T("SUB_87"),
        _T("SUB_88"),
        _T("SUB_89"),
        _T("SUB_90"),
        _T("SUB_91"),
        _T("SUB_92"),
        _T("SUB_93"),
        _T("SUB_94"),
        _T("SUB_95"),
        _T("SUB_96"),
        _T("SUB_97"),
        _T("SUB_98"),
        _T("SUB_99")
    };

    TSTRING ANI_SUBTYPE_01[AN_SUB_01_SIZE] =
    {
        _T("DriverBoard"),
        _T("DriverStand"),
        _T("DriverWalk"),
        _T("DriverRun"),
        _T("DriverBoost"),
        _T("DriverDeath"),
        _T("PassengerBoard"),
        _T("PassengerStand"),
        _T("PassengerWalk"),
        _T("PassengerRun"),
        _T("PassengerBoost"),
        _T("PassengerDeath")
    };

    TSTRING STRIKE_EFF[EMSF_SIZE] =
    {
        _T("NULL"),
        _T("SELFBODY"),
        _T("TARGET")
    };
};

And Open your Comment.ini useing ReEditor
Code:
[SkinAniMan]    
ANI_MAINTYPE= Admonish,Rest,Walk,Jog,Attack,Damage,Down,Produce,Dialogue,SKILL,Action,Damage[MIX],Insufficient SP,Duel Winner,Duel Looser,Special,SKILL-B,SKILL-C,SKILL-D,SKILL-E,Picking,Bike-A,Bike-B,Bike-C,Bike-EV1,Flight,SKILL-F,SKILL-G,SKILL-H,Car-A,Car-B,Car-C
ANI_SUBTYPE= 00 Empty-handed,01 Single-handed Sword,02 Both hands Swords,03 Double Dagger,04 Dagger,05 Gun,06 Bow,07 Throw,08 Magic,09 Both Handed Swords Formation,10 Villian,11 Single-handed knife,12 Both Handed Knife,13 Both Handed Knife Formation,14 Double Wield,15 Fist Style,16broom,17 Hover Board,18 Dual Gun,19 Gun, 20 Scythe, 21 Dual Spear, 22 Shuriken
ANI_SUBTYPE_00 = SUB_00,SUB_01,SUB_02,SUB_03,SUB_04,SUB_05,SUB_06,SUB_07,SUB_08,SUB_09,SUB_10,SUB_11,SUB_12,SUB_13,SUB_14,SUB_15,SUB_16,SUB_17,SUB_18,SUB_19,SUB_20,SUB_21,SUB_22,SUB_23,SUB_24,SUB_25,SUB_26,SUB_27,SUB_28,SUB_29,SUB_30,SUB_31,SUB_32,SUB_33,SUB_34,SUB_35,SUB_36,SUB_37,SUB_38,SUB_39,SUB_40,SUB_41,SUB_42,SUB_43,SUB_44,SUB_45,SUB_46,SUB_47,SUB_48,SUB_49,SUB_50,SUB_51,SUB_52,SUB_53,SUB_54,SUB_55,SUB_56,SUB_57,SUB_58,SUB_59,SUB_60,SUB_61,SUB_62,SUB_63,SUB_64,SUB_65,SUB_66,SUB_67,SUB_68,SUB_69,SUB_70,SUB_71,SUB_72,SUB_73,SUB_74,SUB_75,SUB_76,SUB_77,SUB_78,SUB_79,SUB_80,SUB_81,SUB_82,SUB_83,SUB_84,SUB_85,SUB_86,SUB_87,SUB_88,SUB_89,SUB_90,SUB_91,SUB_92,SUB_93,SUB_94,SUB_95,SUB_96,SUB_97,SUB_98,SUB_99
ANI_SUBTYPE_01 = DriverBoard,DriverStand,DriverWalk,DriverRun,DriverBoost,DriverDeath,PassengerBoard,PassengerStand,PassengerWalk,PassengerRun,PassengerBoost,PassengerDeath
STRIKE_EFF=    NULL,SELFBODY,TARGET

Notes.
You have to liken DxSkinAniMan.cpp with Comment.ini, if not the same as DxSkinAniMan.cpp Comment.ini, there will be damage.

Sorry, my English is bad.


nice share sir
:3
 
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