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ALL IN Vehicle/Character/ItemPreview Render

Newbie Spellweaver
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Sir how to fix this one? Here's the sample screeshots

MalwareBytes - ALL IN Vehicle/Character/ItemPreview Render - RaGEZONE Forums


Once i remove the suit and other parts of armor. See what happen here's the 2nd screenshot and 3rd screenshot.
MalwareBytes - ALL IN Vehicle/Character/ItemPreview Render - RaGEZONE Forums


3rd screenshot
MalwareBytes - ALL IN Vehicle/Character/ItemPreview Render - RaGEZONE Forums


How to fix this sir thank you in advance.d
 
Newbie Spellweaver
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Thanks!!!!!!!!!~ ^_^
 
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Master Summoner
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this code from ramispo ... tsk2 :D

OFF TOPIC:

sir mark can you share your fix gui in source the one in you signature, im having bug trap when i press "C" source same yours Old Juver...

pls sir....

sorry i can't PM you your inbox is full...:(
 
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Hello, Do you have some Idea why is that everytime I open the CharacterWindow, the game goes on lag?
 
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zZzZzZz
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Hello, Do you have some Idea why is that everytime I open the CharacterWindow, the game goes on lag?
if your using characterwindow source he shared you must change InventoryPageWear.cpp/h and InventoryPageWearEx.cpp/h to CharacterWindowCharWear.cpp/h and CharacterWindowCharWearEx.cpp/h
 
Junior Spellweaver
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if your using characterwindow source he shared you must change InventoryPageWear.cpp/h and InventoryPageWearEx.cpp/h to CharacterWindowCharWear.cpp/h and CharacterWindowCharWearEx.cpp/h
Sir can you help me i compile this source successfully but at the client i always encounter a d3d9 error application someone said to me the problem is at the vehicle code..can you help me?

@TS can you help me too?

I really sorry I post here not in Help section.
 
zZzZzZz
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Sir can you help me i compile this source successfully but at the client i always encounter a d3d9 error application someone said to me the problem is at the vehicle code..can you help me?

@TS can you help me too?

I really sorry I post here not in Help section.
vehicle source share exist new vehicle type. maybe you didnt add new vehicle .charset / new vehicle type and animaintype in comment.ini
 
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