Newbie Spellweaver
- Joined
- Feb 21, 2015
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Hello everyone
This tutorial can be used together with dagets tutorial. Its a way of adding parts that have to be "invisible", like hair, teeth, ... In this tutorial i will show u how its done. I would like to thank Kallyana to give me a fast explonation, of how its done.
First of all load your monster in 3ds max 8 (same as dagets tutorial)
This animal exists in 2 meshes, so it has 2 textures. I always start with the part that doesn't has opacity, but it doesn't really matter. So now i will select the part that doesn't need opacity.
Now drag the texture on the mesh u selected. (see picture)
Now select the next mesh part, this one needs opacity, so the teeth, moan, tail, ... The white is the part i selected.
Now click the material editor (see picture)
Now drag the second texture on the first ball (see picture)
After that u can see a word named opacity, with a button next to it. Click that button
Now a new window should have opened, there u have to select mtl editor, where your texture will be located select your texture and press ok.
Select instance and press ok again.
Now scroll down, u will see "mono channel output" select Alpha there.
U will also see "RGB Channel Output" select Alpha as Gray
(See picture, and just do the same)
Now u have to drag that ball on your second mesh part, and thats it.
Now you added opacity to your pets.
Kind Regards
Anon
This tutorial can be used together with dagets tutorial. Its a way of adding parts that have to be "invisible", like hair, teeth, ... In this tutorial i will show u how its done. I would like to thank Kallyana to give me a fast explonation, of how its done.
First of all load your monster in 3ds max 8 (same as dagets tutorial)
This animal exists in 2 meshes, so it has 2 textures. I always start with the part that doesn't has opacity, but it doesn't really matter. So now i will select the part that doesn't need opacity.
Now drag the texture on the mesh u selected. (see picture)
Now select the next mesh part, this one needs opacity, so the teeth, moan, tail, ... The white is the part i selected.
Now click the material editor (see picture)
Now drag the second texture on the first ball (see picture)
After that u can see a word named opacity, with a button next to it. Click that button
Now a new window should have opened, there u have to select mtl editor, where your texture will be located select your texture and press ok.
Select instance and press ok again.
Now scroll down, u will see "mono channel output" select Alpha there.
U will also see "RGB Channel Output" select Alpha as Gray
(See picture, and just do the same)
Now u have to drag that ball on your second mesh part, and thats it.
Now you added opacity to your pets.
Kind Regards
Anon
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