- Joined
- Jan 26, 2011
- Messages
- 82
- Reaction score
- 8
i hope u can find fifa online 2 server files,,that is from korea,,idk if someone can get it very tough,,impossible for me but for all expert out there it not a problem,,
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(I'll address this later, very interesting topic).If you had converted LARGE vs2003 projects to vs2010, you would know that it's not all as simple as Microsoft would like you to believe.
You need to profile the bottlenecks to gain the best efficiency ratio - if you had something as large as Windows.h,Also, the client most likely builds slowly because it doesn't use precompiled headers. Adding support for them isn't too much work.
I agree. That's where we come in! I don't blame the grunts through (not all companies are altruistic).As for the code itself... It is broken looking at IRIS and Luna. What other company has been hacked into as much as Eyasoft? Their coding and networking practices are very outdated and in need of much improvement. Their games may be "pretty", but under that the code is lacking in structure, security, compatibility, and performance.
You need to profile the bottlenecks to gain the best efficiency ratio - if you had something as large as Windows.h,
and you only used a macro from it, the entire header gets pulled into the precompiler. That takes time too, mate!
I agree. That's where we come in! I don't blame the grunts through (not all companies are altruistic).
They don't have much job assurance:
Do a good job, company no longer needs you, you get the sack (what with the recessions and all).
Do a bad job, poop hits the fan, and then you're fired.
But do a mediocre job, and you hit the sweet spot, baby!
I aleady compiled all sources successfully.
Client works good and now I'm constructing the server side
There are some errors in Console function
Maybe tomorrow I can enter the game
#pragma once
#if 1 //0 - target latest Windows platform
#include <winsdkver.h>
#define _WIN32_WINNT _WIN32_WINNT_WINXP //originally WIN2K, but CLEARTYPE_QUALITY won't work.
#endif
#include <sdkddkver.h>
for (int i = 0; ...)
...
for (i = 0; ...) <- if you see "i" or "j" reset to zero, replace with "int i" or "int j".
//If "pos" iterator is not declared yet, declare it here, e.g:
POSTYPE pos;
// You may need to completely remove the "i" variable.
for (pos = 0; pos < ...) //follow original structure, don't put dots
...
pos = i; //remove this line
@memiko
You could reduce the size by ~8gb or so by deleting "Obj" folder in the root directory.
It's going to be harder than expected. The files target DirectX 8, so it needs some minor porting to work with DirectX 9. Cosmetic stuff.
There's a multitude of old libraries to port over: that's not hard, but the configurations themselves... they need tweaking.
Also, one or two resource and manifest files are missing, but that should be replaceable.
Extract using 7zip. It's only to establish that compiling using VS11 is fine.
I'll get to work reversing what I can from libs such as IndexGenerator.lib tomorrow.
Why not the english server files?
Thanks memiko for release, but there are always leecher ...
Is there now a dev team/project?
If not, I can start a plattform for developer and and and...
You are probably a leecher yourself if you don't know why the server files aren't in English.
Why not the english server files?
Thanks memiko for release, but there are always leecher ...
Is there now a dev team/project?
If not, I can start a plattform for developer and and and...
Yes, There are so many leecher but so less of leecher that can compile or dev this file that i share.
And yes, leecher will report some bugs to developer to get this server working and complete.