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Doom Ran - Episode 7 (Episode 11 Features)

Experienced Elementalist
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can u share your decrypted skill.ssf and skillstrtable.txt
 
Newbie Spellweaver
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can u share your decrypted skill.ssf and skillstrtable.txt

it work 167 skill





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JDevelopments - Doom Ran - Episode 7 (Episode 11 Features) - RaGEZONE Forums

[h=1]Can't auto to tyranny
[/h]
 
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can i use the source of Doom ran to my EP7 client that don't have source?
 
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TYRANNY have bug!

-Players cannot use the portals inside the TW map when re-spawn after he/she killed by the opponent.
-If Player killed is in the party, each player in the party can't see each other.
-Those error above will cause your client bugtrap shown and exit your game.

Who knows how to fix?Thank you.
 
Newbie Spellweaver
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Bro try to change operating system ..
What are you using 64bit or 32bit?
Try install win 7 32bit it works for me.

The server crashes While Leveling & killing mob/ using skills.. Like Prison & Campus area.
Its so random, I cant predict when or if it will crash. :junglejane:

Im using 64bit Windows.
ill try On 32bit.
I Will update here if the problem is fixed Thank you budhabils :eek:tt:
 
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TYRANNY have bug!

-Players cannot use the portals inside the TW map when re-spawn after he/she killed by the opponent.
-If Player killed is in the party, each player in the party can't see each other.
-Those error above will cause your client bugtrap shown and exit your game.

Who knows how to fix?Thank you.

My source works normally.
 
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can you share your tyranny_spp.ini?

thanks :)

Default Setting
Code:
;
;capture the field Configuration File
[SCHOOL_WARS]
; 
ID = 1
NAME = Tyranny
;
;war map
CLUB_MAP= 223,0
;
;revive or gen gate per school
REVIVE_GATE= 0,1,2
;
BATTLE_NEXT_TIME = 10800
BATTLE_LAST_TIME = 1
BATTLE_PREVIOUS_TIME = 22
; sched
;you can have as many schedules per day but make sure schedules are valid and does not overlap to each other
;for safety add minimum 1 hour interval per event
;failure of schedule will cause next scheduled event fail to start
; Sunday(1), Monday(2), Tuesday(3), Wednesday(4), Thursday(5), Friday(6), Saturday(7)
BATTLE_TIME = 1,1,0
BATTLE_TIME = 1,4,0
BATTLE_TIME = 1,7,0
BATTLE_TIME = 1,10,0
BATTLE_TIME = 1,13,0
BATTLE_TIME = 1,16,0
BATTLE_TIME = 1,19,0
BATTLE_TIME = 1,22,0
BATTLE_TIME = 2,1,0
BATTLE_TIME = 2,4,0
BATTLE_TIME = 2,7,0
BATTLE_TIME = 2,10,0
BATTLE_TIME = 2,13,0
BATTLE_TIME = 2,16,0
BATTLE_TIME = 2,19,0
BATTLE_TIME = 2,22,0
BATTLE_TIME = 3,1,40
BATTLE_TIME = 3,4,0
BATTLE_TIME = 3,7,0
BATTLE_TIME = 3,10,0
BATTLE_TIME = 3,13,0
BATTLE_TIME = 3,16,0
BATTLE_TIME = 3,19,0
BATTLE_TIME = 3,22,0
BATTLE_TIME = 4,1,0
BATTLE_TIME = 4,4,0
BATTLE_TIME = 4,7,0
BATTLE_TIME = 4,10,0
BATTLE_TIME = 4,13,0
BATTLE_TIME = 4,16,0
BATTLE_TIME = 4,19,0
BATTLE_TIME = 4,22,0
BATTLE_TIME = 5,1,0
BATTLE_TIME = 5,4,0
BATTLE_TIME = 5,7,0
BATTLE_TIME = 5,10,0
BATTLE_TIME = 5,13,0
BATTLE_TIME = 5,16,0
BATTLE_TIME = 5,19,0
BATTLE_TIME = 5,21,0
BATTLE_TIME = 6,1,0
BATTLE_TIME = 6,4,0
BATTLE_TIME = 6,7,0
BATTLE_TIME = 6,10,0
BATTLE_TIME = 6,13,0
BATTLE_TIME = 6,16,0
BATTLE_TIME = 6,19,0
BATTLE_TIME = 6,22,0
BATTLE_TIME = 7,1,0
BATTLE_TIME = 7,4,0
BATTLE_TIME = 7,7,0
BATTLE_TIME = 7,10,0
BATTLE_TIME = 7,13,0
BATTLE_TIME = 7,16,0
BATTLE_TIME = 7,19,0
BATTLE_TIME = 7,22,0
;
;
; Battle Time in seconds
BATTLE_THE_TIME = 1800
;
;
;reward item per top
AWARD_ITEM_1= 656,1
AWARD_ITEM_2= 656,2
AWARD_ITEM_3= 656,3
AWARD_ITEM_4= 656,3
AWARD_ITEM_5= 656,3
AWARD_ITEM_6= 656,3
AWARD_ITEM_7= 656,3
AWARD_ITEM_8= 656,3
AWARD_ITEM_9= 656,3
AWARD_ITEM_10= 656,3
AWARD_ITEM_LIMIT = 10
 
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Default Setting
Code:
;
;capture the field Configuration File
[SCHOOL_WARS]
; 
ID = 1
NAME = Tyranny
;
;war map
CLUB_MAP= 223,0
;
;revive or gen gate per school
REVIVE_GATE= 0,1,2
;
BATTLE_NEXT_TIME = 10800
BATTLE_LAST_TIME = 1
BATTLE_PREVIOUS_TIME = 22
; sched
;you can have as many schedules per day but make sure schedules are valid and does not overlap to each other
;for safety add minimum 1 hour interval per event
;failure of schedule will cause next scheduled event fail to start
; Sunday(1), Monday(2), Tuesday(3), Wednesday(4), Thursday(5), Friday(6), Saturday(7)
BATTLE_TIME = 1,1,0
BATTLE_TIME = 1,4,0
BATTLE_TIME = 1,7,0
BATTLE_TIME = 1,10,0
BATTLE_TIME = 1,13,0
BATTLE_TIME = 1,16,0
BATTLE_TIME = 1,19,0
BATTLE_TIME = 1,22,0
BATTLE_TIME = 2,1,0
BATTLE_TIME = 2,4,0
BATTLE_TIME = 2,7,0
BATTLE_TIME = 2,10,0
BATTLE_TIME = 2,13,0
BATTLE_TIME = 2,16,0
BATTLE_TIME = 2,19,0
BATTLE_TIME = 2,22,0
BATTLE_TIME = 3,1,40
BATTLE_TIME = 3,4,0
BATTLE_TIME = 3,7,0
BATTLE_TIME = 3,10,0
BATTLE_TIME = 3,13,0
BATTLE_TIME = 3,16,0
BATTLE_TIME = 3,19,0
BATTLE_TIME = 3,22,0
BATTLE_TIME = 4,1,0
BATTLE_TIME = 4,4,0
BATTLE_TIME = 4,7,0
BATTLE_TIME = 4,10,0
BATTLE_TIME = 4,13,0
BATTLE_TIME = 4,16,0
BATTLE_TIME = 4,19,0
BATTLE_TIME = 4,22,0
BATTLE_TIME = 5,1,0
BATTLE_TIME = 5,4,0
BATTLE_TIME = 5,7,0
BATTLE_TIME = 5,10,0
BATTLE_TIME = 5,13,0
BATTLE_TIME = 5,16,0
BATTLE_TIME = 5,19,0
BATTLE_TIME = 5,21,0
BATTLE_TIME = 6,1,0
BATTLE_TIME = 6,4,0
BATTLE_TIME = 6,7,0
BATTLE_TIME = 6,10,0
BATTLE_TIME = 6,13,0
BATTLE_TIME = 6,16,0
BATTLE_TIME = 6,19,0
BATTLE_TIME = 6,22,0
BATTLE_TIME = 7,1,0
BATTLE_TIME = 7,4,0
BATTLE_TIME = 7,7,0
BATTLE_TIME = 7,10,0
BATTLE_TIME = 7,13,0
BATTLE_TIME = 7,16,0
BATTLE_TIME = 7,19,0
BATTLE_TIME = 7,22,0
;
;
; Battle Time in seconds
BATTLE_THE_TIME = 1800
;
;
;reward item per top
AWARD_ITEM_1= 656,1
AWARD_ITEM_2= 656,2
AWARD_ITEM_3= 656,3
AWARD_ITEM_4= 656,3
AWARD_ITEM_5= 656,3
AWARD_ITEM_6= 656,3
AWARD_ITEM_7= 656,3
AWARD_ITEM_8= 656,3
AWARD_ITEM_9= 656,3
AWARD_ITEM_10= 656,3
AWARD_ITEM_LIMIT = 10

i also use this but i got problem in TW with party, have you tested it?
thanks.
 
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how about auto reward of pp points how to set? thnx
 
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Messages
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Yeah actually TYRANNY is working what i mean in specific scenarion please read below.....

TYRANNY have bug!

-Players cannot use the portals inside the TW map when re-spawn after he/she killed by the opponent.
-If Player killed is in the party, each player in the party can't see each other.
-Those error above will cause your client bugtrap shown and exit your game.

Who knows how to fix?Thank you.

that scenario already inside Tyranny and all towers are working the only problem is when Party Player killed it start the bug.

please test thanks.
 
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