Most visitors online was 10613 , on 26 Apr 2024
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!Hey man... I was looking around the code of this one and i noticed, no ryl1 itemscript gsf structure is included. woooahhhh, sooo... i started to write a new one and tryed to support client and server itemscript -- about 30 minutes later (as i was concluding the xml) i realized... hey wait a minute, this isnt going to work at all.
it seems that ryl1's server requires different than the client does. well -- not exactly, but the fact that the client can support columns that if you tried to throw into the server it just.... well.... wouldnt work. so i was thinking, maybe we could make a structure for the client gsf, and a output button that would convert the current gsf to server structure and in txt format.
I personally dont mind if you decide to go forward with this idea -- just saying.
I could probably figure it out but im just learning to program.
Its easy by hand, but this would make it EVEN easier. I can provide both clean structures with some time.
the structures released here are not clean. the columns arnt in order, the columns are named differently than they should be, yes, they do "work" but they could be better.
and i was thinking of a structure that could somehow do client and server scripts at the same time.
and yes id rather write them myself so i dont feel like a leecher like 99% of everyone else.
and i was thinking of a structure that could somehow do client and server scripts at the same time.
so you have already the gsf file. question - what is this file? and you want to use that file to get info to create 2 different text files, one for client and the other for server.
seriously, clean up your head on what the gsf file is.
thats what i Ducking trying to say in the first place.
1st. you have client structure--
that structure opens your gsf
2nd hidden inside of rylcoder is a another structure,
which is the structure that will be used for outputting into txt
(serverside)
does it not sound simple?
where did u get the conclusion that i dont know what a gsf file is alpha, i dont think u know what your talking about.
yes we could just have 2 different rylcoders with different structures, but what im saying would make it easier, would it not...
thats what i Ducking trying to say in the first place.
1st. you have client structure--
that structure opens your gsf
2nd hidden inside of rylcoder is a another structure,
which is the structure that will be used for outputting into txt
(serverside)
does it not sound simple?
where did u get the conclusion that i dont know what a gsf file is alpha, i dont think u know what your talking about.
yes we could just have 2 different rylcoders with different structures, but what im saying would make it easier, would it not...
lol gut, --there already is a server gsf structure meaning all i was saying was, there would be a button that would instantly replace the current structure (client gsf) which the servers structure so you could more easily have 1-1
its okay, no need to fight, just a waste of breath it takes like a minute to do it manually.
the gsf file IS the client version. why do you want to convert it to text format? i dont really get it.
as you may know then stealthy posted the original converters here which take the server side text table and a image as input and converts it to the client version.
When i started to reverse engineer the gsf file i realized that no information has been cut down. As you know then the client doesnt need all the info the server has (moster proto - all the mob attributes), but as gama does his soft, everything is inside.
what rylCoder does - it is trying to reverse the client version to the readable server version. Why exactly server version? Because we dont need a third format and its bothways comtabile.
So if you are trying to create a third version of these tables/scripts then your just too weak to go thru all the mess to create a structure that would convert the client version into the server version.
Look at skillscript, chemical, script1, specialComp - did i create a third version?
Monster proto, itemscript have never been released as "fully" completed.
:bad: