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Juver source+database+cfg (soon latest GS source)

Elite Diviner
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ipbonus ? i can make it to work and can you make rcc and encrypt ?
 
Computers are fast; programmers keep it slow.
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RCC is kinda easy to do on this SRC. You just have to declare/comment some codes.
Hint:
GLOGIC_ZIPFILE
If you did are reading this. Congrats! You are one step closer. Don't spoil to others.

Regarding Encryption, its a complicated process.
 
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RCC is kinda easy to do on this SRC. You just have to declare/comment some codes.
Hint:
GLOGIC_ZIPFILE
If you did are reading this. Congrats! You are one step closer. Don't spoil to others.

Regarding Encryption, its a complicated process.

there is no declaration needed if you want the rcc works

you just have to find this
//rcc initialize
GLOGIC::bGLOGIC_ZIPFILE = FALSE;
GLOGIC::bENGLIB_ZIPFILE = FALSE;

change the false to TRUE
 
Junior Spellweaver
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there is no declaration needed if you want the rcc works

you just have to find this
//rcc initialize
GLOGIC::bGLOGIC_ZIPFILE = FALSE;
GLOGIC::bENGLIB_ZIPFILE = FALSE;

change the false to TRUE

Thanks but can you help me what column name need on thaicafemark?
 
Newbie Spellweaver
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Anyone share how encryption work or change?
GMTool source is missing too.
 
Elite Diviner
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thaicafe for IP Bonus can't work you need to add icon + text and change image to IP Bonus XML like UI bottom tryranny press U
 
Elite Diviner
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TMR i'll share itemshop ingame with spit source see ya hope you guy share make rcc and change encypt :3
 
Junior Spellweaver
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Why register button not showing? Also when I merged Glory Ran's Item Shop it also doesn't show the item mall window.
 
Junior Spellweaver
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Did you already try to check the errorlogs or gui?
I don't get any error logs after closing the minia. I also noticed that I dc everytime I try to open Item Shop and receive this error "[WARNING]GLGaeaServer::MsgProcess illigal message(4788) Name([ADMIN])" on Field Server.
 
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Here's how the encryption things work

for example, you want to change .lev encryption

go to GLLevelFileSaveLoad.cpp

find this definition "GLLevelFile::SaveFile"
below that, look for " SFile.SetEncodeType ( EMBYTECRYPT_LEVEL ); " change to " //SFile.SetEncodeType ( EMBYTECRYPT_LEVEL ); "
that way .lev file won't be save with current EMBYTECRYPT_LEVEL crypt, compile the EditorLevel, rename it to EditorLevelNoLoadCrypt, now you can load all your .lev and save it without the current crypt.

next method go to definition "GLLevelFile::LoadFile" (still same .cpp)
find
if ( dwFileVER>=VERSION_BEFORE_ENCODE )
SFile.SetEncodeType ( EMBYTECRYPT_OLD );

if ( dwFileVER>=VERSION_NEW_ENCODE )
SFile.SetEncodeType ( EMBYTECRYPT_LEVEL );


change to
//if ( dwFileVER>=VERSION_BEFORE_ENCODE )
//SFile.SetEncodeType ( EMBYTECRYPT_OLD );

//if ( dwFileVER>=VERSION_NEW_ENCODE )
//SFile.SetEncodeType ( EMBYTECRYPT_LEVEL );

go to ByteCryptDefVer1.h , look for ARRAY_LEVEL_VAR1, below that,change the 16line encryption to your desire encryption

then go to GLLevelFileSaveLoad.cpp, under the GLLevelFile::SaveFile, enable
SFile.SetEncodeType ( EMBYTECRYPT_LEVEL );
then compile the EditorLevel, rename to EditorLevelNewCrypt, you can now load & save your No Encryption .Lev files.

after doing that, enable the disabled code in GLLevelFile::LoadFile.

this goes to the other encryption you can see in ByteCrypt.h

sorry for the term I used this is how I address things in C++
 
Junior Spellweaver
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Power up, crazy time, madness time, power up max fate boxes can't be dropped.
 
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