- Joined
- Feb 17, 2012
- Messages
- 307
- Reaction score
- 18
InventoryPageWear.h and InventoryPageWearEx.h find ITEM_IMAGE and add ITEM_IMAGE??, max to 17
InventoryPageWear.cpp and InventoryPageWearEx.cpp
find INVENTORY_WEAR_ITEM_IMAGE and add INVENTORY_WEAR_ITEM_IMAGE??", max to 17
find INVENTORY_WEAR_OVER_IMAGE and add INVENTORY_WEAR_OVER_IMAGE??", max to 17
after that find EMSLOT CInventoryPageWear::IMAGE2EMSLOT ( int nIndex )
add this ( SLOT find it DxPieceDefine.h have a name of PIECE)
PIECE_WING = 14, //add wing
PIECE_AURA = 15, //add aura
PIECE_BELT = 16,//add newitem
PIECE_EARRING = 17,//add newitem
PIECE_ACCESSORY = 18,//add newitem
PIECE_CON = 19,//add newitem
case ITEM_IMAGE12: return SLOT_WING;
case ITEM_IMAGE13: return SLOT_AURA;
case ITEM_IMAGE14: return SLOT_BELT;
case ITEM_IMAGE15: return SLOT_EARRING;
case ITEM_IMAGE16: return SLOT_ACCESSORY;
case ITEM_IMAGE17: return SLOT_CON;
find void CInventoryPageWear::TranslateUIMessage ( UIGUID ControlID, DWORD dwMsg )
add
case ITEM_IMAGE12: //add wing
case ITEM_IMAGE13: //add aura
case ITEM_IMAGE14:
case ITEM_IMAGE15:
case ITEM_IMAGE16:
case ITEM_IMAGE17:
like this
this GUI
InventoryPageWear.cpp and InventoryPageWearEx.cpp
find INVENTORY_WEAR_ITEM_IMAGE and add INVENTORY_WEAR_ITEM_IMAGE??", max to 17
find INVENTORY_WEAR_OVER_IMAGE and add INVENTORY_WEAR_OVER_IMAGE??", max to 17
after that find EMSLOT CInventoryPageWear::IMAGE2EMSLOT ( int nIndex )
add this ( SLOT find it DxPieceDefine.h have a name of PIECE)
PIECE_WING = 14, //add wing
PIECE_AURA = 15, //add aura
PIECE_BELT = 16,//add newitem
PIECE_EARRING = 17,//add newitem
PIECE_ACCESSORY = 18,//add newitem
PIECE_CON = 19,//add newitem
case ITEM_IMAGE12: return SLOT_WING;
case ITEM_IMAGE13: return SLOT_AURA;
case ITEM_IMAGE14: return SLOT_BELT;
case ITEM_IMAGE15: return SLOT_EARRING;
case ITEM_IMAGE16: return SLOT_ACCESSORY;
case ITEM_IMAGE17: return SLOT_CON;
find void CInventoryPageWear::TranslateUIMessage ( UIGUID ControlID, DWORD dwMsg )
add
case ITEM_IMAGE12: //add wing
case ITEM_IMAGE13: //add aura
case ITEM_IMAGE14:
case ITEM_IMAGE15:
case ITEM_IMAGE16:
case ITEM_IMAGE17:
like this
this GUI
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