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Doom Ran - Episode 7 (Episode 11 Features)

Newbie Spellweaver
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I can't open the game, even after adding /app_run with it. Im getting this error:
iP5PRWK - Doom Ran - Episode 7 (Episode 11 Features) - RaGEZONE Forums


How to bypass it?

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Junior Spellweaver
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@SonyPSP It worked, Thanks man!



How to add gunner & extreme class? Also how to add more skills? Sorry for so many questions. It's my first time trying it so i'd like to know more :D Thanks!
 
Junior Spellweaver
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I want to hide the "gui" and "glogicserver" in my client,who can help me?
 
Newbie Spellweaver
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I want to hide the "gui" and "glogicserver" in my client,who can help me?
you cannot hide the GUI because its included in your client folder, but in "glogicserver" it is only required by the server folder so you just need to delete it in the client folder if it's existed. but make sure you have the glogicserver in your server folder.
 
Junior Spellweaver
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I want to hide the "gui" and "glogicserver" in my client,who can help me?

If you want to hide the gui, you need to modify the source... but it’s painful, if you do that.... I suggest to encrypt the gui xml files


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Junior Spellweaver
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I sincerely thank you for answering meI deleted in glogicserver in my client, but it still logs errors via log file when exit gameIs there a way for me to disible log files when I exit the game?



you cannot hide the GUI because its included in your client folder, but in "glogicserver" it is only required by the server folder so you just need to delete it in the client folder if it's existed. but make sure you have the glogicserver in your server folder.
I sincerely thank you for answering meI deleted in glogicserver in my client, but it still logs errors via log file when exit game. Is there a way for me to disible log files when I exit the game?



If you want to hide the gui, you need to modify the source... but it’s painful, if you do that.... I suggest to encrypt the gui xml files從我的iPhone使用Tapatalk 發送
I sincerely thank you for answering meI found the path "gui" in RanPARAM.CPPBut when I edit it, it fails.
For example:CString strCountry = "kr";CString strLauncherText = "http://mydomain.com/Launcher.xml";CString strGameInText = "http://mydomain.com/gameintext.xml";CString strGameExText = "http://mydomain.com/gameextext.xml";CString strGameWord = "http://mydomain.com/gameword.xml";CString strServerText = "http://mydomain.com/servertext.xml";CString strUIOuterCfg = "http://mydomain.com/uioutercfg.xml";CString strUIInnerCfg01 = "http://mydomain.com/uiinnercfg01.xml";CString strUIInnerCfg02 = "http://mydomain.com/uiinnercfg02.xml";CString strUIInnerCfg03 = "http://mydomain.com/uiinnercfg03.xml";CString strUIExtCfg = "http://mydomain.com/uiextcfg.xml";
If you can not, you can guide yourself how to encode "gui"
 
Junior Spellweaver
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I sincerely thank you for answering meI deleted in glogicserver in my client, but it still logs errors via log file when exit gameIs there a way for me to disible log files when I exit the game?




I sincerely thank you for answering meI deleted in glogicserver in my client, but it still logs errors via log file when exit game. Is there a way for me to disible log files when I exit the game?




I sincerely thank you for answering meI found the path "gui" in RanPARAM.CPPBut when I edit it, it fails.
For example:CString strCountry = "kr";CString strLauncherText = "http://mydomain.com/Launcher.xml";CString strGameInText = "http://mydomain.com/gameintext.xml";CString strGameExText = "http://mydomain.com/gameextext.xml";CString strGameWord = "http://mydomain.com/gameword.xml";CString strServerText = "http://mydomain.com/servertext.xml";CString strUIOuterCfg = "http://mydomain.com/uioutercfg.xml";CString strUIInnerCfg01 = "http://mydomain.com/uiinnercfg01.xml";CString strUIInnerCfg02 = "http://mydomain.com/uiinnercfg02.xml";CString strUIInnerCfg03 = "http://mydomain.com/uiinnercfg03.xml";CString strUIExtCfg = "http://mydomain.com/uiextcfg.xml";
If you can not, you can guide yourself how to encode "gui"

For error log issue

You can modify the DebugSet.cpp

Just bookmark the source code...


For gui file read from internet

You can follow this tutorial





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Junior Spellweaver
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For error log issue

You can modify the DebugSet.cpp

Just bookmark the source code...


For gui file read from internet

You can follow this tutorial





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I sincerely thank you for answering me. Can My Client load "gui" from server? and use it
 
Junior Spellweaver
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I sincerely thank you for answering me. Can My Client load "gui" from server? and use it

Why you need to hide the gui or make it disappear? In my view you need to pay a lot of effort on it. I won’t waste time on it. I will pay effort on the rcc files first. Encode the rcc or encrypt the files...


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Junior Spellweaver
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Why you need to hide the gui or make it disappear? In my view you need to pay a lot of effort on it. I won’t waste time on it. I will pay effort on the rcc files first. Encode the rcc or encrypt the files...
從我的iPhone使用Tapatalk 發送
I hide "gui" because I do not want people with no good intentions. Does anyone know why when I delete Glogicserver.rcc in my client, my client reports an error loading the files from Glogicserver.rcc (when exiting the game), although on my server there is Glogicserver. When I add glogicserver to client, it runs without error
 
Junior Spellweaver
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I hide "gui" because I do not want people with no good intentions. Does anyone know why when I delete Glogicserver.rcc in my client, my client reports an error loading the files from Glogicserver.rcc (when exiting the game), although on my server there is Glogicserver. When I add glogicserver to client, it runs without error

For error log issue just go to enginelib\DxCommon\DebugSet.cpp
Find the patterns FILE *fp
Add /* like that
/*FILE *fp

And then add */ after
fclose(fp);
}
Like that

fclose(fp);
}*/



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Junior Spellweaver
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For error log issue just go to enginelib\DxCommon\DebugSet.cpp
Find the patterns FILE *fp
Add /* like that
/*FILE *fp

And then add */ after
fclose(fp);
}
Like that

fclose(fp);
}*/



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Thank you very muchI know there is, but why my client error, and does it damage to the operation of the game?
 
Junior Spellweaver
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Thank you very muchI know there is, but why my client error, and does it damage to the operation of the game?

Because the bin file and generate file has some setting on your server side not same as client you need to make them accordance.
 
Junior Spellweaver
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Because the bin file and generate file has some setting on your server side not same as client you need to make them accordance.
Who knows the password of the rcc file in this game.exe file. It seems, game.exe has been encrypted very well. It dont have "CStringMemory::m_pBuffer Not enough"
Link:
 
Junior Spellweaver
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Who knows the password of the rcc file in this game.exe file. It seems, game.exe has been encrypted very well. It dont have "CStringMemory::m_pBuffer Not enough"
Link:

I think no one will help you to decrypt this encrypted/added shield ‘game.exe’ it needs a lot of time to do that.


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