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3d custom model

Newbie Spellweaver
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credits belong to their original artists. I am only export them to mod file.
_
_weapon_
cardcaptor sakura's star staff :
keyblades(oathkeeper,oblivion,diamon dust,one-winged-angel) + cloud ff7's ultima weapon :
keyblades part 2(two across, decisive pumkin, ultima I,ultima II) :
Schwarzsecsh Prototype Mark II from chuunibyou :
keyblades part 3(X-blade, sleeping lion, kingdomkey, souleater, Fenrir, Fatal Crest, metal chocobo, key of people hearts) :
Aug 23,2013 bow of lulu + wings of lulu :
Aug 24,2013 weapon set from dragonest :
_
_NPC_
Mickey :
Aug 28,2013 sephiroth :
Aug 28,2013 cloud :
MU online gladiator was moved to Luna Online :lol:npc MU Magic Gladiator
.
_MAP_
Snow Field - Antartika :
map169.bmhm :


[cstm][F] SAO Asuna
[cstm][M] SAO Kirito
[cstm][F] garuda knight
[wpn][anm] FF7 Cloud's default sword http://
upfile.mobi/220103
[wpn][anm] twin edge
[cstm][F] purpose kuroki
[wpn][anm] light saber
[wpn][anm] king and queen
[wing][anm] kuro no tenshi
[wpn] ragnarok
 
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Newbie Spellweaver
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sleeping lion + fatal crest
sakura1412 - 3d custom model - RaGEZONE Forums

oathkeeper + oblivion
sakura1412 - 3d custom model - RaGEZONE Forums

Schwarzsecsh Prototype Mark II
sakura1412 - 3d custom model - RaGEZONE Forums

Lu-Lu
a80GUHC - 3d custom model - RaGEZONE Forums

Antartika
m0hycNH - 3d custom model - RaGEZONE Forums

Kuro no Tenshi [special]
zZRTXja - 3d custom model - RaGEZONE Forums
 

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I play it straight up, yo
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credits belong to their original artists. I am only export them to mod file.

_weapon_
cardcaptor sakura's star staff : [/URL]
keyblades(oathkeeper,oblivion,diamon dust,one-winged-angel) + cloud ff7's ultima weapon :
keyblade part 2(two across, decisive pumkin, ultima I, ultima II) : [/URL]
Schwarzsecsh Prototype Mark II from chuunibyou :

_NPC_
Mickey :

So by export, you have the 3dsmax plugins for luna online? Or did you merely make your own exporter?
 
I play it straight up, yo
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I compile the plugins from memiko's source. they works with 3dsmax8 SdK.

Thanks for that xD I have the sdk's from 6-13, tried all of them and not much luck. I'll try 8 once again :)

Edit: Well... you know its embarrassing when it only takes a few simple redirects in Visual, and to have it compile smooth as butter. I truly feel like a dumb butt xD
 
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Junior Spellweaver
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Thanks for that xD I have the sdk's from 6-13, tried all of them and not much luck. I'll try 8 once again :)

Edit: Well... you know its embarrassing when it only takes a few simple redirects in Visual, and to have it compile smooth as butter. I truly feel like a dumb butt xD
A guide for this one, please? At least a text guide would be very helpful. :)
 
Newbie Spellweaver
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Thanks for that xD I have the sdk's from 6-13, tried all of them and not much luck. I'll try 8 once again :)Edit: Well... you know its embarrassing when it only takes a few simple redirects in Visual, and to have it compile smooth as butter. I truly feel like a dumb butt xD
good to know. hope luna developing will goes on.
if I may ask, what plugins you mean? and the source code memiko's Which?
if you heard about 3ds max you'll know what plugin I meant. and, lunaplus source code from her thread or from video guide thread.
A guide for this one, please? At least a text guide would be very helpful. :)
I am not fluently in english. so, I'll let someone else making guide. :)but maybe I will make one someday. maybe. don't hope so much. :D
 
I play it straight up, yo
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good to know. hope luna developing will goes on.if you heard about 3ds max you'll know what plugin I meant. and, lunaplus source code from her thread or from video guide thread.I am not fluently in english. so, I'll let someone else making guide. :)but maybe I will make one someday. maybe. don't hope so much. :D

I might add it to my video collection, but they'll only complain about not understanding my voice.
 
Newbie Spellweaver
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sakura1412 - 3d custom model - RaGEZONE Forums

still problems with animate >,<
there alduin files:


hope this day i can make it perfect animation :lol:
 
Newbie Spellweaver
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Aw a little spammer :)

For those who want the plugins, all you need is the 3ds max 2008 sdk, knowledge of Visual Studio 2003 .net, and some c++ knowledge.
don't wasting your time discuss with him :D:
let's work make the best 3d custom object :lol:

there alduin animate fix (not yet 100% but i think this can used):
 
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