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Complete Ep7 Classic with Tyranny Battlefield UI w/ Source

Junior Spellweaver
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Hey devenv
Most likely the full path is too long
Try to rename your source folder name to
ep7spp and then place to c drive or d drive or whatever you want like c:\ep7spp
Finally open the sln and re compile again







Sent from iPhone via Tapatalk send



Changing the directory of the source folder instead?
 
Junior Spellweaver
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Anyone Can Convert Database into SQL 2008 I don't have SQL 2014.. or DB Script to work this server... always unavailble name upon Creation...



TIA...


can you share the database you are using with this client ? thanks :)
 
Experienced Elementalist
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update with this source and client

Not official tyranny cant set to every 3hourss even in glogicserver
based in kills not in damage
bug skill
SW not working
 
Newbie Spellweaver
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anyone can help me??

when i success compiling project
go _bin Folder Took the new game.exe put on client Folder
use own launcher but game.exe show this msg How can i solve it?

O26CXPl - Complete Ep7 Classic with Tyranny Battlefield UI w/ Source - RaGEZONE Forums




-------
solve
 

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Newbie Spellweaver
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fwqfqfqfw - Complete Ep7 Classic with Tyranny Battlefield UI w/ Source - RaGEZONE Forums

Help How to Fix this???????????
DB:42000, NativeError:2812, [Microsoft][SQL Server Native Client 11.0][SQL Server]Could not find stored procedure 'gs_user_verify'.CAgentGsUserCheck result -1
 

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Junior Spellweaver
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can you give hint how to compile successfully ? cos many errors after compiling even i choose "release" and it say example of error "session server cant find in the folder destination

works fine for me
UnknownGamer - Complete Ep7 Classic with Tyranny Battlefield UI w/ Source - RaGEZONE Forums

UnknownGamer - Complete Ep7 Classic with Tyranny Battlefield UI w/ Source - RaGEZONE Forums


and delete the LargeMapWindowEx.cpp on the RanClientUILib Solution
 
Newbie Spellweaver
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i complete compiling the source with no error but when i set the SW its not working
just want to ask if SW/Tyranny working on this share? or its just me???
 
Junior Spellweaver
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- -GUD DaY What solution of this?
UnknownGamer - Complete Ep7 Classic with Tyranny Battlefield UI w/ Source - RaGEZONE Forums
Other Player No Armor?
UnknownGamer - Complete Ep7 Classic with Tyranny Battlefield UI w/ Source - RaGEZONE Forums

i got this same problem in my pc i have armor wear and other pc player when i see a other players no wearing armor


Find "if ( !RANPARAM::bSET_DISPLAY )" @ RanClientLib -> GLCharClient.cpp

Before:
Code:
if( !RANPARAM::bSET_DISPLAY )                if ( pSkinPiece )                                    {                if ( pCharPart && strcmp(pSkinPiece->m_szFileName,pCharPart->GetFileName()) )                    m_pSkinChar->SetPiece ( pSkinPiece->m_szFileName, m_pd3dDevice, 0x0, 0, TRUE );            }            else            {                if ( pCharPart )    m_pSkinChar->ResetPiece(emPiece);            }        }        else        {                SITEM* pItem = GLItemMan::GetInstance().GetItem ( nidITEM );            if( !RANPARAM::bSET_DISPLAY )    //TDEV            if ( pItem )                            {                m_pSkinChar->SetPiece ( pItem->GetWearingFile(emIndex), m_pd3dDevice, NULL, ItemClient.GETGRADE_EFFECT(), TRUE );            }        }    }

After(Fix):
Code:
if( !RANPARAM::bSET_DISPLAY ){            }            else{            if ( pSkinPiece ){                if ( pCharPart && strcmp(pSkinPiece->m_szFileName,pCharPart->GetFileName()) )                    m_pSkinChar->SetPiece ( pSkinPiece->m_szFileName, m_pd3dDevice, 0x0, 0, TRUE );            }            else{                if ( pCharPart )    m_pSkinChar->ResetPiece(emPiece);            }            }        }        else        {                SITEM* pItem = GLItemMan::GetInstance().GetItem ( nidITEM );            if( !RANPARAM::bSET_DISPLAY ){            }            if ( pItem )                            {                m_pSkinChar->SetPiece ( pItem->GetWearingFile(emIndex), m_pd3dDevice, NULL, ItemClient.GETGRADE_EFFECT(), TRUE );            }        }        }    }
 
Last edited:
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